A few Questions before I buy this thing.

Ok, i know this may seem stupid but I'm a new dad and my time is really limited, I just dont want to waste any money or time on a game I might not like.  Just had a few quick questions before I rush out and buy this.

1)  I was surprised to see the system specs are so high.  I have a Core 2 Duo E6400, 2 Gb Ram, Win xp Pro, 8800 GTS 320 Mb video card.  Some RTS really require over the top systems to get the most out of them (supreme commander for example), and I was wondering if anyone had a system close to time mine that runs this game well.  I'm assuming since I'm at or over the recommended specs I'm good but just wanted to check with you guys that have actually played the game on a regular machine.

2) I'm a Gal Civ II freak.  It has spoiled me to no end and I can't even stand to play Medieval 2 anymore without some serious mods.  I want a smart game, something with real diplomacy and some strategy.  Is that what we have here or is it just another Total War game that looks good but then your Ally of 150 Turns turns around and attacks you for no reason/gain?

3) This game looks good but I'm a little put off by how different it sounds in the reviews.  No single player campaign?!  Was one thing I was looking forward to acutally since the one in Gal Civ II wasn't really that great IMO.  I've seen the "warnings" about certain elements of gameplay, should I be worried? 

10,754 views 13 replies
Reply #1 Top
1. The specs are ridiculously overblown, this game plays on my laptop. I have the same system as you and it runs at 60fps (capped)

2. Sorta in-between. The diplomacy system is OK. The Dawn of Victory mod (disclosure: I script for it) attempts to make the base game more strategic and micro, so if you don't like the base game you can always wait for that.

3. I wouldn't, tbh. The skirmish stuff more than makes up for it, this is definitely a MP game.
Reply #2 Top

This game looks good but I’m a little put off by how different it sounds in the reviews. No single player campaign?! Was one thing I was looking forward to acutally since the one in Gal Civ II wasn’t really that great IMO.

One of the things that really has bugged me in modern RTS design is the fact that this implicit expectation of “a campeign game” has somehow grown to take over the mind of every person exposed and make it into some accumulation of ideas which are, at best, confused and at worst actively self-defeating.

Really, consider the bulk of RTS (and especially 4X) game campeigns. They tend to follow an extremely unimaginitive pattern:

  • You get introduced to the very basic interface. Camera movement, ship movement.
  • You get introduced to middling interface. Building things. Resources.
  • You get introduced to the reporting interface. Pop limits. Markets.
  • You get to play with a few of the lower-end units in a tightly constrained fight. Front-line stuff, no real power.
  • You get a handfull more units and not necessarily the ability to manufacture more and get tossed into a slightly bigger fight along two interactional axes: adding planes to the ground forces or fightercraft to space.

… and so on for tens more fumbling, intermittent steps, and at no time along this pre-determined path are you given any kind of real autonomy to determine which way things will turn out. Your decisions are largely meaningless. The first half to three-quarters of a campeign game, as it’s known today, is made up of what’s really just an obscenely bloated and poorly-written series of slowly-paced tutorials.

Interestingly, one of the few games that broke this mold, albeit gently, were the original Homeworld and Homeworld: Cataclysm. In that case, there was some early introduction things and then you were slap in the middle of a mess with a persistent fleet that really impacted the latter stages of the story with early choices.

Ultimately, though, in developing and distributing a game like Sins, you have to decide if you want to spend 6mo - a year writing the outline for, support text for, and scripting events for what is effectively the Devs telling you the player a story, or putting that time into polishing the mechanisms and gameplay so that you can make your own stories. It’s that simple.

Once the Galaxy Forge tastes a bit more polish and I find some documentation on Ironclad’s event scripting/triggering system, I want to sit down and write up some basic tutorials which might be a little smoother than the ones currently available. But that potential is really only available because they spent the time others might have spent writing up the equivalent of a RT4X graphic novel into the gameplay. If I have interest, I can write my own novel. And if a few months down the road Ironclad wanted to charge me $5 for a series of linked campeign maps with embedded lore along the way, then I’m their target demographic.

This way, everybody wins with a better game.


Reply #3 Top
The irony of the forum losing that it was me posting that is not lost on me. Luckily, the grammarians in the audience will recognize my characteristic lugubrious style ...
Reply #5 Top
I am a big 4x game fan and I have come to hate the standard RTS game. Especially the flop Supreme Commander. Other than that the game is great. I am playing on a lower system spec than you are, and get some slowdowns on very large maps with use fleets.

It is a good break from my Space Empires games so go for it. As a dad your kids might start to wonder what you look like.
Reply #6 Top
1. The specs are ridiculously overblown, this game plays on my laptop. I have the same system as you and it runs at 60fps (capped)
End of quote


Actually, its just that SD is in the habbit of releasing the real specs. Instead of minimum being the "will it run", its "will it run enjoyablly". Recommended, of course, is where it runs and looks good running.
Reply #7 Top

Thanks for the responses guys.

For the single player campaign worries I was just a little too nostalgic about Homeworld or Company of Heroes. Doesn't really matter I guess it's just something that seemed unusual.

It's good to know that the specs are intentionally higher than what another developer might publish. I like that, hope it runs as well as on your machines :)

From browsing the forums it looks like these guys are giving this game some real attention after the release as well, as in Gal Civ or CoH. Big points IMO, I love supporting developers like that.

Thank you again, downloading now :)

Reply #8 Top
Thanks for the responses guys. For the single player campaign worries I was just a little too nostalgic about Homeworld or Company of Heroes. Doesn't really matter I guess it's just something that seemed unusual.It's good to know that the specs are intentionally higher than what another developer might publish. I like that, hope it runs as well as on your machines From browsing the forums it looks like these guys are giving this game some real attention after the release as well, as in Gal Civ or CoH. Big points IMO, I love supporting developers like that.Thank you again, downloading now
End of quote


Devs we done it yet again mhuhahahahah another sinner for ya ;p :d
Reply #9 Top
Ehhcellent. ;)
Reply #10 Top
Just my .02 but this game is everything that Empire at War was supposed to be and more. I love it. Im addicted. I need some sleep...
Reply #11 Top
AI and Dippy are weak by GC2 standards but then again, it took a while before GC2 was as good as it is now. 6-9 months from now the AI in Sins will be almost as mature/robust as GC2.

Speaking as an older gamer (41) I don't play these types of games MP, I don't have the time to sit and play un-interrupted, my game sessions frequently involve me hitting pause to stir food on the stove, find out why the kids are crying, etc. To me a campaign is a far bigger draw and more enjoyable than any MP component (I might play MP at our annual guys-night-out LAN party).

Different gamers, different styles. Campaigns may be yawners to one, bread and butter for others.
Reply #12 Top
In huge single player maps you can easily have a game that will last the length of a usual campaign, but -you- get to choose who you want to conquer, when, how you want to go about doing it, etc. Currently in my first 'huge random' game I'm 7 hours in and control one of five solar systems, it'll be another 5-10 hours before I take over the rest(I'm finally getting used to the game so I'm moving a bit faster now). And this is just one game. The number of different settings I can do.. play as a different race, use a different size galaxy, play different difficulties, play against different teams of computers... there's a lot to do in single player.
Reply #13 Top
I have identical specs Dosiere (creepy - did you use Tom's Hardware too? :) ), and I run everything on full.