Questions from a new player
from
Sins Forums
I've started playing SoaSE and I must say I'm overall impressed with the game. But I'm still learning the ropes and I have a few questions:
1. Can ships bypass jump lanes? If yes, does the AI take advantage of this? I've had huge enemy fleets showing up on my inner worlds while I control the only chokepoint planet that allows access (and keep a huge fleet there). It is possible they ran the blockade while I wasn't looking, but I'd spot them eventually since I have a fair number of scout ships deployed. So it occurred to me that they may be going the slow route and flying outside of jump lanes.
2. How can I stop enemies from running through my blockades? Yes, jump inhibitors, but I can't build them on "planets" that aren't colonizable (asteroid fields and such), can I? It just seems that ships can be dreadfully hard to catch if they don't want to commit to battle.
3. Static defenses. What's the use? I can't blockade incoming jump lanes due to the range and most enemies will just hug the edge of the gravity well and go around them. If I space them out I will have used a lot of my planet's slots AND the concentration will be too low for them to actually do any good.
4. Cap ships. I know this is a silly question, but which type do you guys prefer? It just seems to me that the plain assault variety is the most efficient, especially early on in the game. Also, how hard is the "Cap ships only" achievement?
5. Squadrons (fighters and bombers). Are they any good? It's sometimes hard to see if they are actually doing anything, so a simple yes or no would be nice, so I have some idea weather I should try for the carrier cruisers?
6. Research. I like the way it's laid out, but I've found it really slows down later. Also, I've yet to have a game where I manage to bring the cruisers to the fight, it's usually all over too soon. How do I prioritize?
7. Ship types. I've been spamming Light Frigates and LRMs most of my games so far and it seems to be working. Looking at some posts here gives me the impression that I could be getting more bang for my buck if I varied my ships more (for instance, using Flaks to hunt Siege raids). Could you give me some tips on what counters what, at least for frigates (cruisers too if it's not too much trouble
)
Yes, I'm sure most of my questions are quite noobish, but any help would be appreciated
1. Can ships bypass jump lanes? If yes, does the AI take advantage of this? I've had huge enemy fleets showing up on my inner worlds while I control the only chokepoint planet that allows access (and keep a huge fleet there). It is possible they ran the blockade while I wasn't looking, but I'd spot them eventually since I have a fair number of scout ships deployed. So it occurred to me that they may be going the slow route and flying outside of jump lanes.
2. How can I stop enemies from running through my blockades? Yes, jump inhibitors, but I can't build them on "planets" that aren't colonizable (asteroid fields and such), can I? It just seems that ships can be dreadfully hard to catch if they don't want to commit to battle.
3. Static defenses. What's the use? I can't blockade incoming jump lanes due to the range and most enemies will just hug the edge of the gravity well and go around them. If I space them out I will have used a lot of my planet's slots AND the concentration will be too low for them to actually do any good.
4. Cap ships. I know this is a silly question, but which type do you guys prefer? It just seems to me that the plain assault variety is the most efficient, especially early on in the game. Also, how hard is the "Cap ships only" achievement?
5. Squadrons (fighters and bombers). Are they any good? It's sometimes hard to see if they are actually doing anything, so a simple yes or no would be nice, so I have some idea weather I should try for the carrier cruisers?
6. Research. I like the way it's laid out, but I've found it really slows down later. Also, I've yet to have a game where I manage to bring the cruisers to the fight, it's usually all over too soon. How do I prioritize?
7. Ship types. I've been spamming Light Frigates and LRMs most of my games so far and it seems to be working. Looking at some posts here gives me the impression that I could be getting more bang for my buck if I varied my ships more (for instance, using Flaks to hunt Siege raids). Could you give me some tips on what counters what, at least for frigates (cruisers too if it's not too much trouble
Yes, I'm sure most of my questions are quite noobish, but any help would be appreciated
)