Peition for lock spending & lock slider sommand, plus research & production overflow
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Stardock Forums
In the early stages of the game, a common turn starts like this for me:
1): Set military spending to 100%
2): Adjust general spending slider to find best level of military spending so ships are completed with minimal waste
3): Write down number from #2
4): Set social spending to 100%
5): Adjust general spending slider to find best level of social spending so projects are completed with minimal waste
6): Write down number from #5
7): Set research spending to 100%
8): Adjust general spending slider to find best level of research spending so projects are completed with minimal waste
9): Write down number from #8
10): Sum up the three recorded numbers and adjust general spending to that level
11): Fiddle with sliders until production in all three areas are at desirable levels
So why am I making the game so difficult for myself? The answer is I must do this to avoid wasting as much as 30% of my production for naught and consequently losing the game. What I would really like to help alleviate this micromanagement nightmare is the following:
* Lock Spending Command
If I discover that 2,374 BC is the optimal military/social/research spending level, please allow me to lock in that spending and override the other sliders.
* Lock Slider Command
Please, save me from carpal tunnel!
* Research & Production Overflow
If full overflow makes it too easy for players to react to changing circumstances, please allow partial overflow at least. This would alleviate the need for precise micromanagement on higher difficulty levels and save you some time in writing a micromanagement algorithm for the AI.
1): Set military spending to 100%
2): Adjust general spending slider to find best level of military spending so ships are completed with minimal waste
3): Write down number from #2
4): Set social spending to 100%
5): Adjust general spending slider to find best level of social spending so projects are completed with minimal waste
6): Write down number from #5
7): Set research spending to 100%
8): Adjust general spending slider to find best level of research spending so projects are completed with minimal waste
9): Write down number from #8
10): Sum up the three recorded numbers and adjust general spending to that level
11): Fiddle with sliders until production in all three areas are at desirable levels
So why am I making the game so difficult for myself? The answer is I must do this to avoid wasting as much as 30% of my production for naught and consequently losing the game. What I would really like to help alleviate this micromanagement nightmare is the following:
* Lock Spending Command
If I discover that 2,374 BC is the optimal military/social/research spending level, please allow me to lock in that spending and override the other sliders.
* Lock Slider Command
Please, save me from carpal tunnel!
* Research & Production Overflow
If full overflow makes it too easy for players to react to changing circumstances, please allow partial overflow at least. This would alleviate the need for precise micromanagement on higher difficulty levels and save you some time in writing a micromanagement algorithm for the AI.