The Unstoppable Advent Bombers

Yes, they are way way too good, lol. Let me explain.

I had a game last night. I was invading this guys territory, he was Advent, I was Vasari. He had a ton of bomber wings. So I came prepared.

He had about 40 carriers and a Halycon Cap ship, so lets say 45 bomber squadrons. A lot, I know.

I arrived with 15 squadrons of fighters, and 30!!! Sentinels, the Vasari anti fighter/bomber ship. I was massively upgraded at all levels. I also had the Devastator cap ship with the jam weapons ability (only lvl 2 I admit) and a carrier AE healing my troops. Also another Evacuator cap, but it didn't do much against fighters.

His bombers wiped out about 100 supply worth of heavy cruisers and transports in maybe 30 seconds. All of my fights, and all of my sentinels, did very, very little. Please keep in mind that my fleet was tightly packed, and sentinels were interspersed, so they were constantly firing. I used jam weapons till my cap ran of antimatter. At this point he started hitting my cap ships, and I had to retreat, as my offensive firepower was gone. He never had to engage. My fleet outnumbered his, and was largely anti-fighter.

He did not lose ONE resource, fighters are replaceable for free. There was no time to cross the gravity well and engage his carriers, and he just had them sitting behind 3 armor repair platforms and 10 beam platforms clustered if I had tried.

I really can't understand what I could have done differently. My fleet was DESIGNED to kill a fighter fleet, it would have died against a smaller conventional fleet, and all he had to do was mass carriers to wipe me out from across the grav well. Just carriers and one cap.
38,804 views 26 replies
Reply #1 Top
Let him come to your fortified world? Then he is without his repair platforms and you are with yours.

That would be a tough nut to crack. I`d think the repair platforms made the difference.
Reply #2 Top
Ah, but they did not, I was outside of repair range for most of the engagement you see. I was just pointing them out to show our relative positions.
Reply #3 Top
Please, if that guy (Advent) went into his world he would just sit at the end of the Grav. well and launch all of his bomber at the turrets and everything and if he started to get attacked he could just turn around and get out. Trust me i know, i do the Advent bomber all the time. The anti-air should be very powerful against bombers/fighers and very weak against anything else...but it is not.
Reply #4 Top
Interesting.

Btw, what is the utility of manually calling your fighters/bombers in to hangar bays? Why do so? I am thinking it saves time on deploying them after a jump, but I`m not too sure.
Reply #5 Top
post a replay :), it will show people how effective bombers can be if microed efficiently. not saying OP, but still just to show people who believe "bombers suck" or "40 flaks instantly kill 40 bombers".
Reply #6 Top
The "AA" is weak? :/
Reply #7 Top
you can upload the replay to
https://www.wincustomize.com/upload2.aspx?libid=72
Reply #8 Top
*sigh* another thing we were promised, but got no return on -_-

hopefully the devs will get to this in .03
Reply #9 Top
Word up! I would like to tear through some bombers! I hope you are absolutely 100% sure that they are underpowered, but is it severe? Am I waisting credits on flaks which I whould use on mobile hangars? Btw, is bomber the same as squadron in the end game stats? I only see information for fighters and "squadrons".
Reply #10 Top
Sentinals are not so good at taking out bombers, fighters and scouts are!, From what I've seen Fighters are the way to go against the Advent, either Illums. or Bombers.
Reply #11 Top
scouts do anti-light damage as well.
Reply #12 Top
Forget Flak Frigs, waste against all but fighters.
Reply #13 Top
So the only way to combat mass carriers full of bombers is mass carriers full of fighters? Lol. Anyone else see a problem with this?
Reply #14 Top
Does the Devastator ability disable bomber weapons or only fighters? If it does disable bombers, even a low-level Dev should be able to keep their weapons disabled for a good 30-45 secs.

Would be interesting to see the replay, could you please upload it?
Reply #15 Top
Sometimes the AI divides its fleet. What if you attack two of the advent worlds, maybe with siege frigates, buy yourself some time to either build a 2x to 3x flak frigate fleet or a fighter carrier fleet. Use your caps and new heavy cruisers to destroy his carriers once the sky is clear.
Reply #16 Top
huh in my games as the Tec vs the AI my AAs have had no problems with large groups of bombers. Lets say 15-30 bombers
Reply #17 Top
Fighters are the way to go against bombers. Sadly bombers dish out too much damage right away fo ships to be very effective at all.

And Advent Bombers are the weakest of all the bombers.
Reply #18 Top
Wow not another unstoppable thing. Think we are up to like 10 unstoppable things! I wonder how one unstoppable thing does against another!
Reply #19 Top
Badly?
Reply #20 Top

Wow not another unstoppable thing. Think we are up to like 10 unstoppable things! I wonder how one unstoppable thing does against another!
End of quote


Things arent unstoppable in this game! :p
Reply #21 Top
I am quite new to the game and like playing advent, but if my memory serves right, the Vasari Cannon has the ability to disable things in orbit of the planet which would effectively shut down his defense platforms and also that Vasari have some kind of Cruiser that is able to jump in system and disable enemy vessels (I don't remember the name just yet.. :P Probably will after a few more games ^^). Using that as a combo would help to buy you the time to take out the carriers.
Okay I admit having to fire a Novalith cannon (hope I got that name right) is a drastic step just to be able to invade a system, but at least it should save a nice part of your fleet.
Alternatively build a "few" bombers squads yourself and send them to his carriers. They can't be shot by defense and would be able to take out the carriers directly. The golden question is... HOW many bombers / carriers did he have?
Otherwise as stated above... fight fire with water and come with a ton of fighters.
Reply #22 Top
I'd have to watch the replay to really be able to comment. But there's one thing I can say off the bat: since you apparently knew that he had a fighter focus, you probably should have built light frigates instead of heavy cruisers; bombers do loads of damage to heavy cruisers, and light frigates do loads of damage against carrier cruisers.

Another strategy would be to send in the Sentinels a couple minutes ahead of your main fleet. When you've lost a good portion of them and they've been beating on the bombers for a bit, then jump in your offense. Flak frigates can't stop alpha strikes, they are more for rendering carriers impotent in an extended battle.
Reply #23 Top

I'd have to watch the replay to really be able to comment. But you probably should have built light frigates instead of heavy cruisers; bombers do loads of damage to heavy cruisers, and light frigates do loads of damage against carrier cruisers.
End of quote


Still relies on you being able to catch said carrier fleet...which is definitely a lot more reasonable with light frigs, but you're still guaranteed to lose quite a few before getting close, and then the carrier group will just jump. And of course, this is assuming there's no cover for the carriers, and no planetary defenses to utilize, etc.
Reply #24 Top


The anti-air should be very powerful against bombers/fighers and very weak against anything else...but it is not.
End of quote


Erm, it is - or at least it's what the devs seem to be aiming for. They do 150% damage to VeryLight armour (fighters), 100% damage to Light armour (Bombers, and a few frigates) and 25% damage to anything else.
Reply #25 Top
If they really are kiting like mad, you might want to look into the Vasari Marauder's Distort Gravity ability. You can also phase out the capital to shut down its aura.

Another suggestion would be de-fleeting your pursuit frigates.

If you decimate his bomber strength, the carriers *will* take some time to recover. Chase them down. They lose most of their antimatter jumping, so they arn't going to be rebuilding their squadrons anytime soon.

Kiting is a lot easier to talk about than to actually do in SINS, in my experience. It requires ideal conditions, or a lot of setup time.

Enforcers also have an anti-kiting ability, you only need to get one HC in range and it'll slow em all down.