MOD website up and running :)

i've created a nice GalCiv fansite, only has 2 sections up right now, but they are the 2 most important ones

MOD page, i will post any mod that IS NOT in the library, you can submit them to me at [email protected] or simply giving me a link. Also has some documents on how to MOD certain things so you don't need to go rumaging thro these forums thread by thread

Tips/Hints/Strategies page, does what the names says

http://www.disputed.tk (you can use the nav links on the right hand side to goto games/galciv)

or

http:/www.fjun.com/undernet/games/galciv/ - but i don't get a hit recorded this way lol

i'll continue to update the website with the other pages today, i'll start on the downloads, then links, then reviews :D

have a happy time :)
2,396 views 21 replies
Reply #1 Top
Just checked out your site. I see you have a couple things I posted here. Some of it is out of date as I've already tweaked them for better playability. I'll send you some updates via email tomorrow (or tonight). Please update what you have of mine.

I'll also send you the picture "Tactics_Alien.pcx" that goes with the Xenomorph Invasion mod you have.

M
Reply #2 Top
Dude, I love the fact you put Dennis Miller Live up but I'll seriously need to send you the picture and the "proper" event, seeing as the one up on your site has no ENDEVENT tag ;)

~SDC~
Reply #3 Top
haha, i kinda rushed most everything lol, and thanks for the emails
Reply #4 Top
I just went ahead and sent you the .zip files that I attempted to send to Stardock. Please replace what you have of mine with the new items.

I have about ten events laying around, but I am trying to get permission from the various artists over at digitalart.org to use their work before I submit them (if they fix the library link) or hand them over to you.

M
Reply #5 Top
Question, can you umm please change the background on the mod/download page. :) PLEASE>.. bright white just doesn't cut it too well. LOL
Reply #7 Top
@Jeff Stuart
yes i will lol, this was a template so not much has changed on it
yes i will remove them all :)
Reply #10 Top
Also james check this out.

One of the mods u have called Captains bizzare tech causes a conflict in the game.I deleted it and the game works fine again.take this out or fix it.I dont know whats wrong with it
Reply #11 Top
i think i figured out whats wrong:
theres no ID number before the handle name on the first real line (after those //-----------------)

so i just edited it now, added random 6 digit numbers before the name and it should work :)
again, i can't really be responsible for everything that other people make lol, but this was all that i noticed was wrong
Reply #12 Top
Okay, last time:

See my comments about bizarre.tech in this thread http://www.galciv.com/forum.asp?BID=GM&id=44483.

There's also a Data Files pack on his site that I'm still testing. I don't know how James is getting these Mods from Stardock. :( I'll be more than happy to send out working Mods with lots of documentation if you want them when they're ready to roll, but I wouldn't load any of my stuff from James' site right now. It's just not ready for prime time. The stuff I'm testing is running smoothly, but there does seem to be some sort of "dumbing down" of the AI. There's a chance that the research priorities in the re-ordered TECH files are somehow messed up (though I didn't change the AI settings in the files). Have patience. ;)

End transmission.

~SDC~
Reply #13 Top
FYI, James, please don't get me wrong! The site is quite good. I'm a web designer so these things tend to stick out to me. :)
Reply #14 Top
James, I have completely revamped the Xeno Religion mod. I will be sending that to your email sometime today.

M
Reply #16 Top
I just realized that you are somehow getting submitted files from the Library. I uploaded my 2 anomalies last night (late) and now see them on your site!

Could you email me how to do that? I am intrigued.

Also, could you credit them to me like you did my other files.

M
Reply #17 Top
DOH! I just realized you listed my range anomaly twice and didn't note that the second one was a sensor increase anomaly...

M
Reply #18 Top
Q: why are there so many errors on my site?
A: cuz i'm lazy and i rush as many things as i can rush

Q: why do things on my site not work?
A: don't ask me, i didn't make any of those ones :P and many of them DO work

i only put up mods that are not in the library, once they get added there i remove them from my website right away

the mods in this game are pretty easy to screw up, with my party pack i had to find out what was wrong by trial and error and as it turns out it was an undocumented problem

as for the fallen evangelist, i have no idea why its not working :/ seems like it should by looking at the file, really it does!

why doesn't dmiller work? cuz i accidently put "updated so it works" next to it's name by accident lol, i'm waiting on the guy to send me the latest version with the pcx file in it
.....
........
...........

well, after some thought, i decided i'll start testing some of the non-released mods and attempt to fix them, happy now :P

currently updating the site again, i will start testing/repairing some of these later

i wanna work on my SB module :D
Reply #19 Top
oh, and about downloading from my site, go ahead, i still suggest u download them and look at the mods, maybe u'll find a problem in them and can alert the author, or even me, or maybe u can look at the idea behind the mod and get an idea for urself still :/
Reply #20 Top
I just corrected an error in my tacticimages folder that you should update on your website. I will send you the updated expanded invasion strategies in a few minutes.

M