Terraziel Terraziel

Testing the waters - Legend Of Galactic Heroes

Testing the waters - Legend Of Galactic Heroes

A mod for a series most of you will never have heard of.

As with many other people I saw Sins and thought that it would make a great game to mod, however being slightly stranger than many of you, the first series that sprung to my mind was Legend of Galactic Heroes, now im not even going to attempt to explain the series, but will atleast say that anyone who likes real sci-fi (The Foundation series, Dune etc) owes it to themselves to investigate it.

I had been resisting doing this until the mod tools came out and I could see just how modifiable the game was, but from what I can determine from "poking around" most of what I envision can be done with what we have now, even if it might take a little bit (ok maybe a lot) of creativity. The only obvious discrepancy between the mod and the series is that fleets will have to be somewhat smaller, but still as big as can be managed, but 10,000+ ships is somewhat unlikely.

So this is a general, anyone feel like helping out? as it stands I only really need a modeler\texturer.

And don't take this as a Mod announcement, just like it says testing the waters.
74,207 views 82 replies
Reply #51 Top
I'm also for keeping the (pseudo)german names. and even if they were hilarious and wrong in many places, i've never seen japanese using that much correct german in any other series ^^ im from germany too btw

i will try to get the pc game and check it out for usable stuff, i just hope it runs properly on a non-japanese OS :/

edit: for added lulz, some screenshots of 2 freets (lol) battling it out in the upcoming game from bandai visual
Screenshot 1
Screenshot 2
Screenshot 3
[all via 4gamer.net]
Reply #52 Top
Ok we now have a forum

Modcraft

Currently its empty, but i shall get some starter topics up, im debating which would be easier, starting fresh on each topic or trying to copy relevant information over from this topic. For the latter its probably better to keep any information copied over limited to our own posts, because that way we are both less likely to miss anything and it means it we arent making judgements on other peoples ideas (yet).
Reply #53 Top
Cool Terra!

I already registered and will soon post some stuff. And I would gladly accept if you would take some kind of lead position when it comes to contacting people, adding folks to the staff etc.

I will compile and post some ship info soon.

Some days ago I have already tested some things. I made a shipyard with a functioning repair ability and a cobald with beams. This was just testing but I got a good idea of the structure we should lay down in the code and I will post my ideas about this, too.
Reply #54 Top
I created a new account as well. Ill have to stating posting there to. Should start to do some models for some of the ships I have pics for.
Reply #55 Top
Here's the link to all 110 episodes of Logh plus the Gaiden (prequel to the series, in progress) english subbed: http://a.scarywater.net/ca/ It'll play in VLC just fine.
Reply #56 Top
Hey. I just had a random thought

Basically, we really cannot create the scale of LoGH if ten thousand+ ships battling against each other if we make ships spawn one a time.

So, I had an idea of one "unit" being roughly 100/200 ships.

Think about it. You build one "unit" of ships that come out of the shipyard as 100 ships. Obviously, these would be smaller then normal ships (meaning you coudn't zoom in all the way to see the fine detail)

So, this allows:

1) Small models to be used, with very low polygon counts
2) Small models to texture which makes it a bit easier
3) Allows the recreating of a lot of ships duking it out

Also, flagships could just be 1 ship, maybe surrounded by 99/199 other small "elite" ships if you want.
End of quote


keep in mind that if this type (many ships as one unit) is used then damage and repair should be handled differently then in sins currently

because any damage to that stack of ships would mean that a certain number of ships have been destroyed rather then just damaged (also in line with logh where we see most ships blow up on the next direct hit once their shields have been taken out)

so the stack could repair say 10% of damage sustained (representing ships damaged rather then destroyed) but the rest of the damage would be permanent, sins already has a system for tagging a ship so that reinforcemnts can be delivered, this might be used in conjunction with shipyars (and a new icon say reinforce) to build a number of ships equal to those lost by the stack and automaticly move them where they need to go

also it would be prudent to make 2 stack below 50% be able to merge into one to make a fully operational stack / fleet

just a fey ideas :)

Reply #58 Top
I like the LoGH series and would like to see a LoGH mod. There are basic similarity between LoGH universe and SoSE, but there are also a lot of differences, so might require quite some work.
Reply #59 Top
This is a very good idea and an inspired mod. Got a few ideas on implementation etc. and will post when I can.


Reply #60 Top
An Update so that people dont think we have vanished or given up

The ModDB account

A Re-link to The Forum

For the record, you may have to sign up for a modcraft account for our forum to become visible, but after that feel free to post any suggestions.
Reply #61 Top
Excellent idea! One of the best sci-fi shows out there, I love the tactics.

Problem is one of the biggest components of LoGH is the limited sensor range. A big part of the show was not knowing how big the enemy fleet is, not being able to see what they are doing (Many sensor countermeasures in that universe) SO alot of time they were flying relatively blind, counting on good tactics and guesswork to arrive in a good position.

If there was some way to implement a sensor range or ship visibility, it would be even better, but still, I am completely pumped to see what happens with this, hang in there
Reply #62 Top
Would you be able to play as the third faction in the original story ? I forgot the English name for it but its the second linked space route where the empire and Feds were divided , where this faction depends on trade and information

This faction can act as a important faction where you do their deeds (missions) and both empire and Feds will firs t be neutral to the third faction like in the story since ) and if you are at war with them (and the other major faction isnt) your enemy can take that route to attack you with the third factions help (though it will be tons of missions before you get friendly with it) that space route will be free accessed (you will be attacked with your two aren't allied ) and you can attack the major enemies XD


PS:

Dont both sides have times where they have rebellions ? the empire had the nobles revolt etc , also the mod can bring several time lines of the story into different scenario maps and campaigns , that will be a good add on
Reply #63 Top
HOLY! I just saw your video(DROOLS!) ITS ALMOST EXACTLY LIKE THE ANIME!

Two questions though. How do you actually incorporate tactics? I mean it just looked like you came and you shot. No moving or formations like the anime. Secondly what will the system requirements be?(no seriously thats a LOT of ships).
Reply #64 Top
white: phezzan
Reply #66 Top
Ok, to answer a couple of the questions, remembering that all things can change.

Phezzan are unlikely to be a playable faction, but will definitely still be a part of the mod, as to anything more specific we havent decided yet.

How we are implementing tactics is a faintly complicated one, basically its largely manual, if you want to try and flank someone YOU have to move your ships accordingly, what we are doing as the modders is making it valid and sensible to do so rather than having a "click here to flank them" button, that said there will be abilities (using the Sins term) that aid you in doing various tactics and their counters.

As to system requirements, its hard to say at the moment, but the ships are relatively low poly (averaging about 400 polys) so it shouldnt make too much more of a system impact than Sins.
Reply #67 Top
can i help?
Reply #68 Top
Terra I have a relatively low quality system(ok just my integrated graphics card...stop laughing!) and 4 gigabytes of ram(virtual + physical). Could I run it with that(processor is fine)?
Reply #69 Top
Wow dont mean to thread necro but is this still going on? If so YAY :D.
Reply #70 Top
Yeah, we're still going. Check the links in reply #60 for the sites that we actually update.
Reply #71 Top

Right I'm Great Lord D, one of the mod team for LOGH at modcraft just replying to say we are progressing quite nicely.

If you guys want to see how far we have come in the last year I suggest you head over to modcraft and check us out or check the videos over at moddb.

Great Lord D

Reply #72 Top

We are still people very interested in the development of this mod, but in the other page you link there is no extra info. What is the state of the work?

Reply #73 Top

If you mean the ModDB page, I keep meaning to tell someone to update that, as it is pretty out-of-date now, I'll post more, and current information shortly. 

That aside, Work continues, and it's possible that within the next couple of months we should have something we are willing to release as a beta. 

Reply #75 Top

hey how is the testin for this mod going by lately