Well, seeing how popular the shipyard is, I imagine you guys will love the capitals since, in my opinion, they will look even better.

I wish Particle Forge would come out though so I can really dig in the special effects. I can do that now, true, but it tends to be a bit time-consuming compared to working with an actual tool.
Anyway, as far as the playable preview goes, I have no plans to release one, simply because I tend to stick to that cardinal rule of not releasing stuff until it is ready. I know it can be a little frustrating to wait, but less so than playing a watered-down version... anyway we are all gamers, we know how that feels, a rushed release.

However, the pace remains steady and I am pleased with the speed of progress. Making the models and graphic assets is the most time-consuming part of the project; once that is complete it won't be long before the mod is ready for release.
762, yes, I realize that the system requirements are going to be somewhat higher than those of the vanilla game, and will include a separate, "lite" version of the mod, with lower-resolution textures (I foresee these to be the biggest resource hogger) for those who have older graphic cards and/or computers. Aside from that even though the Xin ships tend to be a little more complex than vanilla ships, due to the resource and supply costs, there will be fewer of them on any given occasion; so the overall poly count remains the same.