Eomega Eomega

[MOD WIP] Stargate Invasion DIP 1.32 (released 10-25-11)

[MOD WIP] Stargate Invasion DIP 1.32 (released 10-25-11)

The invasion has begun

http://z15.invisionfree.com/Stargate_Invasion/index.php?


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 Primary Website: http://z15.invisionfree.com/Stargate_Invasion/index.php?

Secondary Websites:

https://forums.sinsofasolarempire.com/177748/page/1/#replies

http://www.moddb.com/mods/stargate-invasion

 

 DOWNLOADS:

Diplomacy :


DIPLOMACY 1.32


 DIPLOMACY 1.011A  & 1.01 RELEASES

Entrenchment: 

STARGATE INVASION ALPHA 2.3 DOWNLOAD

7 ZIP REQUIRED TO UNPACK FILES 

YOU MUST DOWNLOAD ALL FILES AND PATCHS FOR MOD TO WORK PROPERLY.

 

Download the BC304 minimod

Download Daedalus Class

View the Tutorials for the BC304 Minimod

View Adding the BC304 Minimod to Sins of a Solar Empire

View Adding Missile and Beam Weapons to the BC304 Minimod

 

 

Stargate Invasion is a total conversion mod for Sins of a Solar Empire: Entrenchment and Diplomacy . As of this time, there is no FINAL release date yet for this mod.

  

 

The mod will be built in 2 halves.  The first is the Pegasus side, I.E. Humans, Wraith and Asurans, with the Pirates being a classified race at the moment.  The second part of the mod, will add in the Asgard and Goa'uld races to the mix, we will even be creating a separate version of the mod as well, which will just be Humans, Asgard and Goa'uld, with the Lucien Alliance as the Pirates for that half.

 


 

 

 

 

 

5,307,283 views 2,178 replies +7 Loading…
Reply #1051 Top

read the description at the top....and you will find out that the release date is unknown.... as for the version...i don't know.... wait for Eomega to answer you....

Reply #1052 Top

Quoting nicoclovis, reply 25
Hi,

First of all congratulations for this wonderful mod. But I would like to know when the final version becomes available? At this moment I am on V1.15 SOAS vanilla, and I would like to know if when the mod will be finished, there will be compatible with this version?
Ps: Sorry for my english mistakes. ^ ^
End of nicoclovis's quote

 

The mod doesnt have a release date as of yet, and will not work for Vanilla Sins, you must have the Entrenchment Expansion.

Reply #1053 Top

Been working today on the Asgard Beam Weapons, have two version in the works right now, the first is using the Exhaust from the missiles.

And this second one is just and extended Laser beam.

 

Im going to continue both lines of work, hopefully one turns out really good.

Reply #1054 Top

wow you have been working i see, and great work at that, they both coud be good but so far my fav is the second one. great work ceep it upp :)

Reply #1055 Top

yeah...the second one is better....but maybe you can make the first one good too.... in the first one i like that it has the same thikness from the front all the way to the back of the beam....as in the second one is sharp at the ends....

Reply #1056 Top
héhé, you want to know something? I entrenchment, but V1.01. : ((- The 1.02 does not move. I do not know why.
I searched a little everywhere, but without result. Even France does not know my problem.

Ps: Yes I'm french ^ ^
Ps2: It's very good job, it's very nice; continue in this direction is really good and I like the hive ships. ^ ^
Reply #1057 Top

Quoting nicoclovis, reply 6
héhé, you want to know something? I entrenchment, but V1.01. : ((- The 1.02 does not move. I do not know why.
I searched a little everywhere, but without result. Even France does not know my problem.

Ps: Yes I'm french ^ ^
Ps2: It's very good job, it's very nice; continue in this direction is really good and I like the hive ships. ^ ^
End of nicoclovis's quote

 

thanks for the Watch, umm... I have no idea what you are refering to in your post...

Reply #1059 Top

OK I was hoping you would clarify, so that I might be able to help you out, but glad you got it figured out.

 

Quoting Paper-Boy, reply 5
yeah...the second one is better....but maybe you can make the first one good too.... in the first one i like that it has the same thikness from the front all the way to the back of the beam....as in the second one is sharp at the ends....
End of Paper-Boy's quote

 

Paper-Boy, both versions still have problems, thats why Im working on both

+1 Loading…
Reply #1060 Top

what problems? im curius, also coud you meybe post a video of the to beems, to se i pic is one thing but i realy want to se it in action.

Reply #1061 Top

They both look good but like some others have said, the second one looks a bit better.  I think it may be because you also have a shot of the ship in there and in the first one the beam is just sitting in the middle of space. I am really impressed that you are going to this length of detail though to make it look authentic. 

A video of them in action would be a better way to judge though if you really want an opinion from the public.  On a side note I just watched my copy of Be All My Sins Remember'd to refresh myself on how the Asgard beam weapon looks in action and noticed that whatever the Daedalus fires when coming out of hyperspace in the final battle over the Asuran homeworld didn't have a muzzle effect at all.  It looked like they were the railguns by the firing speed etc, unless they have another type of energy weapon.  I bring it up because people have again commented about the large muzzle effects despite you all stating that they have been adjusted.

Reply #1063 Top

Good God I don't know how you put up with it Eomega people are constantly asking you the same questions repeatily and yet you still put up with it. If i was you i would have flipped out along time ago. The mod looks great and I really thank you for what you are doing.

Reply #1064 Top

Quoting Dark102, reply 13
Good God I don't know how you put up with it Eomega people are constantly asking you the same questions repeatily and yet you still put up with it. If i was you i would have flipped out along time ago. The mod looks great and I really thank you for what you are doing.
End of Dark102's quote

Well they should look at this way: The more people asking dumb questions the more people that love their work.^_^ :thumbsup:

Reply #1065 Top

Quoting Dark102, reply 13
Good God I don't know how you put up with it Eomega people are constantly asking you the same questions repeatily and yet you still put up with it. If i was you i would have flipped out along time ago. The mod looks great and I really thank you for what you are doing.
End of Dark102's quote

 

Man created Beer, that is how I put up with it. :beer: LOL, anyhow I will get a video of it in due time, have to work on the kinks and doing some reference for the weapons, to make sure I get them as close to perfect as possible.

 

Quoting xhenia, reply 10
what problems? im curius, also coud you meybe post a video of the to beems, to se i pic is one thing but i realy want to se it in action.
End of xhenia's quote

Just some minor problems, like asthetics, getting the weapon to look as it does in the show, hopefully wont take to long.

Reply #1066 Top

greait to here :) remember to show us when youre done ;P

Reply #1068 Top

The beam looks damn good in that video man.  I was wondering if you guys were going to include beamed bombs, I'm assuming it's an ability... does it beam it near the vicinity of the target ship or does it beam it onboard?

Is the Daedalus a cruiser or capital class ship?

Reply #1069 Top

the beem looks good, but i think it fiers to fast, it seems to fier before the first beem has hit the target.

Reply #1070 Top

oh and the beem disapers, it shoud go into the target. other then that it looks great.

Reply #1071 Top

Quoting J808, reply 18
The beam looks damn good in that video man.  I was wondering if you guys were going to include beamed bombs, I'm assuming it's an ability... does it beam it near the vicinity of the target ship or does it beam it onboard?

Is the Daedalus a cruiser or capital class ship?
End of J808's quote

thanks, and if you watch the full video, it answers your question :grin:

 

Quoting xhenia, reply 19
the beem looks good, but i think it fiers to fast, it seems to fier before the first beem has hit the target.... oh and the beem disapers, it shoud go into the target. other then that it looks great.
End of xhenia's quote

Its not 100% yet, but the speed has been set like that due to the expansion of the particle, if I can slow that down, the weapon will be slowed down.  There is a limit to what we can do, I would love for it to go into the target, but that just isnt possible.

Reply #1072 Top

well its still very good tho.

Reply #1073 Top

no posting in a while, why is that? also have you made any progress on the bem webons?

Reply #1074 Top

Quoting xhenia, reply 23
no posting in a while, why is that? also have you made any progress on the bem webons?
End of xhenia's quote

we have been busy working on several things for the mod, new meshes, textures for our current stuff and real world things as well, such as work or school.  As for the asgard beams, I have made a new texture for them, shrunk the size of them in width, as when the weapon would fire it would expand to be wider then the ship, lol.  Anyhow, should have a new video of it in due time, to many real life things taking presidence at the moment.

Reply #1075 Top

of corse real live takes presidence always, but its still good to here that you guys are still working.and i'm supriest at how much effurt you're willing to put into some so little as a beem wepon, but detales mater i supose. great work by the way, and im glad you're using time, some thing woud be wrong if you workt on this all day lol