New player, my experience

I bought GalCiv and was expecting a 3d version of that basically, which is largely what I found ..

However I was dissapointed with a few things:

1. Diplomacy is poor. Poor to the point of not being bothered with it. One of the reasons I loathe Total War games is because, in effect, you are always at war to the bitter death with everyone.

For me, I think its vital that there are several different paths to glory in a RTS/4x game. Its just not much fun to have to wipe everyone off the map ASAP. Sometimes, I want to roleplay a faction. Scratch that, I always roleplay my games to some extent. Otherwise where is the fun in being a human calculator playing with a spreadsheet? I want to play as a pacifistic trade empire as well as the all too generic kill, conquer, destroy..

Please fix that! At the very least make factions neutral and likely to honor an alliance if it is well tended. I like playing as a good guy .. loaning hardware and cash and defending my 'special friends' interests. Just as in real life; imagine the scenario in space. There will be like minded factions who form bonds.

2. Another massive gripe is something carried over from GalCiv, namely the fact in order to win you have to absolutely, irrevocably exterminate every last element of your adversary. I find that both utterly, mind numbingly tedious and incredibly boring. Any chance of more relaxed victory conditions?! What about 'protectorates', 'unions', 'conglomerates' etc. With inevtiable civil unrest, terrorsit atrocities, subterfuge, seperatist groups  etc.

3. It would be nice if diplomacy included the ability to form conglomerates, non aggression pacts, territory agreements, mutual defence etc. Also to have joint expeditions against pirates or other factions and to allow some inter-faction training and exchange of technology. I want to be immersed in the game, not just mess with micro management.

4. Planet assaults involving no troops is dull .. I really think you should consider bringing back the neccessity to 'occupy' a planet with a garrison. I would also love to see a half decent 3d planetary assault. In reality, I wouldn't have to kill every last living creature on the planet to occupy it. How about having planetary assaults conducted as campaigns? With your troops having general staff who gain tactical experience? Like a 40k scenario, where a Warmaster leads a Crusade into a star system ..

5. The game stops short of being truly 'Epic' by the over emphasis on micro management. It would be sooo much more fun to have vast  beurocratic infrastructures building up over time, where you have a pool of 'planetary governors', which characterstics, specific skills etc. I don't know if you ever played Fragile Allegiance but that was done very well. I like the idea of civil wars and/or having highly efficient government in place that I don't need to monitor constantly ..

All in all, SOASE does the RTS bit well enough, but the rest of it could be fleshed out so much more.  :CONGRAT: 
10,669 views 4 replies
Reply #1 Top
1. To be honest, I tend to play with locked teams, but I'm aware that lots of people don't like the current diplomacy system, and it seems the devs are aware of this, so hopefully things will improve in a patch at some point.

That said, my understanding is that the focus on military victory was a deliberate design decision by the devs, so I'm not sure whether you can expect other victory methods to be beefed up very much. Diplomacy may well remain a strategic tool, rather than a viable alternative to warfare.

2. Erm, you don't have to wipe out their ships or orbital structures, just all their planets.

In addition, I think I saw the devs mention that surrendering may be among the AI improvements they're looking into.

3. Well, you can form alliances (conglomerates), peace treaties and cease fires (non-aggression pacts) and share scouting data already. If you do ally with an AI, they will help defend you.

I appreciate that you seem to be looking for far more depth than that, although I must say you seem to be looking for more depth to diplomacy than most turn-based 4X games offer. ;)

4. Matter of taste. Personally, I quite like that the game recognises that planetary invasions would be expensive, risky and time-consuming affairs. It's far more efficient to simply glass the enemy from orbit and then land without any resistance. ;p

5. Again, I guess everyone's mileage varies, but the level of automation in the game has really impressed me. It's perfectly possible to play (and win, against the Hard AIs anyway) without ever zooming in from the 'system' level, playing the game purely strategically.


Reply #2 Top
Ok played for a day or two.

Lost interest.

Why?

Every game plays the same. No variation .. as I said previously its just build, stack, attack, build, stack, attack. Its dull.

Also I find diplomacy pointless, especially missions as I can't possibly do them all and end up loosing all my allies.

Also, the AI has an amazing capacity to spawn huge amounts of capital ships. Its not much fun getting owned by everyone at once - they all seem to just cluster fuck the human player. Regardless. Made more annoying by the fact they all start at 0% diplomacy which means you cant trade with anyone, however the AI doesn't seem to have any trouble spawning trade fleets with other AI ..

Yeah anyway, I enjoyed it purely as a nostlagie trip. But Sins really offers nothing particularly new for the jaded pallete. Been there, done that in 1995. Nice graphics doesn't alter the fact its very shallow and very repetative and the AI is totally f00bar.

Hopefully that will change in the future, but for now its back on the shelf. Multiplayer doesn't interest me for the same reasons. I can just see loads of kids amassing huge stacks of whatever ship works the best and going on a rampage.

Over n out!

Reply #3 Top
Have fun!
Reply #4 Top
I agree with you, Gubbs. Giant fleets of doom vs giant fleets of doom. I spent far too many hours in one game jumping in and out of a system trying to break a siege because all 3 players in a 4 player game were trying to kill me and I couldn't go anywhere. Of course, since I couldn't go anywhere, I couldn't make any friends because I couldn't kill anything. Or do anything else except amass my own fleet of doom.