How To Adjust Tech Tree Requirements

Wondering how you can adjust the tech tree pre-reqs, or at least make them cheaper and faster.

Also, how can you adjust the speed at which a resource collector collects? For instance, I would like to speed up the crystal intake per collector.

Thanks big brain.
Frank
3,968 views 1 replies
Reply #1 Top
For speeding research up, open GameInfo folder and find this file:

Gameplay.constants

Find this section in file (these tied up to game-setup research speed button setting. Increase positive to speed things up):

researchSpeedData-Slow
researchRateGameSpeedScalar -2.0
researchSpeedData-Normal
researchRateGameSpeedScalar -1.0
researchSpeedData-Fast
researchRateGameSpeedScalar 0.0


To lower/increase cost find files named: RESEARCHSUBJECT_* . . . (* = many types). In these types of files (note, some are race specific) find section:

BaseCost

and change to what you like:

credits 600.000000
metal 50.000000
crystal 100.000000


Right under this you can also change: PerLevelCostIncrease
You can also change: BaseUpgradeTime just before “BaseCost”.


About resource collector, open GameInfo folder and find these files:

PlanetAsteroid.entity
PlanetDeadAsteroid.entity
PlanetDesert.entity
PlanetDesertHome.entity
PlanetIce.entity
PlanetTerran.entity
PlanetTerranHome.entity
PlanetVolcanic.entity


Go to section in every file:

planetResourceSetupInfo

and change what you want (this section taken from PlanetTerranHome.entity):


asteroidSpawnAngleVariance 1.256637
totalMaxResourceAsteroids 3
metalResourceAsteroidSetup
minCount 2
maxCount 2
extractionRate 0.400000
refineryRate 0.060000
maxRefineryCount 3
crystalResourceAsteroidSetup
minCount 1
maxCount 1
extractionRate 0.400000
refineryRate 0.060000
maxRefineryCount 3
neutralMetalResourceAsteroidSetup
minCount 0
maxCount 0
extractionRate 0.000000
refineryRate 0.000000
maxRefineryCount 0
neutralCrystalResourceAsteroidSetup
minCount 0
maxCount 0
extractionRate 0.000000
refineryRate 0.000000
maxRefineryCount 0


Hope this was helpful to you!