Creating an "Interdictor" Cruiser for SINS

Anyone remember the Vanguard class "Interdictor" Cruisers from Star Wars? They were basically smaller versions of star destroyers with the ability to prevent any ships in the system from hyperspacing out by creating a strong gravity well. The Empire frequently used these ships to trap rebel fleets during major offensives to prevent them from escaping. I was wondering if it would be possible to create a ship like this in SINS. Perhaps adding the ability of the phase jump inhibitor structure to a capital ship? and beef it up so it actually prevents ships from escaping rather than slowing charge up time?
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Reply #1 Top
Theres been some talk about an interdictor ship in sins. but if one of these ships was introduced capital ships initial hitpoints would have to increase alot to balance this out, currently i'd say they die way to fast as it is and could use a hp / shield buff.
Reply #2 Top
i was mainly wondering if i could mod one of the current ships by replacing one of their passive abilities with the phase disruption ability of the planet structure that currently does this, except beefed up to prevent escape etc.

Any well versed modders know if this can be done? ive been looking around in the .entity files and found the ability:0 "AbilityHyperspaceDisruption" in the OrbitalJumpBlocker.entity now all i need to know is if placing this ability in a ship will work and how to ramp up its effectiveness to prevent jumping away rather than slowing it by 250%
Reply #3 Top
well i can tell u of one problem that can be fix. From 250% put it 2500% or even 35000% but then again it wouldnt go into the ship. I think one of the vasary cruisers has that ability you can test it on that. I dont remember the name but i thinks its skavaros enforcer. Keep us posted if it works
Reply #4 Top
Yes, just adding the "AbilityHyperspaceDisruption" to a ship will work, and to up the effectiveness you need to edit the "BuffHyperspaceDisruptionTarget" entity files.
Reply #5 Top
Put it on a cruiser rather than a cap, and make it relatively easy to kill, and very expensive to buy in fleet points, this will prevent it from being spammed, but it will still be a useful support ship. Plus it would have to be researched rather than being available from near the start of the game.
Reply #6 Top

well i can tell u of one problem that can be fix. From 250% put it 2500% or even 35000% but then again it wouldnt go into the ship. I think one of the vasary cruisers has that ability you can test it on that. I dont remember the name but i thinks its skavaros enforcer. Keep us posted if it works
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Serevun Overseer, and what it does is slow down people phase jumping in. Their Jarrasul Evacuator's Gravity Warhead ability slows down the target ship and disables their phase drive.
Reply #7 Top
I'd like to see that a lot, especially if there was a way to use fleets with one of these ships to "park" somewhere along a phaseline, between two planets, so as to drag inbound ships out of orbit and right into the hands of your fleet.
Reply #8 Top
I like that idea cmc. It reminds me of the interdictor class destroyer in eve that can deploy warp prohibiting bubbles to trap enemies on the warp lines between planets.
Reply #9 Top
The interdictor in EVE is a bit corny though. I'm a big interdictor/heavy interdictor pilot in eve and it only works if you pop a bubble BEFORE an enemy initiates a warp drive. The focus script for the heavy dictor is most useful since it puts infinite points on a single target...

I've already made a mod that modifies phase disruptors to simply disable phase jumping rather than a time increase. It's a simple boolean modifier.

I'm probably going to hack together a disruption frigate on Friday. I've been talking with some people at the local gaming club and came up with this:

- Based on the scout frigate (arcova, etc)
- All abilities are based on a radius (much smaller than a phase disruptor, probably around the same size as the flak burst for TEC cap)
- Passive ability to increase phase times by 250% (Same as old disruptor structure)
- Active ability that uses antimatter to disable ship drives for 20-30 seconds
- Active ability that uses antimatter to slow ships by 50-75% (like a webber in eve, cept it works on ships i a radius)
- Rather expensive... about the same price as cruisers
- Around the same durability as scout frigates...

I'll playtest it over the weekend at gaming club and see how it works out. Probably wouldn't release anything until the next patch as the current modding system is wwaaayyy too bugged.
Reply #10 Top
i like that idea cmc. It reminds me of the interdictor class destroyer in eve that can deploy warp prohibiting bubbles to trap enemies on the warp lines between planets.
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Thanks. As I remember it from the literature, that's how it operated in the Star Wars Universe - using the gravity well to pull vessels out of hyperspace, in addition to keeping them from entering it.
Reply #11 Top

i like that idea cmc. It reminds me of the interdictor class destroyer in eve that can deploy warp prohibiting bubbles to trap enemies on the warp lines between planets.


Thanks. As I remember it from the literature, that's how it operated in the Star Wars Universe - using the gravity well to pull vessels out of hyperspace, in addition to keeping them from entering it.
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Yes, except warp travel in EVE is based on slightly different concepts. In addition the interdictor cruisers in Star Wars were larger than the interdictors in EVE (Which are destroyer and cruiser sized vessels) The code in EVE is a bit wonky as well and it doesn't always work for pulling people out mid-warp. You pretty much have to still use them at stargates. In addition, the only comparable vessel in EVE is a heavy interdictor, since it generates it's own warp disruption field. The standard interdictors drop probes that generate a field and the interdictor itself can jump/warp away and the field will remain.
Reply #12 Top
Ok...for the Ion Blast buff..there is an entity modifier that disables phase jump. Is there any way to apply this to weapons and make the weapons fire vrey fast with no damage, just attacking multiple ships and disabling them that way.

Also..what if you took all four ability slots with the 'ion blast' ability, essentially allowing the capital ship to continously disable different ships.

Any thoughts or suggestions?
Reply #13 Top
I am working on a small mod and i made a "tackler" frig that can slow down other ships and prevent them from warping.


Buff Webifier
Buff Scrambler
Ability Scrambler
Ability Webifier

edit: If you want to use this Abilities you need to add the strings to your string file

StringInfo
ID "IDS_ABILITY_WEBIFIER_NAME"
Value "Stasis Webifier"
StringInfo
ID "IDS_ABILITY_WEBIFIER_DESCRIPTION"
Value "Reduces the maximum speed of a ship by employing micro energy streams."
StringInfo
ID "IDS_ABILITY_SCRAMBLER_NAME"
Value "Warp Scrambler"
StringInfo
ID "IDS_ABILITY_SCRAMBLER_DESCRIPTION"
Value "Disrupts the target ship's navigation computer which prevents it from warping."
Reply #14 Top
Ok..two things. First off...you have to edit a lot more in the string file for that to work or you will get a minidump.
Two: If you edit the Ion Blast ability to only disrupt phase jumps, then set the cooldown way low, lower the antimatter cost, and increase the duration, it should make an effective Interdictor. I haven't tried it yet, though. Of course, it won't stop all of the enemy fleet from fleeing, but it should work out quite well.
Reply #15 Top
My plan for the Ion Blast worked perfectly. The only issues I had were that the range was a little too short for mine. Also, the ship I had the ability linked to would only attack one target. Is there any way to make it so it will attack multiple targets that haven't been effected. In other words, is there a way so that autocast will detect what ships have phase jump disabled and skip them, striking other ships first?
Reply #16 Top
Ok..one more post. In the line for the ability it says "aiuseTargetCondition". Is there something I can change that to so that it will attack all unaffected ships?
Reply #17 Top
I am working on a small mod and i made a "tackler" frig that can slow down other ships and prevent them from warping.Buff WebifierBuff ScramblerAbility ScramblerAbility Webifieredit: If you want to use this Abilities you need to add the strings to your string fileStringInfo ID "IDS_ABILITY_WEBIFIER_NAME" Value "Stasis Webifier"StringInfo ID "IDS_ABILITY_WEBIFIER_DESCRIPTION" Value "Reduces the maximum speed of a ship by employing micro energy streams."StringInfo ID "IDS_ABILITY_SCRAMBLER_NAME" Value "Warp Scrambler"StringInfo ID "IDS_ABILITY_SCRAMBLER_DESCRIPTION" Value "Disrupts the target ship's navigation computer which prevents it from warping."
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EVE Alert!
Reply #18 Top
I finally did it. In order to create an effective Interdictor Class, you have to give one of your ships the "abilityhyperspacedisruption." Then modify the BuffHyperspaceDisruptionTarget. In that file, add a entityboolmodifier for "DisablePhaseJump." Then, you can change the range that you want it to be, etc. For some reason, though, my Interdictor would not actually shoot. It would just sit there. I kind of like this though because it leaves it extremely vulnerable so it is only good for support. Thoughts?
Reply #19 Top
good work man!! and yes i too like that it is so vulnerable. think that you can post it as a mod so i can be lazy and not do any of the work to play it?
Reply #20 Top
Ha..Yea, no problem. I posted it and it should be available for download sometime in the next couple days, just keep checking. And please, leave some comments or something. Constructive Criticism.
Reply #21 Top
Well there is a jump inhibitor ability on a capital ship. It's on either the evacuator or the human colony capital ship, I forgot, but I know it slows down ships in an area of effect by like 60% and makes jumps take a little longer.
Reply #22 Top
Yea, but this is better. It completely stops the ships from phase jumping until the Interdictor is destroyed or they are able to distract it long enough to get some of the fleet out of range of the effect (really hard to btw) and escape.