Wow, been a long time. Odds are that I am not going to be completing this story or even adding to it--though I may if the entire series--the original, Entrenchment, Diplomacy, and Rebellion--ever goes on sale on Steam or something.
So I figured I would share my notes with you folks, so you're not left to wonder.
The next book I had planned would focus on the hinted at Northern Kingdoms--bastardized from the largest 'kingdom' named after their ruling family of Notharrin. We would back pedal a few years from the current time in the story to open on the Vasari.
The Vasari would discuss their own weakness and strength, namely the fact that they do not have to use 'nexus' stars to travel between worlds, and the bulk of their Dark Fleet is sitting around a random star in a truly massive plant, hording their resources. A debate erupts as the demands of constant conflict with the TEC causes an increased need in ship production--which is consuming the very resources they're attempting to extract.
A Vasari expeditionary force (think Roman terms of expeditions, meaning entire legions meant to pacify and tout the glory and power of Rome) is sent to the East, where the Advent will soon invade, to both raid and investigate rumors of a new threat.
However, the expedition is a bit of a ploy. A splinter faction has infiltrated it, and determined a better way to gain resources--insurrection, not among themselves, but among the humans. Secretly, they approach the Notharrin family directly, and make a simple offer. They are willing to share Vasari technology in exchange for massive amounts of resources.
The Northern Kingdoms have never enjoyed the full favor of the Core Worlds. In fact, they had been forced into the Trade Order, and ever since the war with the Vasari, have been providing the bulk of the resources to fight them, their own economies having long been exploited by the Trade Order to keep them weak.
The Northern Kingdoms, after debate, eagerly accept the offer and begin to construct their own fleet, more advanced and dangerous than the converted trade vessels of the TEC.
In the present, Kol launches raids against the backline of the Advent occupation. It's revealed that a number of worlds were bypassed in their haste to secure the gateway system to the Core Worlds--many of their resources are devoted to occupying these outlying systems, and since the Fleet left behind had many of their ships traded with the attacking Fleet's damaged vessels.
The war grinds to a halt. The TEC, worried over the Advent invasion of the Core Worlds, hurl their massive, battle-hardened ships from the Vasari and Northern Kingdoms to stop the advance. The Vasari, instead of pushing an offensive at the weakened TEC West, consolodate their forces.
Entrenchment occurs at this point.
All hell breaks loose.
The Advent, keenly aware of their close-ranged weaknesses, test their new weapon on Kol's limited forces. The Revelation battlecruiser is centered around a single individual--an Apex level psychic, so gifted that even their fellow Advent find them dangerous, and irrevocably insane. The Advent have weaponized these individuals, lobotomized and inserted them into vessels to make them living conduits of the Unity. The Revelation is their shell and prison, and it is generously wrapped in medium and close ranged weapons, which devastate Kol's forces.
The Advent ships begin to complete their repairs, bringing their Third Fleet back to strength.
In the Core Worlds an Advent attack is shattered as it meets the combined forces of a TEC Fleet centered around three superdreadnoughts as well as their newly constructed star bases. The TEC counteroffensive is driven off as they strike hard at the retreating fleet, and into a Transcencia Star Base, which has been designed to be a Revelation on a larger scale--the Apex is capable of pulling nearby meteors against the TEC fleet. Faced with mounting casualties between the star base and the mobile defenses, the TEC fleet withdraws.
The Advent and Vasari note the size and power of the superdreadnoughts and take steps to neutralize its effectiveness. The TEC note the weaknesses in the design after the battles. Admiral Kol, having already noted the vulnerabilities of the class, shifted focus to smaller ships, capable of being more quickly constructed, after the completion of the one currently in dock at the Project Novalith base.
Reinforcements are sent to the TEC Core Worlds from the Northern Kingdoms. Notharrin, and all the other monarchies, rebel. The TEC forces in the Northern Kingdoms are thrown into confusion. The TEC dispatch a small force to arrest Notharrin and quell the rebellion.
The force arrives at Notharrin's home world, but the defenses have been activated. After pacifying the orbit, the TEC forces dispatch a ship of Marines to arrest the King, which are then shot down by surface batteries. The TEC responds by loosing several dozen missiles on predictable trajectories as a show of threat, which are then shot down.
The Notharrin ships, built in secret and commanded by King Notharrin's daughter, appear. The TEC commander, faced with an imminent battle that he cannot win, orders a full barrage against Notharrin's location. The planetary defense guns do not come online. The missiles, intending to have less than one or two get through, immediately enter a dispersion pattern and blanket the most heavily populated area on the planet.
Approximately fifty million people, including Notharrin, are killed as a result.
Driven to rage, Notharrin's daughter reveals their technological superiority and overtake the TEC force, annihilating it with ease. A surrender was not accepted.
Notharrin becomes a martyr and the rebellions grow. The TEC becomes livid over the execution of their personel.
The Vasari notice a human faction using their technology. Not merely copies and jury-rigged clones that the Advent stole from them, but Vasari-built weapons. An inquisition is launched. The Vasari fracture, as the strain of resources and their own internal strife finally take its toll.
The Vasari are teetering on civil war. The TEC has been crippled, reduced to a single sector, and at open war with aliens, exiles, and rebels. A concentrated effort finally crushes Admiral Kol's guerrilla actions. The strain of war and destruction begin to strain the Unity, seperating those who wish to bring everyone into their Unity and those who want to destroy not all those touched at a genetic level by those who were stranded in the East during their exile.
This is the point where Rebellion occurs.
That's all I had planned for. I had assumed that at this point, the mysterious enemy of the Vasari would have been revealed. If not, I was going to make them some insane mechanized thingies. I'unno. They couldn't be worse than a race of synthetics created to kill organics so organics wouldn't create a race of synthetics that would kill them.