ManSh00ter ManSh00ter

[MOD] Sins of a Solar Empire: INVASION (new screenshots, May 28th, 2012.)

[MOD] Sins of a Solar Empire: INVASION (new screenshots, May 28th, 2012.)

Previously known as "The Last Stand"

 

 

Sins of a Solar Empire: INVASION is an addon project aiming to expand upon the existing universe of the Sins of a Solar Empire, providing original and high-quality content on top of the original game. Aside from the new content, the addon will also include multiplayer-friendly gameplay changes as well as reworked or new visuals/sounds.

ETA: To Be Announced

Planned changes/content will include:

  •  A new playable race, created to the highest quality standards. The Xin are a race of utterly alien origin, and the massive fleets of their living, semi-sentient ships have been ravaging the galaxy for millenia. Countless races have perished under their onslaught - and now TEC, Advent and the Vasari will have to face this terrible enemy and win - or die trying.
    Assume the role of the defenders and try to stem the tide of death and destruction, or take command of the invading armada and destroy the impertinent insects wherever they choose to make their last stand. 
  • Volumetric Explosions & Damage Effects, providing not only greater excitement to your space battles by transforming all explosions and persistent damage effect into true 3D affairs, but also better visual cues as to how the battle is going, enabling you to spot at a first glance the hotspots and even the level of damage on particular ships.
  • Dynamic Battle System, where each ship class' strenghts and uses are not determined only by its stats and abilities, but also by its flight characteristics. Certain ship classes will be able to move during fleet battles, which, coupled with the reworked stats of all ship classes should prevent "cookie-cutter" or "spam" strategies.
  • New Ship Classes for the new faction, ranging from specialist ships such as the Warmaster or Emperor Battlecruiser all the way to Titans acting as mobile superweapons capable of facing down an entire fleet on their own or even destroying an entire gravity well in one powerful surge.
  • Reworked Balancing, aiming to further focus various ship classes on their roles, removing any overlapping advantages which ultimately make one ship type or the other the ship to produce. Changes will also include increased gravity wells as well as greater class difference in turning rates and top speeds in order to further accentualize fleet placement, strategic positioning of forward bases and other such details which a great admiral make.
  • New Planet Types, which will also be visually enhanced, primarily by increasing their size in order to make them a true centerpiece of a given sector. New planet types will provide greater variety without providing game-breaking advantages to players.
  • Enlarged Gravity Wells which, coupled with the dynamic nature of space combat, will challenge players to an even greater level, requiring careful placements of planetary defenses and orbital structures, as well as fleets.
  • Unique Structures for the new faction, ranging from formidable Heavy Defense Batteries to deployable Outposts which will be capable of guarding even sectors around otherwise uninhabitable astronomical bodies such as stars or gas giants.

==MEDIA SECTION==

 

==SCREENSHOTS==

 

==TRAILERS==

DRONE SPOTLIGHT I

A short ingame exposition of the Scout, Assault and Siege drones.

 

 

 

==BACKGROUND LORE==

Pangalactic War Timeline 

Clicking the above link will lead you to the download of a .pdf document detailing the rich and dynamic history of the factions which will play a major role in the Last Stand mod, so if you are into background lore, be sure to check it out!

 

==UNIT INFORMATION==

 Pending.

 

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Reply #851 Top

Well the Overlord is supposed to be your "sector superiority" capital ship. It pretty much can handle anything except heavy capital ship presence and planet bombing. It has a front-mounted Mass Energy Beam array, it can fire up to 24 Slicer Plasmids per volley from the beak apertures, it has vicious side-mounted point defense plasma guns for them pesky figters and bombers, and of course, it has a large complement of fighter and bomber drones (balanced as not to be overpowered with such numbers). So it can outdamage the battleship, but it does not have the same staying power. But its greatest value lies in the fact that it can effectively police the large gravity wells in the Last Stand, since its fighter drones, like all fighters, move much more quickly than regular ships.

Reply #852 Top

Mind telling us your evil plans on ship designs for the Remnants and Hegemony?

Reply #853 Top

I'd tell you, but I don't have them yet. I mean, I have some outlines and standouts like the Remnant's Fire Ship or the Hegemony's Protector, but most of them haven't been worked out yet. I still have the Episode I to finish. ;)

Reply #854 Top

Mind telling us your evil plans on ship designs for the Remnants and Hegemony?
End of quote

 

If he told you that, he would have to kill you.

Reply #855 Top

Yeah, and if he kills me, I can't play his mod.  So I can wait until Episodes 2 and 3.  Or at least until when he starts working on them.

 

By the way ManSh00ter, if you want some ideas for the Remnants, check out the Zuul from the Born of Blood expansion for Sword of the Stars.  I can guarantee their ships are even worse kludges than the Reavers from Firefly/Serenity.

Reply #856 Top

Design-wise, I do have all three factions pegged down, its all a matter of individual ship designs now. The Remnant, for example should look like they are cheap and mass-produced. So there will be no frills, no curvy designs, just slabs of metal armor plating, hull wiring and habitation bulkheads slapped together. But on the other hand they also need to follow some sort of practical but aesthetic design scheme. If you look at WWII naval ships, especially US destroyers you will know what I mean. They were built all business-like, but they weren't exactly floating tubs either. There is a kind of overall elegance to them. That's what I will be aiming for with the Remnant designs.

And no, they won't look like naval ships in space. :p

Reply #857 Top

Cool.

 

Hegemony are going to look sweet then, in a "It's a freaking beautiful ass-kicking warship" kind of way.

Reply #858 Top

Something like that. :)

The Overlord is finally done, and to comemorate the birth of the second Xin capital ship, here is a bit of a wallpaper-ish art I slapped together this afternoon. Hope you like it! And if you do, spread the word. This mod needs a bit of advertizing. :p

 

Tomorrow I'll rig it up for the game and hopefully have some nifty action shots by Sunday!

Reply #859 Top

Pretty :D

 

Awesome work ManShooter :)

Reply #860 Top

funny... the overlord and the carrier look supiciously similar :O

Reply #861 Top

Quoting ManSh00ter, reply 6
Design-wise, I do have all three factions pegged down, its all a matter of individual ship designs now. The Remnant, for example should look like they are cheap and mass-produced. So there will be no frills, no curvy designs, just slabs of metal armor plating, hull wiring and habitation bulkheads slapped together. But on the other hand they also need to follow some sort of practical but aesthetic design scheme. If you look at WWII naval ships, especially US destroyers you will know what I mean. They were built all business-like, but they weren't exactly floating tubs either. There is a kind of overall elegance to them. That's what I will be aiming for with the Remnant designs.

And no, they won't look like naval ships in space.
End of ManSh00ter's quote

honestly take a gander at some Halo ships(NO i am not hijacking this thread) They have that whole "can of whoop ass" look to them, yet they share some elegance

Reply #862 Top

Quoting gamerking345, reply 10
funny... the overlord and the carrier look supiciously similar
End of gamerking345's quote

That is probably because the Overlord *is* the carrier... :p

Mr_Blunt3d, I already took a look at Halo ships at the beginning of this mod's development. To be honest, I have mixed feelings about the designs... I love the Covenant shapes, though I prefer to keep my ships as original as possible. On the other hand, the UNSC ships look to me like a complete lack of imagination. Blocky design is one thing, but one look at EvE's Caldari designs shows you how far you can go with it...

Reply #863 Top

Quoting ManSh00ter, reply 12
one look at EvE's Caldari designs shows you how far you can go with it...
End of ManSh00ter's quote
Sure, if you feel like exploring the utlimate frontiers of uglyness - moa hulls anyone? :P

Srsly, MOAR PICS!

Reply #864 Top

Well yeah, there are some examples of... explosions waiting to happen, but overall their design seems pretty good to me. Wathcing Halo Wars trailers I continue to be amazed at how good the Covenant ships look and how... well, bland and run-of-the-mill the UNSC ships feel. But I'll stop bashing other people's work... I still have to show what *I* can do, words are cheap.

Reply #865 Top

ohhhh, i thaught that the first pic was the carrier and i just couldnt remember the name, and the overlord is the siege class or somthing, but the shiege  class is not done yet okay okay im dumb... :beer: :rofl:

Reply #866 Top

When you see the Ravager (siege class), you won't make that mistake again. ;)

Speaking of which, how does the slow-firing beam-of-death sound? I am working on the siege capital right now, and in adition to the usual array of plasma weapons, I would like to give it a sort of a tactical ability which costs power (anti-matter will be replaced with more generic "power" and credits with "supplies" - Xin have no use for money, for example) and thus can be fired only a certain amount of times, but is powerful enough to, for example, rip a minor ship in half. It could be used against ships, but its primary purpose would be to soften up big, tough targets. Like starbases. Did I mention it would be long-range as well?

One of my fondest memories in RTS gaming was the absolute panic I felt when I realised sneaky orcs managed to haul a catapult or two close to my village in the original Warcraft. That thing made your knights go positively splat... I'd like to recreate the feeling with the Ravager... sort of "ohshit, its a Ravager, getit getit getit before it comes too close!"

Reply #867 Top

Sort of a energy-lance version of a trebuchet?

... hey, that's an idea, how bout making it a channelbeablebelbe(sp) ability? back to the eve references, basically entering siege mode.

Reply #868 Top

Minus the ultra-tough mode, methinks. Perhaps buffing out damage considerably, but making the ship extremely slow. While it won't be nearly as tough as a battleship, it will be tougher than your average capital ship... buffing that might make it very difficult to counter.

But yeah, no self-respecting RTS or game with RTS elements can do without its own version of a trebuchet. :)

Reply #869 Top

isnt the ravager the name of the cruiser up there on the vid... thing? 

Reply #870 Top

Ooops, nice catch there. :p I really have to put together the name list... :D

Reply #871 Top

where do all these empires(races) rank on the timeline. could u make a timeline of their empires rise and falls. era's, war dates and other great things like that, even throw in a few other races in the timeline who have long since been extinct. just so we can get a feel for how these races came to be who they are now in the game.

Reply #872 Top

Actually, that's a pretty good idea. I'll definitely include this when the official site goes live.

Reply #873 Top

Quoting ManSh00ter, reply 18
Minus the ultra-tough mode, methinks. Perhaps buffing out damage considerably, but making the ship extremely slow. While it won't be nearly as tough as a battleship, it will be tougher than your average capital ship... buffing that might make it very difficult to counter.
End of ManSh00ter's quote

Yeah, I meant more in the sense of the general "mode switch" ability some EVE caps have. In this case you'd probably want range + damage rather than damage + tank.

Quoting ManSh00ter, reply 22
Actually, that's a pretty good idea. I'll definitely include this when the official site goes live.
End of ManSh00ter's quote
I've heard stuff like this before, methinks the site is a bit like public works here in Italy, generations pass before they're actually done. ;P

Reply #874 Top

Wait untill you see it - then you'll see why it took so long to build.

I bet they say that all the time in Italy too. :p

Reply #875 Top

Well, they find some lame excuse anyway *cough* :rofl: