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[MOD] Sins of a Solar Empire: INVASION (new screenshots, May 28th, 2012.)

[MOD] Sins of a Solar Empire: INVASION (new screenshots, May 28th, 2012.)

Previously known as "The Last Stand"

 

 

Sins of a Solar Empire: INVASION is an addon project aiming to expand upon the existing universe of the Sins of a Solar Empire, providing original and high-quality content on top of the original game. Aside from the new content, the addon will also include multiplayer-friendly gameplay changes as well as reworked or new visuals/sounds.

ETA: To Be Announced

Planned changes/content will include:

  •  A new playable race, created to the highest quality standards. The Xin are a race of utterly alien origin, and the massive fleets of their living, semi-sentient ships have been ravaging the galaxy for millenia. Countless races have perished under their onslaught - and now TEC, Advent and the Vasari will have to face this terrible enemy and win - or die trying.
    Assume the role of the defenders and try to stem the tide of death and destruction, or take command of the invading armada and destroy the impertinent insects wherever they choose to make their last stand. 
  • Volumetric Explosions & Damage Effects, providing not only greater excitement to your space battles by transforming all explosions and persistent damage effect into true 3D affairs, but also better visual cues as to how the battle is going, enabling you to spot at a first glance the hotspots and even the level of damage on particular ships.
  • Dynamic Battle System, where each ship class' strenghts and uses are not determined only by its stats and abilities, but also by its flight characteristics. Certain ship classes will be able to move during fleet battles, which, coupled with the reworked stats of all ship classes should prevent "cookie-cutter" or "spam" strategies.
  • New Ship Classes for the new faction, ranging from specialist ships such as the Warmaster or Emperor Battlecruiser all the way to Titans acting as mobile superweapons capable of facing down an entire fleet on their own or even destroying an entire gravity well in one powerful surge.
  • Reworked Balancing, aiming to further focus various ship classes on their roles, removing any overlapping advantages which ultimately make one ship type or the other the ship to produce. Changes will also include increased gravity wells as well as greater class difference in turning rates and top speeds in order to further accentualize fleet placement, strategic positioning of forward bases and other such details which a great admiral make.
  • New Planet Types, which will also be visually enhanced, primarily by increasing their size in order to make them a true centerpiece of a given sector. New planet types will provide greater variety without providing game-breaking advantages to players.
  • Enlarged Gravity Wells which, coupled with the dynamic nature of space combat, will challenge players to an even greater level, requiring careful placements of planetary defenses and orbital structures, as well as fleets.
  • Unique Structures for the new faction, ranging from formidable Heavy Defense Batteries to deployable Outposts which will be capable of guarding even sectors around otherwise uninhabitable astronomical bodies such as stars or gas giants.

==MEDIA SECTION==

 

==SCREENSHOTS==

 

==TRAILERS==

DRONE SPOTLIGHT I

A short ingame exposition of the Scout, Assault and Siege drones.

 

 

 

==BACKGROUND LORE==

Pangalactic War Timeline 

Clicking the above link will lead you to the download of a .pdf document detailing the rich and dynamic history of the factions which will play a major role in the Last Stand mod, so if you are into background lore, be sure to check it out!

 

==UNIT INFORMATION==

 Pending.

 

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Reply #1351 Top

Thank you for that Christmas revelation ManSh00ter! :-)

Reply #1352 Top

bookmarking for later viewing

Reply #1353 Top

As unofficial head of the ManSh00ter fan-club, I propose a new addition to your project:

"Last Stand Sundays"...

Every Sunday you post a screenshot, nugget of information/lore, etc. up until the release of Episode I.

:grin:

Reply #1354 Top

Here are a few high quality renders of the Xin Citadel:

 

More info later! :)

Reply #1357 Top

Awesometastic mod. By the way guess who!! ^_^

-Droideka95

Reply #1358 Top

AHHH!!! NO NEW NEWS!!! x_x

Reply #1360 Top

For those of you who check this thread/forum regularly looking for signs of life, you may want to check out the ModDB page for this mod, as Manshooter gives updates (at least in the sense that we generally know what is going on) there more frequently.

 

The Last Stand - ModDB

Reply #1361 Top

Comfirming that I, and the mod, are still alive. Its just that when you have paying work to do on top of passing a truckload of exams, your mod-time tends to shrink. I resumed work on the mod though, and there should be a juicy update coming out soon. Hopefully I'll even be able to announce a release date soon, but lets just excersize patience with that one for little longer.

Reply #1364 Top

Any approximate ETA yet? Like "Sometime by the end of March/April/May/June......."?

Reply #1366 Top

Don't worry I'm sure mansh00ter is hard at work. Remember, he operates on Blizzard time, ie soon means sometime in the next decade =D

Reply #1368 Top

This is an official announcement that the mod is not dead. ;)

Reply #1369 Top

For futrue reference... if anyone says the mod is dead... LIES! LIES IT'S ALL LIES! thank you... lol yeah no way this mod is gonna die even it if takes a while to complete. I'm looking forward to playing it when it eventually gets released

Reply #1370 Top

Dude, good things come to those that wait, usually, you know, if the waiting's good. :-D I think it it. :grin:

Reply #1372 Top

this mod look awsome is there gunna be a beta some day or must i wait and boil away

Reply #1373 Top

umm, i've been away for 3 months, and no new stuff?

 

 

SO SAYS THE KING!!! :beer:

Reply #1374 Top

There's plenty of new stuff, just not new screenshots. ;)

If you haven't seen these on the ModDb page, here's a timelapse video showing the detailing and texturing phase of the Citadel making:

And also some ingame screenshots:

And finally a render shot of the Masticator, the Xin equivalent of a resource extractor:

 

Reply #1375 Top

Wow that masticator looks like a lot of polys, (besides looking awesome of course). If by resource extractor you mean trade ship equivalent, then I do hope you incorporate Major Stress's optimization mod!

https://forums.sinsofasolarempire.com/378149

 

Keep the updates coming \o/