First off, I no longer have the save game for this, so I can't tell you what turn it was. I hadn't yet put my first Battle Cruiser into play yet, so it was still very early in the game. I honestly believe that after this event occurred, there was *no* possible way to win the game. That's my only grief really, how overbalance the scope of this event was to the game. Immediately after the Drengini took possession of the Battle Cruiser fleet, they declared war upon me. No surprise there. I immediately tried two things, I tried to maneuver my meager fleet of corvettes into his trade lanes to disrupt things, but I was quickly picked off and completely destroyed within one or two turns. (Attacking an enforced Starbase with a corvette is pure suicide...) I also was able to barter my way into having all other races declare war against the Drengin, although this nearly bankrupt me. All this bought me was a few turns to watch his huge fleet of Precursor Battle Cruisers disperse to destroy all of my fleet, my few Starbases, my planetary defenses, and all the same for those forces of the rest of the alien races.
I can't say that his economy was overly burdened, because the AI was able to follow up the planetary attacks with a wave of troop transports within a dozen turns that rolled me up like a carpet. All attempts at pleading for peace were in vain. They simply rolled right over me, and I noticed that several other races were suffering similar losses as well. The game ended in a total route, with nobody able to put up but a token defense (corvettes / star fighters vs. Battle Cruisers). I was able to get 2 of my own Battle Cruisers out into play. Do the math and guess how long they lasted.
As I stated earlier, my grief is not with the random event itself, rather the scale of it. Handing them 20 top of the line ships would have been a significant challenge. 86 top of the line ships was a death knell. If things were toned down a bit, certainly not to the "shrug, roll your eyes and keep clicking away, business as usual" point, but rather to a manageable level where you need to shift tactics and strategy to cope with things. I like the random events, but their strength needs to be adjusted to the current level of the game.
~SDC~