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Returning Armada: More harm than good?

Returning Armada: More harm than good?

Playing the Vasari on Single Player FFA on Systems Of War (which is a 5-star, 50-planet map), I eventually got to the point of having all researches and a maximum fleet. The rest of the game involved me hunting down the remaining empires on the other star systems. The Returning Armada skill began to hurt me in this regard. The Dark Armada would spawn at over a dozen planets where I had built the Phase Stabilizers for quick phase jumping. This put my fleet capactity in the negative hundreds, even though I had full fleet capacity research and there was no way of getting it back to a positive value, except scouring down all the planets with Phase Stabilizers, scuttling the Dark Armada units, and hoping I could rebuild my actual fleet before another Dark Armada spawned. The Dark Armada are nice as a supplementary defense for your planets, but they become pointless as they use up your supply. And since the Returning Armada skill is at the final technology level, by the time it is researched there isn't a need for it.

I suppose I could scuttle Military Laboratories until the last level of military research is unavailable to effectively stop the research. I do not know if there is a way to undo research, but in future games as the Vasari, I will never research Returning Armada.
45,913 views 29 replies
Reply #26 Top
In the original post he said he was fully researched. I have gone into the minus with all races. It comes when you have paid for the research and paid for the ships to be built but the research had not finished yet. When this happened when I started returning armada I was around -100 but went to minus 6 when the research was completed.
Reply #27 Top
This one needs a nerf badly. Otherwise everyone in MP is going to be a Vasari soon, boooring! (Sorry Astax)

Perhaps only two or three gates should be able to summon at a given time, the rest being locked on disabled unless one of the active gates is disabled. That would slow the flow of free ships to a reasonable rate, while still being worth learning all of the techs. Right now the combination of a horde of free ships combined with the ability to use the phase gates to assemble them into a huge unstoppable horde quickly makes the returning armada tech an "I win" button.

Reply #29 Top
I'd really like to designate rally point for Returning Armada ...
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You can, I think so anyway. I set planet rally points (zoom out, select the planet, click the rally symbol, rally to another planet) and anything built at that planet (to include Armada if I remeber right) is sent to where you want. With phase gates, I have them all go to one planet, then move my massive hodgepodge fleet where I need it.

Also, for all those complaining about autocast, I believe it's an option you can toggle off in the main menu. But what's worse, tellinge every cruiser to autocast their ability or telling every phase gate not to...?