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Alternative Ship Models

Alternative Ship Models

FalShia and Staticstarter Mod Project- suggestions are welcome.

Instead of spending months and months working on a TC or IP mod for Sins, can someone please, o please, do new models for existing units!? 

Redesigns for:

Garda Flak
Kodiak Heavy
Aegis Drone Ship

and a few others.  Some of the ship models are completely non-sensical, even for alien races.  I'm capable of producing concept artwork for anyone who is interested in doing the modeling.  This game doesn't need Star Trek, or Star Wars, of Babylon 5 mods.  What is need is good ship models- plain and simple.  Most of them are good (All the cap ships are great in my opinion)- just a few are so disappointing that I'm compelled to post this.

Private Message me if you are interested.

76,021 views 172 replies
Reply #77 Top
This whole argument based on window size is ridiculous! It DOES NOT present an accurate scaling system while the actual models do here I'll import them and kill this argument(your hopeless if you want to argue after that).Here we are case closed.
End of quote

*Facepalm*

You have again failed to get the point. It's not about how the models look when scaled next to each other, it's about the texture and how the features on the texture make the model look. The human sized details (windows) on that ship make it look small, when you put it next to another ship model to compare it, it just looks like it's been artificially scaled up. If you took that light frigate as it is now, left it's texture as it is, and just scaled it to be 3 times bigger than the dreadnought, it would look ridiculous.
Reply #78 Top
Oh No! Personnel Opinions! Whatever shall we doooo!
Reply #79 Top
Hello all,

I just found this thread and the new model designs look pretty good. Is there going to be a public release of them when they are finished? I would love have something to replace that hideous kodiak.

Thanks.
Reply #80 Top
This whole argument based on window size is ridiculous! It DOES NOT present an accurate scaling system while the actual models do here I'll import them and kill this argument(your hopeless if you want to argue after that).Here we are case closed.This image has been resized. Click this bar to view the full image. The original image is sized 1076x793.
End of quote



I am not blind nor am I stupid, I can clearly see that models are different sizes in-game.

Irashi hit the nail on the head: detailing, textures etc., on the ships give the impression THAT THE MODEL SIZES AND ACTUAL SHIP SIZES ARE NOT IN TUNE.

Window sizes should reasonable all be the same size. The windows on the Marza are very very big when compared to the windows on the light frigate. It makes it look unnatural and strange. In order to fix this the detailing on the models would have to be changed or the models would have to be reduced or increased in size UNTIL THE DETAILS ON THEM PROPERLY SYNC UP WITH EACH OTHER.

LEERN TWO REED MOAR.
Reply #81 Top
*sigh* As soon as you run out of relevant information you resort to lying, personal attacks, irrelevant information. Oh well, atleast I get to walk away from this knowing I was right and didn't resort to such foolishness.
Reply #82 Top



As you can see; the windows vary in size. This is unrealistic and all windows should be the same size and style, to promote individualism and uniqueness. We all enjoy seeing the same repetitive style on buildings! So much in fact, that I am proposing we rally to have the building with the larger window demolished and rebuilt with more standard windows. We must not care on when the building was built, what it was built with, the men who built it, or the money that made it. We must ignore all other factors and abolish artists and their damning ways of public destruction and encouragement in non-repetive patterns.

I am fully in support of making new textures and models for something that degrades the value of the game; different sizes in windows. We must ignore the fact that the ships cost different money; were made in different cultures, and some are older than others. We must have repeating shapes!
Reply #83 Top
Well said Windex well said.
Reply #84 Top
The gun sizes increase with the size of the ships which creates an odd sense of scale. I take Star Wars fleets for example: smaller frigates and corvettes mount the same KIND of weaponry (for the most part) as their larger counterparts, just fewer.
End of quote


Regarding design, if you look at our own history you'll find that almost all ships (or vehicles for that matter) of any particular age look quite similar to other ships of the same age no matter the size. This is due to their existence in the same environment and there being an efficient design for that environment, as well as nearly always having technologically similar levels of armament. No matter what design is used in space, I think we can assume the shape and weapons systems of most vessels of a species are going to be similar in design. The difference in armament would likely be quantity and perhaps size as that has mattered in previous eras (turrets, cannons).

Plasma, laser and projectile are all used in SoaSE. I'm sure one is more effective that the other and given that each of these weapon types is represented in various sizes I'm not sure why the most superior isn't used. If lasers are better on strikecraft than projectiles, why use projectiles on other strikecraft? If lasers are also better on capital ships why use projectiles at all? Not only is no particular weapon type superior, none of them are superior for any specific role as all weapons are found in all roles. You'd think that one is superior overall, or each is better suited to a certain role. Still, it is just a game ;)
Reply #85 Top
Ensign: "Captain? Why does this warship have cathedral sized windows and 40 foot high ceilings?"
Captain: "It's better for morale ensign."
Ensign: "But with all the money spent on this massive warship, most of it's volume consists of wasted air-"
Captain: "Morale ensign! Morale. Also air is important in space"
Ensign: "But we could fit a basket ball court in this room alone, that would have been better for morale, and as for air-"
Captain: "Quiet ensign, you'll never finish washing all these MASSIVE windows if you keep asking stupid questions."
Reply #86 Top
Irashi have you ever heard of taking things to seriously?
Reply #87 Top
I think the argument is far too ridiculous to take seriously at all tbh. Either way we should stop derailing the thread about it.
Reply #88 Top
Holy freakin troll posts Batman... but agreed, derailing the thread more will accomplish nothing.

Anyway, I am all for a redesign of a lot of the models, including some of the Caps if anyone is up for it.

Personally I would favour longer, naval-style ships. Take a look at some of the X3 Argon ships if you want an idea of what i'm talking about.

While this IS space I do, and I certainly hope some others will agree with me here, find the naval "sleek while still bulky" look very appealing. As someone here volunteered to create a models package I propose throwing some stuff along this line in there.
Reply #89 Top
I think the argument is far too ridiculous to take seriously at all tbh. Either way we should stop derailing the thread about it.
End of quote


Well I'm glad that I know I have more ammunition.
Reply #90 Top
Rhelamos - It's probably something to do with how ships fly through something with the viscosity of water that makes people prefer long thin ships, or we're just used to 'ships' being long and thin.

Bubb9 - Drop it.
Reply #91 Top
Well, irashi is certainly a snob.
[personnel opinion here]
Irashi - WTF DROP IT NOW
Reply #92 Top
Holy crap, lol, this thread has gone haywire. But anyways, I at first really didnt want an upgrade to any of the ships in Sins, but now after seeing that Garda and the LRM frigate....wow....great job on those. I can't wait to get my hands on them. I moatly play as the TEC just because i enjoy the underdog so some new ship models sound rather appitizing right about now.
Reply #93 Top
Ensign: "Captain? Why does this warship have cathedral sized windows and 40 foot high ceilings?"Captain: "It's better for morale ensign."Ensign: "But with all the money spent on this massive warship, most of it's volume consists of wasted air-"Captain: "Morale ensign! Morale. Also air is important in space"Ensign: "But we could fit a basket ball court in this room alone, that would have been better for morale, and as for air-"Captain: "Quiet ensign, you'll never finish washing all these MASSIVE windows if you keep asking stupid questions."
End of quote


The biggest problem with the huge windows is armoring them. Sure, you could bolt Repelon to the hull, but how do you armor a window to withstand a direct hit from a Phase Missile while keeping them transparent? Worse, laser attacks will just come through windows!

Irashi have you ever heard of taking things to seriously?
End of quote


This entire argument was about disproportionate windows on fictional spaceships. Do you realize what a horrendously serious matter this is, and how much lies at stake? An inch more length to that dreadnought's windows will result in so much more reinforced glass having to be produced, 50 crystal worth of extra resources! *gasp*
Reply #94 Top
Ensign: "Captain? Why does this warship have cathedral sized windows and 40 foot high ceilings?"Captain: "It's better for morale ensign."Ensign: "But with all the money spent on this massive warship, most of it's volume consists of wasted air-"Captain: "Morale ensign! Morale. Also air is important in space"Ensign: "But we could fit a basket ball court in this room alone, that would have been better for morale, and as for air-"Captain: "Quiet ensign, you'll never finish washing all these MASSIVE windows if you keep asking stupid questions."The biggest problem with the huge windows is armoring them. Sure, you could bolt Repelon to the hull, but how do you armor a window to withstand a direct hit from a Phase Missile while keeping them transparent? Worse, laser attacks will just come through windows!Irashi have you ever heard of taking things to seriously?This entire argument was about disproportionate windows on fictional spaceships. Do you realize what a horrendously serious matter this is, and how much lies at stake? An inch more length to that dreadnought's windows will result in so much more reinforced glass having to be produced, 50 crystal worth of extra resources! *gasp*
End of quote


The fact your arguing it about it now means your taking it seriously therefore your post is a lie. Anyways I wasn't the one basing it on windows and try not to imitate the reports of the drive by media(it doesn't make you look good).

Reply #95 Top
Hey Bubba, are you unnable to post without resorting to insults? This is a good thread but how about some maturity get shown in it? Again, where's the moderators on this board?
Reply #96 Top
For my last post I meant Reporters* and I wasn't making an insult I was making a comparative analysis.
Reply #97 Top
Bubb, you're really failing at trying to act smart. :/
Reply #98 Top
Well thats fine its not what I'm going for. My objective was to prove I am right because I am right.
Reply #99 Top
Oh btw, can someone reskin the Akkan Battlecruiser... Some windows on them are 50 times larger the other windows present on it.
Reply #100 Top
cruise ships tend to give the higher paying passengers better views, and considering the manual says it's carrying civilians who basically insisted on it being like a cruise ship it looks better and makes more sense the way it is. plus, it looks its part.