I disagree, if you are going to have a pick up from save ability, how can you have disconnects counting as losses, putting in that feature will kill being able to play the game in stages, because if you play a game over the course of 4 days, then you will have 3 disconnects and a loss/win, so it is an untrue view.
would take a major recode to fix that and to still be able to drop from a game and pick it up later I believe?
but I do agree, people who drop when they have obviously lost is bad form, and something should be done to correct it.
End of quote
Simple solution:
Include a "Save and Quit" option for the host. That way, when everybody agrees that it's time to call it a night, the host can click "Save and Quit", the game will be saved, and a "quit game" command will be sent to the client computers so they can exit cleanly without accruing a loss or disconnect.