Hey. I just had a random thought
Basically, we really cannot create the scale of LoGH if ten thousand+ ships battling against each other if we make ships spawn one a time.
So, I had an idea of one "unit" being roughly 100/200 ships.
Think about it. You build one "unit" of ships that come out of the shipyard as 100 ships. Obviously, these would be smaller then normal ships (meaning you coudn't zoom in all the way to see the fine detail)
So, this allows:
1) Small models to be used, with very low polygon counts
2) Small models to texture which makes it a bit easier
3) Allows the recreating of a lot of ships duking it out
Also, flagships could just be 1 ship, maybe surrounded by 99/199 other small "elite" ships if you want.
End of quote
keep in mind that if this type (many ships as one unit) is used then damage and repair should be handled differently then in sins currently
because any damage to that stack of ships would mean that a certain number of ships have been destroyed rather then just damaged (also in line with logh where we see most ships blow up on the next direct hit once their shields have been taken out)
so the stack could repair say 10% of damage sustained (representing ships damaged rather then destroyed) but the rest of the damage would be permanent, sins already has a system for tagging a ship so that reinforcemnts can be delivered, this might be used in conjunction with shipyars (and a new icon say reinforce) to build a number of ships equal to those lost by the stack and automaticly move them where they need to go
also it would be prudent to make 2 stack below 50% be able to merge into one to make a fully operational stack / fleet
just a fey ideas