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Sins vs Eve

Sins vs Eve

Graphics wise

Well I just looked at the EVE Online website (haven't been there for months) and I tell you something, the new Eve Trinity looks gorgeous! Just look at the screenshots and wallpapers.. wow. Too bad Sins will probably never look like this but to be honest with all details enabled it's a beauty as well. So I guess what I'd like to say is, Ironclad, you don't have to hide, but for inspiration you know where to look ;)
75,823 views 41 replies
Reply #26 Top
lol, since we are comparing things from totally different genres and since sins has to run on a hundreds of ships on screen at once. Why stop at comparing sins to Eve when we can ask ourselves why doesn't it look like Starwars? I know, it's stupid, but that's how I see the whole eve argument. Eve ships have a huge poly-limit, as well as texture limits. Sins had to be limited to allow for proper "REAL TIME" graphics.

Seriously. you can't compare the 2. The demands of running Eve type graphics in Sins would turn Sins into a pretty sideshow. Wouldn't be much fun at all.

What you guys are asking for isn't going to happen with any computers out on the market today. Any artist at Ironclad could create a ship with 30 000 triangles and a 4k texture map. But what use is it having a game where you get maybe 20 ships in a battle. If you want 200+ ships in battle at once, compromise has to be made.

Compare Sins to Starcraft 2. You'll probably notice Sins models are up with the best.
http://starcraft2log.googlepages.com/screenshot5.jpg

I do agree. Eve is beautiful. It's just unrealistic to think Sins should look that way
Reply #27 Top
besides maybe the graphics... eve is just another word for "waste of money and time"... :P
Reply #28 Top
OMG, so many sour failed EVE dropouts posting here...

Yea, EVE is a game world unlike any other i know / or heard about. It is unforgiving, ruthless and full of people who will backstab you the first sign you allow them to do it. In a sense EVE is just like real life. Everyone for himself. Then again, it is so much more.

I could go on and tell you how / why eve is great, but it would fill pages and would take me hours to tell you about all the experiences and fun i've had in the past 5 years, and this really isnt the place to do it.

Let's just say, that 90% of what i saw written here about EVE is the typical opinion of an EVE dropout.. the type of player who just does not have what it takes to be an EVE player, and since we never blame ourselves for our failures.. obviously it was the game's fault.

As for EVE and SoaSE graphics wise.. i don't think it would be impossible to bump up the graphics on the game, but then again it would make the machine reqs a lot higher. For an RTS game i think soase has fine graphics.. after all, just like in supcom.. i spend most of the time zoomed out only looking at the icons anyway :) so i could care less if the ships would only be simple colored blocks :P
Reply #29 Top
I only played the trial but I think it's a masterpiece in the way that they have created a really unique and huge story and universe. Though, because of it's complexity, I am sure it requires a lot of time and dedication to get into.
Reply #30 Top
I used to be a heavy Eve player, but essentially it took about a year to become truly competitive. The incessant repetition in the game was also a bit much. However, the graphics were great and after the long wait I would say that it was worthwhile, the PvP was great and it was fun and I was in a good Corp. Sins on the other hand is something that you can jump right into and its good immediate fun for long periods of time without the fee. Graphics may not be as good, but you can't ask for too much. It really comes down to whether you love a MMORPG or a 4xRTS. I enjoy both ;)
Reply #31 Top
I've been playing Eve for 4 years. It used to be the best game around but since Trinity it's become a bit of a joke. Large scale combat - the best part of the game - has become almost impossible due to crippling performance problems with the server.

It's not my idea of fun to warp an expensive ship into battle and end up staring at a frozen and empty screen for 30 minutes while the server catches up. It's also not fun to only find out that expensive ship was destroyed 20 minutes ago because the guy who killed you posts about it on a forum... but your screen still shows the ship in perfect health.

Eve is still probably a lot of fun when you're starting out, but after you've sunk a lot of time and money into the game it becomes clear just how badly broken it is.
Reply #32 Top
I've been playing Eve for 4 years. It used to be the best game around but since Trinity it's become a bit of a joke. Large scale combat - the best part of the game - has become almost impossible due to crippling performance problems with the server.

It's not my idea of fun to warp an expensive ship into battle and end up staring at a frozen and empty screen for 30 minutes while the server catches up. It's also not fun to only find out that expensive ship was destroyed 20 minutes ago because the guy who killed you posts about it on a forum... but your screen still shows the ship in perfect health.

Eve is still probably a lot of fun when you're starting out, but after you've sunk a lot of time and money into the game it becomes clear just how badly broken it is.
End of quote


This is why I stopped playing it once Sins launched. The major draw of the game for me is large scale PVP combat and territory control, but in pratice it degenerates into "turn off EVERYTHING and hope you load grid faster than the 200 people waiting to shoot you". That's just not fun.
Reply #33 Top
Sins with EVE graphics would be absolutely terrible. The game lags enough as it is in large battles in 4v4, no need to make this game something its not. It's awesome in its own right.
Reply #34 Top
*shoves his two cents in*

EVE has a real steep learning curve to learn how to play the game WELL, and unrestricted (well mostly so, you try it in a 1.0 sec system and see what happens heheh) PvP. Players with bounties on their head are so paranoid if you start "following" them on autopilot you lose your ship. Also, the last time I played, EVE also had devs playing the game and giving their corps REAL expensive stuff for free. Sins learning curve aint that steep and lets you play in the kiddies pool before trying to take on someone with a brain. As for graphics eh who cares. I got a Geforce Go 6150 and Sins runs just fine.
Reply #35 Top

OMG, so many sour failed EVE dropouts posting here...

Yea, EVE is a game world unlike any other i know / or heard about. It is unforgiving, ruthless and full of people who will backstab you the first sign you allow them to do it. In a sense EVE is just like real life. Everyone for himself. Then again, it is so much more.

I could go on and tell you how / why eve is great, but it would fill pages and would take me hours to tell you about all the experiences and fun i've had in the past 5 years, and this really isnt the place to do it.

Let's just say, that 90% of what i saw written here about EVE is the typical opinion of an EVE dropout.. the type of player who just does not have what it takes to be an EVE player, and since we never blame ourselves for our failures.. obviously it was the game's fault.
End of quote


I played EVE back in beta was part of one of the corps listed in the back of the Prima book (TTI), I found EVE interesting, and even played for a few months after launch. Then about a year or so later came back to it. Started over, and got my logistic's ship's (yes 2 race loggy ships), highest Ind ships, and going for my Capital. Then stopped playing again. Just to know where I am coming from with this...

How can you call those who stopped playing a game "DROPOUTS"? All games have those who the game is not for. EVE is a great game (or atleast concept), since release they have forgotten the basics of the game they started with. (yes, all game develop) But when they allow Dev's to cheat within the game then do nothing about it. (Slap on the hand is nothing people) And turn it into Pirates Paradise. Thats when many people left. Then do a major graphics upgrade (yes the ships look pretty), and cause even more lag and performance issues, then I will not waist my money on something like that.

And many people DO NOT want to spend many an hour watching a mining laser hit a rock, or start with the lvl 1 mish's and get ganked by a pirates before they can finish the mish, or sit in a station waiting for pirates to leave the area so they can do "something" outside the station.

So to say "Let's just say, that 90% of what i saw written here about EVE is the typical opinion of an EVE dropout" is truly wrong thing to say.

Yes, I am one that enjoyed EVE, and was one that has "what it takes to be a EVE player". My corp not only lost it's corp leader, but the highest Logistics, and Leadership ranked in all the Alliance we where in. (Leaderships were all 5 except Wing Command)

Oh and "obviously it was the game's fault", NOPE it's the Dev's for cheating and creating havoc and then sweeping it under the carpet. Then not fixing the lag issues that been around for a very long time.

Sorry for that . . . back to topic.

Graphics in EVE are nice, but Sins is a bit better in MHO. Thinking of scale, and such, Sins beats EVE with that. EVE has and still has problems even with major graphics cards having many ships on screen at once. Some of the ships in EVE are better looking than some in Sins, but not that much more. Overall, Sins is better on graphics.

Reply #36 Top
And the subtitle is "Graphics wise". I compared the graphics, nothing more
End of quote

You really can't compare things like graphics without taking genre into account. A space sim that only has to show a few ships at a time will obviously be able to have more highly detailed ships than an RTS where there can easily be hundreds of ships on screen at once. All other things being equal, if Sins had graphics as highly detailed as Eve's, it would very probably be unplayable even on a bleeding edge desktop PC.
Reply #37 Top
That's the funny thing.. EVE goes completely haywire when it needs to show a few hundred ships to the point where it can take 20-30 minutes and server desynchs for people to finally "load".

Sins doesn't :P
Reply #38 Top

I played EVE back in beta was part of one of the corps listed in the back of the Prima book (TTI), I found EVE interesting, and even played for a few months after launch. Then about a year or so later came back to it. Started over, and got my logistic's ship's (yes 2 race loggy ships), highest Ind ships, and going for my Capital. Then stopped playing again. Just to know where I am coming from with this...
End of quote

Yea, i clearly remember taggart, i planned on joining them but then i did go a different route. I've been there since b6 i think (or was it b4? god knows.. its been over 5 years by now) lots of things have changed since then.


How can you call those who stopped playing a game "DROPOUTS"? All games have those who the game is not for.
End of quote

Yes, those are the dropouts.. the people not made to play a game like EVE. It is either they realize it and move on, or they start blaming the game for their failure.. from what i've seen here, theres quite a lot of people from the second group:P


EVE is a great game (or atleast concept), since release they have forgotten the basics of the game they started with. (yes, all game develop) But when they allow Dev's to cheat within the game then do nothing about it.
End of quote

This developer cheating issue is really starting to get on my nerves btw.. its not like it was common or anything, merely an issue with one of the developers they did deal with in house. Fact is, if it wouldnt have been bob the developer was playing in, noone would have cared.


(Slap on the hand is nothing people) And turn it into Pirates Paradise. Thats when many people left. Then do a major graphics upgrade (yes the ships look pretty), and cause even more lag and performance issues, then I will not waist my money on something like that.
End of quote

Adept or die. Always was the key phrase of EVE. I can't even count the number of times they've radically changed the universe in the past 5 years. Some people always did quit over these changes (dropped out, hence the name: dropouts) while those who were fit enough adepted and moved on.


And many people DO NOT want to spend many an hour watching a mining laser hit a rock, or start with the lvl 1 mish's and get ganked by a pirates before they can finish the mish, or sit in a station waiting for pirates to leave the area so they can do "something" outside the station.
End of quote

there are so many ways to earn isk now its not even funny anymore. A dedicated noob entering the game today can grind himself to be richer than i am in a matter of weeks. Something that wouldnt have been possible 2-3 years ago.


"
So to say "Let's just say, that 90% of what i saw written here about EVE is the typical opinion of an EVE dropout" is truly wrong thing to say.
"

Yes, I am one that enjoyed EVE, and was one that has "what it takes to be a EVE player". My corp not only lost it's corp leader, but the highest Logistics, and Leadership ranked in all the Alliance we where in. (Leaderships were all 5 except Wing Command)
End of quote

So once your corp's leader and the highest logistics and leadership ranked players - as if that would matter in terms of alliance survival - left, you just left as well..

I realize it might not be 'easy' to start over in a new alliance, and some might not want to do it after investing years in playing with one group. It is still not eve's fault you left, but your own inability to adept to a new environment, or simply the fact that you lost interest in the game. Personally i pretty much lost that myself after playing it for over 5 years.. not entirely, but enough so that i spend my evenings playing soase instead of eve.

You still dont see me blaming eve for me not playing it anymore.


Oh and "obviously it was the game's fault", NOPE it's the Dev's for cheating and creating havoc and then sweeping it under the carpet. Then not fixing the lag issues that been around for a very long time.
End of quote

Yeah sure.. its never our own fault, always someone elses.. aha.. yea.. i agree.. really.. now stop staring at me, i honestly agree.. bah.. okay you got me.. i dont.

Interestingly enough, 100s of corps, dozens of alliances stayed intact after the cheating got to light. Please forgive me if i cant take anyone seriously, who really feels it okay to blame something like disbanding a corp onto the single dev who cheated.
Reply #39 Top
I like EVE and I like Sins , 2 very different games...
Reply #40 Top
thing is, eve lagging in big battles is not a graphics issue.. i think they could easily serve battles between 1000s of ships graphically.

Its more like a network layer design problem. The network architecture behind eve is simply not suited to handle battles this big.

The average 3k/s data stream you get from their servers is just not enough to get all the data about what is going on in a big fight to the clients. Thats why you see ships appearing slowly, messages / damage not showing as they should, etc. (if you check the traffic towards their servers, you will notice that it is capped.. it never exceeds a certain level)

Problem tho, that they can't reliably up the downstrem towards clients without killing their network link.

Imagine, 3k/sec average for 30k users simultaneously. thats like 90000kbytes/second. (703 megabits) Now to get proper battles i think the clients would need 3x 4x the ammount of bandwidth they get now.. meaning that the bandwith requirement for their server farm would got up to at least twice the current level assuming that the majority of the clients still only use like 2-3k average. 2 gigabits of international bandwidth.. im no network expert but i do think its a lot.
Reply #41 Top
I love Eve as a concept. I tend to watch it from afar with a wistful sigh, because it is a game that I would love to play... but it just doesn't entertain me. I love the idea of being a miner/industrialist and the whole scaling construction system that leads up to the immense projects of building capitals.

But... if that's all you want to do in Eve(I didn't like Eve PvP as much as I liked the threat of being destroyed when taking risks), then you're kind of in for a boring game. Mining is never, ever entertaining. Well, with the exception of the times you have to jump to lowsec systems and run the risk of being popped, but even that stops being novel pretty fast. Constructing things sounds fun, but most of the time you're not getting to use the stuff you're making.

And you end up.. sitting around mining, processing it, telling a station to build something. And then you wait for it to finish(probably doing more of step A and B in the meantime), and then when it is done, you sell it and hope that the time you spent actually wouldn't have been better spent running missions(and it probably would have been, if you have salvaging). I got so bored that I went to doing missions, and then when I realized it wasn't going to get much better, then I just decided that as much as I like the idea of Eve, I realized that it's just more fun when it's taken in the grander scheme of things...

Like in Sins. Or Master of Orion. Or whatever.

Uh, graphically... I'd love to see a 4X game that has the same basic graphics level as Eve. In fact, I've thought a lot about what I'd like to see in a 4X game. I won't get into that stuff, but I don't see why we couldn't have Eve-quality graphics in a game at this point. After all it's space. Compared to, say, Call of Duty 4 for example, the amount of crap you're rendering is extremely small. Especially since a lot of ships are using the exact same models and textures and such. You have a lot of empty space, maybe some debris, maybe a planet, and then just... space stations and planets. I don't see why it's all that difficult.

It's just difficult to scale down. And since the 4X-playing demographic probably lags behind the FPS demographic in terms of computer processing demographic, on average, making a 4X game that only runs well on new, expensive computers, would be a poor marketing choice.