ManSh00ter ManSh00ter

[MOD] Sins of a Solar Empire: INVASION (new screenshots, May 28th, 2012.)

[MOD] Sins of a Solar Empire: INVASION (new screenshots, May 28th, 2012.)

Previously known as "The Last Stand"

 

 

Sins of a Solar Empire: INVASION is an addon project aiming to expand upon the existing universe of the Sins of a Solar Empire, providing original and high-quality content on top of the original game. Aside from the new content, the addon will also include multiplayer-friendly gameplay changes as well as reworked or new visuals/sounds.

ETA: To Be Announced

Planned changes/content will include:

  •  A new playable race, created to the highest quality standards. The Xin are a race of utterly alien origin, and the massive fleets of their living, semi-sentient ships have been ravaging the galaxy for millenia. Countless races have perished under their onslaught - and now TEC, Advent and the Vasari will have to face this terrible enemy and win - or die trying.
    Assume the role of the defenders and try to stem the tide of death and destruction, or take command of the invading armada and destroy the impertinent insects wherever they choose to make their last stand. 
  • Volumetric Explosions & Damage Effects, providing not only greater excitement to your space battles by transforming all explosions and persistent damage effect into true 3D affairs, but also better visual cues as to how the battle is going, enabling you to spot at a first glance the hotspots and even the level of damage on particular ships.
  • Dynamic Battle System, where each ship class' strenghts and uses are not determined only by its stats and abilities, but also by its flight characteristics. Certain ship classes will be able to move during fleet battles, which, coupled with the reworked stats of all ship classes should prevent "cookie-cutter" or "spam" strategies.
  • New Ship Classes for the new faction, ranging from specialist ships such as the Warmaster or Emperor Battlecruiser all the way to Titans acting as mobile superweapons capable of facing down an entire fleet on their own or even destroying an entire gravity well in one powerful surge.
  • Reworked Balancing, aiming to further focus various ship classes on their roles, removing any overlapping advantages which ultimately make one ship type or the other the ship to produce. Changes will also include increased gravity wells as well as greater class difference in turning rates and top speeds in order to further accentualize fleet placement, strategic positioning of forward bases and other such details which a great admiral make.
  • New Planet Types, which will also be visually enhanced, primarily by increasing their size in order to make them a true centerpiece of a given sector. New planet types will provide greater variety without providing game-breaking advantages to players.
  • Enlarged Gravity Wells which, coupled with the dynamic nature of space combat, will challenge players to an even greater level, requiring careful placements of planetary defenses and orbital structures, as well as fleets.
  • Unique Structures for the new faction, ranging from formidable Heavy Defense Batteries to deployable Outposts which will be capable of guarding even sectors around otherwise uninhabitable astronomical bodies such as stars or gas giants.

==MEDIA SECTION==

 

==SCREENSHOTS==

 

==TRAILERS==

DRONE SPOTLIGHT I

A short ingame exposition of the Scout, Assault and Siege drones.

 

 

 

==BACKGROUND LORE==

Pangalactic War Timeline 

Clicking the above link will lead you to the download of a .pdf document detailing the rich and dynamic history of the factions which will play a major role in the Last Stand mod, so if you are into background lore, be sure to check it out!

 

==UNIT INFORMATION==

 Pending.

 

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Reply #1401 Top

That was an unofficial ETA and may or may not still apply. ;) The release date is still very near, but as always, paying jobs and obligations take precedence. Sit tight, its a whole expansion worth of new stuff.

Reply #1402 Top

lol "a couple days" have gone by without a title update.  xD take your time man, you work looks really good quality after seeing the time-sped texturing video of the xin citadel :P

Reply #1403 Top

This is probably the most anticipated mod ever to be built.  I totaly look forward to playin it.  Great work so far and keep up the good work.  Hope to see this come out soon, I've been watching this mod since nearly the begining. :grin:

Reply #1406 Top

Hmm, i think i misread something. :D nm this post it was an error.

Reply #1408 Top

 

 

:omg:

Reply #1409 Top

go speed racer 1968 version first episode

good one boshimi

harpo

Reply #1410 Top

*paces with impatience*

*WAITING*

*WAITING*

Why cant you go any faster?

You can go without food for a week to take time to finish the mod, cant you? :grin:

Reply #1411 Top

Quoting Syneptus, reply 1410
(snip)

You can go without food for a week to take time to finish the mod, cant you?
End of Syneptus's quote

depends upon how much FAT you have.

harpo

 

Reply #1412 Top

Man, you guys have got to learn some patience. Go check out www.infinity-universe.com if you want to consider 'wait times' for a project. It's at over seven years but the community is still going strong with development. Now, that does not mean I expect ManSh00ter to take several years but it's already been over one, comming up on two if I'm correct. Relax.

 

B)

Reply #1413 Top

Coming out of my no-post closet for the first time to make a comment and a request. First off, job well done, very well done indeed. This mod looks fantastic, and the sheer genius in creating a mod that instead of focusing on balancing the new faction’s units focuses on their differences is unique as far as I’ve seen. Once again, job well done. Secondly, you’ve said that you are making this mode in three parts, and from the lore it seems the vanilla factions are going to have to slug it out alone for a little while. Do you think that maybe you can slightly buff some of the vanilla traits in part 2? For example, take the Vasari and enhance their already superior speed and versatility, along with increased bypass ability for their phase missiles. The TEC could have increased armor and health along with improved resource collection, and the Advent could receive more bonuses for their shields and culture (military and economic bonuses, not upgrades to their culture potency). This could express the adaptation of the factions to the Xin invasion. I would imagine most of this could be made accessible through the tech. tree, so the factions still have to work to adapt.

 

This mod is awesome.

P.S. Sorry for the long post.

Reply #1414 Top

Waits eagerly for an update. :dog:

Gogo manshooter. Love from norway.

 

 

Reply #1415 Top

Latest updates from Manshooter on Moddb

http://www.moddb.com/mods/the-last-stand

 

 

ManSh00ter Jul 1 2010, 2:07pm says:

Oh, btw, I'll try to update the volumetric mod for the Diplomacy next week. I recently migrated to a new computer and have to reinstall Sins, move 12Gb of art, audio and resources... yeah. Don't worry, the actual download will be only a few hundred Mb. :p


  ManSh00ter Jul 1 2010, 1:58pm says:

Still here. :) Got hit by a truckload of exams though, so I haven't been working on the mod at all for the last month. That's over though so I will put in some heavier hours for the next two weeks, come up with something exciting that's going to make Cartman look like a buddhist monk compared to you guys.

Well... so I hope. :p

Reply #1417 Top

Replying to boshimi, definitely this and Infinity are two things I've been eagerly anticipating for a long time now. O:)

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Reply #1418 Top

Just letting everyone know that the project is still alive and kicking. And a more detailed look at my assets make it closer to 30 Gb of stuff.  :grin:

And yeah - Infinity is awesome. :)

Reply #1419 Top

Alive and kicking is very nice. How abouth an estimate how much remains before first release? :D

Reply #1420 Top

Its been a year and a half since he last said that is would be released Malanthor (Dec. 2008 btw) and it hasnt happened yet. My guess is that he also works for Blizzard :P

Reply #1421 Top

Yes he works for Blizzard and is a very busy guy, so cut him a break will ya. This is one of the most anticipated mods for sins out there it will be released when it's released just wait patiently XD

Reply #1422 Top

Aye this mod is indeed very anticipated and it looks awesome. Id still like to know if manshooter has any thoughts to when hell release the xin though. :D