ManSh00ter ManSh00ter

[MOD] Sins of a Solar Empire: INVASION (new screenshots, May 28th, 2012.)

[MOD] Sins of a Solar Empire: INVASION (new screenshots, May 28th, 2012.)

Previously known as "The Last Stand"

 

 

Sins of a Solar Empire: INVASION is an addon project aiming to expand upon the existing universe of the Sins of a Solar Empire, providing original and high-quality content on top of the original game. Aside from the new content, the addon will also include multiplayer-friendly gameplay changes as well as reworked or new visuals/sounds.

ETA: To Be Announced

Planned changes/content will include:

  •  A new playable race, created to the highest quality standards. The Xin are a race of utterly alien origin, and the massive fleets of their living, semi-sentient ships have been ravaging the galaxy for millenia. Countless races have perished under their onslaught - and now TEC, Advent and the Vasari will have to face this terrible enemy and win - or die trying.
    Assume the role of the defenders and try to stem the tide of death and destruction, or take command of the invading armada and destroy the impertinent insects wherever they choose to make their last stand. 
  • Volumetric Explosions & Damage Effects, providing not only greater excitement to your space battles by transforming all explosions and persistent damage effect into true 3D affairs, but also better visual cues as to how the battle is going, enabling you to spot at a first glance the hotspots and even the level of damage on particular ships.
  • Dynamic Battle System, where each ship class' strenghts and uses are not determined only by its stats and abilities, but also by its flight characteristics. Certain ship classes will be able to move during fleet battles, which, coupled with the reworked stats of all ship classes should prevent "cookie-cutter" or "spam" strategies.
  • New Ship Classes for the new faction, ranging from specialist ships such as the Warmaster or Emperor Battlecruiser all the way to Titans acting as mobile superweapons capable of facing down an entire fleet on their own or even destroying an entire gravity well in one powerful surge.
  • Reworked Balancing, aiming to further focus various ship classes on their roles, removing any overlapping advantages which ultimately make one ship type or the other the ship to produce. Changes will also include increased gravity wells as well as greater class difference in turning rates and top speeds in order to further accentualize fleet placement, strategic positioning of forward bases and other such details which a great admiral make.
  • New Planet Types, which will also be visually enhanced, primarily by increasing their size in order to make them a true centerpiece of a given sector. New planet types will provide greater variety without providing game-breaking advantages to players.
  • Enlarged Gravity Wells which, coupled with the dynamic nature of space combat, will challenge players to an even greater level, requiring careful placements of planetary defenses and orbital structures, as well as fleets.
  • Unique Structures for the new faction, ranging from formidable Heavy Defense Batteries to deployable Outposts which will be capable of guarding even sectors around otherwise uninhabitable astronomical bodies such as stars or gas giants.

==MEDIA SECTION==

 

==SCREENSHOTS==

 

==TRAILERS==

DRONE SPOTLIGHT I

A short ingame exposition of the Scout, Assault and Siege drones.

 

 

 

==BACKGROUND LORE==

Pangalactic War Timeline 

Clicking the above link will lead you to the download of a .pdf document detailing the rich and dynamic history of the factions which will play a major role in the Last Stand mod, so if you are into background lore, be sure to check it out!

 

==UNIT INFORMATION==

 Pending.

 

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Reply #1251 Top

I use XSI. When making game models, indeed the normal maps will remove the faceted look you see on the screenshot above, as long as the angling between faces is gradual enough. The only thing you have to worry about is the silhouette of your model. Normal maps do nothing with actual geometry, so if your sphere is a low poly approximation, it will be relatively smooth towards the centre, but the silhouette will look broken up. However, you don't have to worry about making it look perfectly smooth - finding a nice balance between a faceted silhouette and a good looking model is the key.

Reply #1252 Top

Mind me asking how far along is your mod, is there many more models to come? if so, if you will allow ,could I join your greatness ;P . As im a Maya buff and have never seen the point in jumping in to Softimage but seing you made all them great models it must have potential. 

Reply #1253 Top

A little bit of a delay Mansh00ter?


Have been following this wip for quite some time now.. everything looks outstanding.

Reply #1254 Top

RipsterUK, I've never worked in Maya, only 3DSMax, but XSI is by far the best tool of the two in my opinion. It simply has an easy and intuitive workflow which allows me to focus more on actual creative parts of making a model, and less on wrestling with the interface. As for the Last Stand, episode I is more or less nearing the end of production as far as model making is concerned, but I may be interested in taking on team members for episodes II and III... though if I do it'll be a somewhat selective process where some sort of portfolio will be needed. :) If you're still interested by then, we'll talk!

Rhylin, well not so much... but now the production is focused on gameplay changes, research tree refinement, abilities etc. and that's not something you can easily show off in a couple of screenshots. When individual unit classes are finished, some will get special "focus" teaser movies posted here, and there should be some screenshots coming soon of models not yet shown, like the Vortex Cruiser I've been working on lately. So keep an eye out on this thread! :)

Reply #1255 Top

RipsterUK, I've never worked in Maya, only 3DSMax, but XSI is by far the best tool of the two in my opinion. It simply has an easy and intuitive workflow which allows me to focus more on actual creative parts of making a model, and less on wrestling with the interface. As for the Last Stand, episode I is more or less nearing the end of production as far as model making is concerned, but I may be interested in taking on team members for episodes II and III... though if I do it'll be a somewhat selective process where some sort of portfolio will be needed. :) If you're still interested by then, we'll talk!

Rhylin, well not so much... but now the production is focused on gameplay changes, research tree refinement, abilities etc. and that's not something you can easily show off in a couple of screenshots. When individual unit classes are finished, some will get special "focus" teaser movies posted here, and there should be some screenshots coming soon of models not yet shown, like the Vortex Cruiser I've been working on lately. So keep an eye out on this thread! :)

Reply #1256 Top

Thx for both replies;)   

 

I would gladly join you at a later date if I have the time as my job comes first. Ive always been fond of model design and do get a taster sometimes at the studio.

 

Although im sure you would need testers of somekind so im up for that if you are ever in need.

Reply #1257 Top

ManSh00ter, your work continues to amaze and astound me... just the models alone make this worth waiting upon... keep up the great work!

Reply #1258 Top

I appologize if you answered this question somewhere between page 1 and 50 but, do you have an ETA for this mod.  I've been following this development for a while and it looks nice so far...which leaves me wondering why no release or atleast why not Beta release?

Reply #1259 Top

I can't state any definitive release date. The reason why it takes so long is because I'm commited to deliver the highest quality content possible and a most complete mod possible as well. The idea is that when you install this mod, it should feel like you have installed an official expansion.

Right now I am working on integrating all the little details linked with the ships... this means calculating ships stats so that they're in line with the rest of the game, tweaking visuals, coding abilities and not least of all, combat testing. As I do that I take all kinds of footage and will edit them into small "action videos" so you can see and hear each and every unit in action as it will appear in the mod.

Once I am done and satisfied with the quality of my work, then I will release the mod so everyone can get in on the fun. I think complete mod experiences are few and far between, but it does feel nice when you come upon one, don't you? :)

Reply #1260 Top

Ok, time for another little update, this time showing new screenshots of an already mentioned unit previously known as a Spider Cruiser. The old model wasn't up to scratch with the rest of the lineup so I have made a new one which fits the setting better (and looks much better in my opinion).

Vortex Cruiser

Ingame description:

"A Genome 3 creation, the Vortex cruiser, although unarmed, is a valuable addition to any fleet, capable of using powerful gravity projectors to both ensnare enemy ships and prevent their escape into phase space."

Out of the box, this unit will be capable only of light support duty, and is meant for commanders who have an excess of resources and would just like to catch those high level caps from running away when things get dicey. Later on however, it can become one of the most values and useful additions to your fleets, especially when dealing with a slippery foe.

It is completely unarmed, however it has one nifty ability which can potentially make it a killer when flying with support - it can effectively drag any ship to a halt. I think the value of this doesn't need to be explained.

But, with further research, things get even better! It becomes capable of deploying a gravity disturbance field strong enough to prevent all ships within a large radius from entering phase space (the tractor beam only slows a single ship down, but that ship can still fight, turn and escape if it reaches phasing boundary), thus trapping them until either the Vortex cruiser is blown up, or they are. Of course, nothing stops you from deploying more than one such cruiser.

Last but not least, with even further research, the cruiser gains another ability, Implode, which enables it to effectively self-destruct and possibly take a few of the enemy ships with it, or at least damage them. Considering the Vortex cruiser is probably going to be a no.1 target when big stakes are on the table, this ability can come in handy.

Screenshots:

 

 

Reply #1261 Top

oooh, I likey!

Reply #1262 Top

When I first saw those pictures, I literally said, "Holy shizding!" And don't ask me what it means, beacause I don't know. Anyways, amazing job ManSh00ter.  Here, :beer: have this giant beer and go get wasted. Then try and make a model and share it with us. It'll be fun!

Reply #1263 Top

no, I bet ManSh00ter does his best work sober!

Reply #1264 Top

I do not drink... wine...

Reply #1265 Top

heh it's been a while since I was around here... good work at the progress and I agree with you on having something completed in wanting to play it

Reply #1266 Top

Quoting ManSh00ter, reply 1264
I do not drink... wine...
End of ManSh00ter's quote

 

haha Dracula :D

Reply #1267 Top

i got an idea for one of the abilitys effects, for the single tractor beam, make it launch a glowing blue blast from the middle. and for the large scale thing, make a giant vortex, like the vasari eggship does, only blue, and going vertical.

just some ideas :grin:

Reply #1268 Top

You have got to be kidding me, i make one comment and this thread is dead for a month?  what did i do wrong???? what did i say???

Reply #1269 Top

I think the thread is only active periodically, specifically after a new update, you've hit it at a time where ManShooter is back in the dungeon, working.

Next time he provides some pretty visuals or new info I'm sure the thread shall twitch back to life as it has done quite a few times in the last year.

Perfection takes time, y'know?

Reply #1270 Top

Damn, I really want this mod. The ships look awesome, and I like the concept of a race with ships that are uber but fewer in number.

 

Hope it comes out soon 8C

Reply #1272 Top

i know, im just joking:D , but still, its kinda saddening, seeing "last post by"___________ (namely me) for a month just staring you in the face, have you ever experienced that?  :'(  X(

Reply #1273 Top

Here's some more screenshots I posted on the ModDb page:

 

And a Combat Trials video, showcasing the Impaler drones in action:

 

Reply #1274 Top

I think I just made a puddle with all the drool that came out of my mouth after watching that vid :drool: :D