[ALPHA] PirateMod v0.3
http://germanlearner.com/uploads/PirateMod.zip
This is just a VERY basic release at this point. What PiratesMod does is makes it that there is another race,
called pirates. This race will play/plays quite differently than the other two classes. First off, pirates
can't capture new planets and they can't build ships. What they must do is capture ships.
If you build a Pirate Scout Frigate and research the BOARDING PARTY ability then the frigate will be able to
capture other ships after 8 seconds when it uses this ability. As you upgrade the ability the antimatter cost
and the distance you can use boarding party will increase. The Pirate scout is faster and has better armor
than the normal one but to survive you'll have to play hit and run until you can "acquire" enough of a navy.
BOARDING PARTY CAN NOT BE AUTOMATED!!! I did this intentionally. I want the player to control the main Scout
because later on you'll have only one!
You can also research phase cloaking, the ability to get more money from scuttling ships, etc. ALL research
requires no crystal and ore. Pirates are all about money. If they want something researched they can just "buy"
a scientist that will do it for them! Pirates can also research the ability to jump faster. I thought this goes
hand in hand with their hit and run tactics. They are all about speed....speed and loot...hmm...speed, loot
and winches!
(remember, you get money for taking out trading ships too! How nice and piratey is that!)
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ALL COSTS AND BUILD TIMES, ETC RIGHT NOW ARE SHORT BECAUSE OF TESTING. I DIDN"T FEEL LIKE WAITING FOR EVERYTHING!!!
PLEASE DON'T COMPLAIN ABOUT THEM, THIS IS JUST THE ALPHA VERSION AND IT'LL BE RIGHT IN LATER EDITIONS
Everything is VERY basic like I said, I just started this today but I wanted to at least show you all what I am
going for. I want something that plays completely different than the other races. Pirates are naturally hit
and runners and I thought this was a good idea. I will be making it that pirates are good at getting money but
since everything they do only uses money I will have to balance it out so they don't get too much. Also, right now
you can build as many Scouts as you want.....which means you can run in and assimlate LOTS of things. I only have
this in there for testing. Later on I am going to limit the number....maybe to even one ship.
I will be releasing updates of this every couple days. If you know of any abilities you'd like to see them have,
let me know.
THINGS I WILL BE ADDING:
-Pirates get the ability to spy, reveal map, etc
-Pirates will be able to use an ability to slow the jump speeds of ships
-Pirates will be able to cause chaos with other players economies
-And some other things....I forgot to write them all down and my head hurts...
Sometimes the mod crashes the game. Not sure why it does it. I have checked, doublechecked, and triplechecked everything. If you are able to figure out why it crashes please let me know. Sometimes it does it right away, other times it lets me play for quite a while....no idea...
Rob