Aloha!
The official name of the project is
Sins of Alethia. This name was chosen because Alethia, daughter of Zeus is the Greek goddess of truth. Both the Cylons and humans believe they are on the side of truth in their respective intrepid struggles. Consequently we felt strongly a failure to acknowledge this point as the central element of cause would be a disservice to the community and franchise proper.
This project is really a love letter to all fans of Battlestar Galactica. As a community we firmly believe the show is fantastic, and there's no reason why this stunning vision of an alternate Sci-Fi reality should not, and can not be brought to Sins. We are hoping to achieve not only an accurate representation of classical and contemporary BSG lore, but to also pay tribute fans by firmly grounding the project in the extensive BSG fan-fiction lovingly crafted by its followers and incorporate our own in to the mix.
Since its debut in 1978 to its 2003 re-imagining, its true to say that individual details regarding the universe are somewhat sketchy at best. With that in mind its our aspiration to fill in these gaps, as necessary, to create the strongest and most enjoyable gaming experience possible with this project for both the Sins and by extension the general BSG communities.
Currently we dont have a formal production time-line planed out; nor do we plan on developing one for the project. Everyone has their own ideas for how BSG could work in Sins, and there are some pretty firm thoughts on what should work and what would work. However there is also much to learn about the modding tools once we get them all as well as what limits we will have to work under within the engine. So it seemed impractical to try establish artificial limits with such unknown variables. We'll certainly let you all know about events and happenings as they arise.
Needless to say, expect the Cylon forces and Human Colonials to clash in an epic conflict of both ideals and survival!
Any and all help offered would be greatly appreciated. Concept artists, modelers and texturers along with anyone who feels they can give some good, solid, constructive input into the project are more than welcome to discuss, participate and bring your ideas to the table.
Please feel free to visit us at our forums:
Sins of Alethia (SoA)To the nay sayers out there that think BSG and Sins simply wont work together, its not about what you've got, its about how you use it. We're all set to prove you wrong!
So say we all...