For those who don't like the RTS aspect of Sins, an alternative...

You should check out the upcoming Lost Empire: Immortals.  It looks to be a tad different pace, for starters it's turn based, much more in depth ship design aspects and single player campaign.  Other than that there seems to be a great deal of similarity between the two, although LE has 6 main races and 40 NPC races.  Don't get me wrong, I LOVE Sins, but I recognize that the game play isn't for everyone and this game that is coming out seems to speak to a lot of what Critics of Sins are talking about.  Just putting it out there, Paradox is also a quality game developer.  I know I saw spartan over on the IGN forums talking about this game.
980 views 20 replies
Reply #1 Top
this game has been mentioned before on this forum, it was thought that some aspects of it were ripped off of Galciv 2. But then, it is hard not to do that.
Reply #2 Top
What is this, spam?
Reply #3 Top
no, it's not spam, i was just putting a title out there for some folks that found that sins wasn't what they expected.

it was thought that some aspects of it were ripped off of Galciv 2
End of quote


There are a lot of similarities to be sure, but I think the large multi player element of this game is a key aspect that GC2 lacks.
Reply #4 Top
I was just wondering, since you seem to know a lot out about this title, and it seems like you're subtly dissing Gal Civ 2 and Sins by upping some of the features of this title you recommend......But it may just be me.
Reply #5 Top
My intent wasn't to disrespect both of those fine titles, but just point out how LE:I is a little different. Some of the 4x folks weren't that jazzed about the RTS incorporation, and some people wanted to see more detailed ship construction options. LE:I isn't without it's warts though, battles are resolved when everyone ends their turn and moves happen simultaneously and you have no control over them. That is a big detractor to me that you can only watch the battles and not have direct input on them.

Anyway, not trying to say LE:I is better in any way, just that it is a different style game dealing with a very similar genre and some gamers here might want to check it out. I imagine I will own both and play LE:I on travel or during times when I can't really play an RTS practically. Also, not sure how LE:I multi player saves work, cause that is a great feature in Sins that needs to be implemented on all large scale strategy games
Reply #6 Top
It's just me then, my apologies.
Reply #7 Top
@thethief - This post, although made with the best of intentions, would in all probability been better received if posted in the "Games" forum. You should be able to move it you edit your post.

With that said, I'm sure many here know Paradox is a worthy developer and as I said I have high expectations for LE:I especially given the big huge let down the first title proved to be prior to the Paradox take over.

Personally speaking I for one would love to see them do a joint project with SD and or IC for all the gusto. But that will likely never happen short of a buyout. While I'm on the topic of Paradox, I must say I'm a little floored at the news that its distribution arm recently decided to support [whispers] D. Smart's [/whispers] projects.
Reply #8 Top
I think this game looks pretty interesting. I'll probably pick it up when I get tired of Sins (which, in all likelyhood, will be in the 2030's)  ;) 
Reply #9 Top
thanks spartan, looks like someone moved it for me
Reply #10 Top
I for one am always on the lookout for game ideas. Though I would point out, Lost Empires is already available on gamersgate. Perhaps Immortals is an expansion upon the aforementioned?
Reply #11 Top

Looks okay, but I'd much rather play Twilight of the Arnor. Assuming Frogboy can stop giggling about Sins' success long enough to finish it :)
Reply #12 Top
I for one am always on the lookout for game ideas. Though I would point out, Lost Empires is already available on gamersgate. Perhaps Immortals is an expansion upon the aforementioned?
End of quote


I would think of it more as an extension rather than an expansion of the original LE. It doesn't really expand the game as much as redesign and extend it.
Reply #13 Top
if you want a turn based 4x game, the best is space empires 5. i like sins because of the RTS element but i love space empires 5 because of the strategy and depth there is to it. few games have done what SE:V has done and most of the games that have done it, are broken discarded hunks of raw, insane talent but broken and bug ridden all the same.
Reply #15 Top
yeah, been quite a while since SE5 was released... how stable is it now?
Reply #16 Top
Space Empires 5 is pretty stable, but still lacking in a couple of areas, most notably the UI. Designing ships is clunky, as is trying to retrofit or scrap facilities or small units like fighters. So if you have a mod where you can have different kinds of facilities based on how much you're willing to spend (cheap mine, expensive mine), upgrading from the former to the latter is cumbersome.
Reply #17 Top
I wonder if the end turns in LE immortals will get freeze in late games. Paradox has stated that there can be as many as 5000 stars in a galaxy. I hope not. I saw recently on a wilki site dedicated to the upcoming game Spore, it says that there would be half a million/billion stars in the galaxy (within the game). I wonder if that is even practical or enjoyable for a player to have that many. way too much information to absorb and manage.
Reply #18 Top
I wonder if the end turns in LE immortals will get freeze in late games. Paradox has stated that there can be as many as 5000 stars in a galaxy. I hope not.
End of quote




not sure how they will manage all those stars/systems, but turn based will help them a bit where as a RTS of that scale would run like a hippo on ice
Reply #19 Top
I think this game looks pretty interesting. I'll probably pick it up when I get tired of Sins (which, in all likelyhood, will be in the 2030's)   
End of quote


By the 2030s, I'm sure there will be games far better than Sins or LE:I. I mean, by then, we will probably have virtual reality games available to the public. You never know.
Reply #20 Top
I checked LE:I out on gamer's gate. The 5000 systems works better than you would think. Individual planet micro is minimal, and some of those systems are pretty barren. It's actually a pretty cool game, I had no problem with turn times, but it does seem a little buggy still. The ship design is part is really streamlined, and when you upgrade a weapon type, it gets applied to all existing ships automatically which is really nice as it prevents refit micro nightmares. I really like the way the tech trees work and how the planets pretty much run themselves with you just deciding what the colony should specialize in, based on availiable resourses in the system.

Aside from the bugs, I had a problem with it in that the ship design is not intuitive at first. There's a LOT of electronic components you can put on ships, you can even make dedicated electronic warfare ships to guard your fleet or debuff the enemy, but what the components actually do and how effective they are seems hard to determine by looking at the descriptions, which I think may not be well translated into english.

If you like space empires V, I think you'll like LE:I. You might want to wait for a patch or two, but it's worth checking out if only to support the genre.