Restructuring the traveling and jumping

Er okay so I'm trying to make it so ships can move from one star to another without phase jumping. But, i still want to have the option of phase jumping..


Is this possible? And how I understand it, phase jumping is something the game does automatically. You say to move to a star and it goes to the edge of grav well and jumps. I'm trying to figure out how the hell to do this, or if the engine will even allow it..
3,326 views 4 replies
Reply #1 Top
I would assume you could simply expand grav wells out far enough to touch, that way you could make a direct course or go to the edge and jump. I'm not 100% sure how you would do that (the engine can obviously handle it, the low grav bonus shows that) though I'd assume the PlanetBonusLowGravity.entity file might be a good starting point.

Good luck
Reply #2 Top
Seeing as how ships phasing between solar systems travel at much faster speeds than regular phase travel, and not even comparable to regular sub-light speed movement, and trips between stars still take a long time... it'd probably take you a good 24 hours+ to move from one star to another. Not my idea of fun times.
Reply #3 Top
The program uses three things to determines the edge of the area of an planet. First, the radius where you can build platforms, second is the grav well, and the third is the full radius of the planet area... this area makes possible to stations your carriers outside an Magetic Cloud grav well, to launch fighters. This region is normally 20-30% larger than grav well. To makes ships capable to travel between planets in STL you need to expand this third value enough to reach other planets radiuses. As i know, the game haves limitations for that values.
Now a capital ship has a maximum sub-light speed is 500 units/s and the phase travel got 29500. Interstellar travels have an 24 times multiplier for that speed. So... if you need 15 secs to reach another planet in phase, than you need 14 minutes and 40 secs in STL which makes a sence. For compare... in the built in map designer, you can change the lenght of phase lanes, if you set this to the maximum, than a ship is need 10-20 minutes to travel between planets... in this sceneario, in STL speed a trip takes 9.8 hours to 19.5 hours.
Reply #4 Top
So did anyone actually try to make this happen? I increased the "moveAreaRadius" in the planet files to 3000000. This allows ships to move really really far away from their initial gravity well. But when you want to move to another gravity well or to an object that is inside another gravity well, your ship has to phasejump to it. So if you want to move from planet A to planet B and these 2 planets are not connected by a phaselane, you have to phasejump somewhere else and follow the phaselane "road" to reach planet B.

My next plan is to use GalaxyForge to create planets that are on the same "height". But I bet that will do nothing.

By the way, traveling without phase doesn't have to take ages. This is a GAME. Just make it so the planets/asteroids/whatever are close together and create phaselanes at certain critical or "tradelane" locations.