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Alternative Ship Models

Alternative Ship Models

FalShia and Staticstarter Mod Project- suggestions are welcome.

Instead of spending months and months working on a TC or IP mod for Sins, can someone please, o please, do new models for existing units!? 

Redesigns for:

Garda Flak
Kodiak Heavy
Aegis Drone Ship

and a few others.  Some of the ship models are completely non-sensical, even for alien races.  I'm capable of producing concept artwork for anyone who is interested in doing the modeling.  This game doesn't need Star Trek, or Star Wars, of Babylon 5 mods.  What is need is good ship models- plain and simple.  Most of them are good (All the cap ships are great in my opinion)- just a few are so disappointing that I'm compelled to post this.

Private Message me if you are interested.

76,025 views 172 replies
Reply #126 Top
Vasari ships have super nano-engineered scratch resistant paint.
End of quote


Man those Vasari use nanites for EVERYTHING (lol Vasari rock!)
Reply #127 Top
Its not that, its just ships dont look like ships unless they're long and naval like. Because theyre in a vacuum, its shape wont have any practical use, its just there for looks. Go for mini-cap ships. the caps are what im talking about. minature versions of those...

altrough Shape don't matter in space for movment it do matters when it comes to getting hit by Weapons

lets say you got a space craft made out of a box with a engine it's a LOT more easy to hit it with a target system then a Complex Ship Structure like the Avent Carrier.
Reply #128 Top
Hi all
I would found new TEC ship's model.

Do you have links for DL ?
Reply #129 Top
Hi allI would found new TEC ship's model.Do you have links for DL ?
End of quote


HUH??
Reply #130 Top
I might be alone here, but my favorite ship in the whole fleet is the Kodiak.
'Aesthetics?' Eh? We're fighting in space! Do you think modern airplanes and tanks and ships are made to be aesthetically pleasing? (No.)

They're meant to have purpose. Form follows function, right?
Reply #131 Top
Believe me, if it was cost effective to have an attack plane sport them curvy lines to look like a friggin dagger with guns, and if it were not for the fact that our primitive radar systems can be fooled by angular surfaces, you would have curvy daggers with guns attached. Humans love that shyte. ;)

Form follows function, yes. Aesthetics have nothing to do with that. Bu aesthetics have everything to do with games, and the units therein, the function of which is also to blow up things, AND to look good while doing it. ;)
Reply #132 Top
:P I'd rather blow stuff up and look like crap than get blown up while looking stunning.

To be serious: I don't have a problem with pretty ships. I don't have a problem with ugly ships. I don't even have a problem with big windows (:P). I do have a problem with this 'naval' ideal, however.

Space != water. There are very different considerations and hazards that come into play when designing space-worthy ships. Frankly, if you want to do a redesign, I'd say get rid of the naval look entirely. No more guns on top w/ flat bottoms. No more points of orientation.

Either make top, bottom, sides, etc. all look like the topside of a battleship, or just leave things the way they are.
Reply #133 Top
Actually, if you observe the history of human design, you'll notice that form does not, at all, follow function. Form follows an almost evolutionary process with numerous different iterations until innovation finally settles on one that pleases the consumer enough that it defines a standard, and then subsequent designs deviate very little from this standard.

Military design most certainly does take aesthetics into consideration, for two reasons. One, the contractor who is developing this weapon has to sell military brass on throwing down some budget money on their creation; military pragmatism notwithstanding, it is easier to sell someone on something that looks as if it will accomplish the task. This means you design a vehicle/weapon what have you with this aforementioned standard in mind; a boat should look like a boat, a jeep a jeep, a rifle a rifle, and so-on. Secondarily, one must consider the psychological impact of seeing this weapon. You don't paint a tank pink and cover it with flowers. You want your enemy to see this thing and quake in fear with unbidden thoughts of impending dismemberment.
These sorts of things are seen most often in infantry equipment (That marine corps K-bar looks menacing for a reason), but it most definitely extends to vehicles design considerations as well.
The history of design, and of military design especially, shows us that aestheticism takes the most primary role when form effects function the least. So, it would seem evident that spacecraft are most definitely going to be designed with aesthetic concepts in mind.

Anyone who mentions convex curves on a space craft as being useless fluff is incredibly wrong. From a design standpoint, anything that reduces angles limits the amount of surface material needed to enclose a given 3-dimensional space. Additionally, convexly curved surfaces provide a greater degree of protection against weapons fire, and a modular, curved superstructure would provide the most protection against decompression. Basically, anybody who designs a blocky spacecraft is either in a hurry, or an idiot. Lets give the TEC the benefit of the doubt and assume that their ships are blocky and angular because their production technology made producing large flat slabs of metal incalculably cheaper and faster than curvy ones.

But, basically, real spacecraft, designed intelligently, are probably going to look very similar to Advent ships: submarines in space. Large, curvaceous, semi-cyllindrical, and very sleek. Also, shiny.
Reply #134 Top
Well, I hope that we never develop real space combat craft, but if we do, they are most certainly not going to be shiny. In fact, pitch black with retractable thermal dump radiators on the backside (away from enemy sensors) would make most sense.

As for shape, symmetry is actually very important in space, for propulsion and fuel saving reasons. The more asymmetrical your spaceship is, the more effort you need to keep it going in a straight line. If you examine the ships from EvE, you will notice that, although their design is often quite asymmetrical, they have a load of smaller exhaust tubes, which is a nod to realism from the designers. Imagine how more complex the engine system would be on a ship that is asymmetrical compared to one which is not.

But otherwise I completely agree with Ditchdigger.
Reply #135 Top
Well, I hope that we never develop real space combat craft, but if we do, they are most certainly not going to be shiny.
End of quote


Why? If we develop FTL someday and run into hostile aliens, would you rather militarize space or get exterminated?

Military design most certainly does take aesthetics into consideration, for two reasons. One, the contractor who is developing this weapon has to sell military brass on throwing down some budget money on their creation; military pragmatism notwithstanding, it is easier to sell someone on something that looks as if it will accomplish the task. This means you design a vehicle/weapon what have you with this aforementioned standard in mind; a boat should look like a boat, a jeep a jeep, a rifle a rifle, and so-on. Secondarily, one must consider the psychological impact of seeing this weapon. You don't paint a tank pink and cover it with flowers. You want your enemy to see this thing and quake in fear with unbidden thoughts of impending dismemberment.
These sorts of things are seen most often in infantry equipment (That marine corps K-bar looks menacing for a reason), but it most definitely extends to vehicles design considerations as well.
The history of design, and of military design especially, shows us that aestheticism takes the most primary role when form effects function the least. So, it would seem evident that spacecraft are most definitely going to be designed with aesthetic concepts in mind.
End of quote


Take the example of the recent Joint Strike Fighter program that's currently in course to put the new F-35 Lightning 2 stealth fighter into full service by 2012. The two finalists for the contract were Boeing and Lockheed Martin. Boeing had designed the X-32, a hideous bulbous contraption that's probably the ugliest war plane to be designed since the beginning of air war. Lockheed had designed the X-35, a normal curvaceous stealth fighter that, while not looking extremely threatening or anything, looked decent with appearance somewhat similar to the larger F-22 and the old F-16.

Boeing lost. Lockheed took the contract, and the big money that came attached to it. I'm sure looks had some part to play in that, though not all.

But, basically, real spacecraft, designed intelligently, are probably going to look very similar to Advent ships: submarines in space. Large, curvaceous, semi-cyllindrical, and very sleek. Also, shiny.
End of quote


Real human spacecraft, as of present day, are absolutely hideous. All our space probes look like boxes with sticks attached to them, and orbiters like the STS Space Shuttle(which is in fact rather sleek) can't really be considered as true spacecraft.

I think real human space warships will look like the Radiance Battleship, as you said - sleek, shiny, symmetrical. But not at all like the other Advent ships. Who actually wants to see their civilization's military being composed of things like the Aeria Drone Host or Iconus Guardian? I also think that they'll be focused mainly on nuclear/antimatter missiles and ion/plasma/electron/antimatter beams as their weaponry, and not guns firing kinetic-energy slugs or simple photon-shooting lasers. Their defenses, in my imagination, would also probably be focused around armor and cloaks/stealth/ECM rather than energy shields.
Reply #136 Top
PeskyFly, the reason why I am hoping we never develop combat ships is simple: there are no hostile interstellar civilizations. It is possible a civilization reaches intersystem spaceflight capability while still retaining primitive agression as their method of solving issues, but chances of self-annihilation rise exponentially then. To illustrate but a simplest possibility, bombardment of a planet using nothing but rocks would be far more devastating than any nuclear war. Imagine what would happen if there came a war between, say Earth and the Mars colonies, with all the technological prowess of mankind at that stage.

Technological levels required to effectively bridge the gap between the stars are hundreds, if not thousands of times higher than what we have now, and we already have the ability to incinerate our entire civilization. Take a look at our world. With all our greedy politicians, religious nutcases, ideological fundamentalists etc willing to kill and be killed over their ideas and issues. Imagine how likely our survival would be if we had, say, the technology available in Sins. One nutcase with a spaceship and a cargohold of iron lumps the size of cars could do a LOT of damage to a planet. And that's not high-tech at all. Imagine simple nukes being thrown about, or to get more advanced, fusion bombs (which can theoretically get far, far more powerful than any fission device.

Anyway, to sum it up, interstellar space is a sort of filter which lets only the wise and benevolent pass through. All others either stay where they are, or destroy themselves.




But, back to the topic. While redesigning ships and trying to stick to the original form is a challenge in itself, I believe the current ship *design* is a bit bland overall. Don't get me wrong, the modelling and texturing is superb, or nearly so, but what I would like to see is people making entirely new ship designs to replace the old models.

To that end, the second and third planned installments of my SoaSE overhaul project, The Last Stand, will feature the "offspring" factions of the originals, which will give me creative freedom to make entirely new but logically related designs. More about that when I actually get to it, but to showcase how you can step away a bit from the classic approach to ship design, here is the concept outline of the newest in-the-works model for the Xin race, which will be featured in the first installment of the project:

Reply #138 Top
The TEC are about strapping guns to yachts, liners, and cargo ships. Deal with it.
End of quote



As many have already said here, the tec are supposed to be basically a bunch of rusty old tin cans with huge guns strapped to them. Im sure that that is what we would do if we were suddenly caught in a war with our pants down without any weapons, we would improvise, use jeeps and strap machine guns to em', put bombs in airliner jets, thats all the tec had at the start, old weapons that they had to improvise. That is why you say that they all look like they weren't made for war, they weren't-their just old cargo and freight ships with guns put on them. So just live with what you get.
Reply #139 Top
Heh, funny all this talk about realism. Its a game people. RPGs have long been filled with unplausibly-shaped ships, no one's cared about it when they looked cool.
Though I personally find the Kodiak ugly, as well as the Advent Drone Host. As for the Garda Flak Frigate, I find it kind of cool Sure, it doesnt make much sense, but it has a baddass vibe.

edit: To be honest, its not so much that the Kodiak is ugly, its that its so utterly non-intimidating & generic looking for a ship that comes so late down the tech-tree and who's supposed to herald a new age in ass-kicking. I remember the first time I researched it, thinking "Oh, this is gonna be great, it'll kick so much ass! Whaa? A vaguely-tank shaped brick? Not exactly what I envisioned tip of my spear to look like."
Reply #140 Top
A realistic spacecraft would be hideous and boring. Their wouldn't be any windows because windows tend to be deadly if you pass a star. Wouldn't be such a great idea to stand behind a window in a combat with laser-weapons too...
They definitely wouldn't use projectile weapons. In order to hit an enemy ship over such vast distances the bullets would have to be incredible fast. Therefore you would have to accelerate them extremely. Actio=reactio ---> the spaceship accelerates in the other direction or spins wildly around...
So the design is pure fiction. Pretty bad fiction though, considering this flying rectangular piece of crap called Dunov, but fiction. And if someone makes some neat Models to replace them perfect! I'll use them. You're satisfied with the pesent models? Fine go play with your bricks :-P
Reply #141 Top
Anyway, to sum it up, interstellar space is a sort of filter which lets only the wise and benevolent pass through. All others either stay where they are, or destroy themselves.
End of quote


So far no one's passed through interstellar space... at least no one we know of yet.

While a civilization may come to peace with itself over time, having become the dominant sentient species on it's own home planet, no one can tell how they'll behave upon meeting alien species who have also expanded into space. They may be xenophobes, they may have a different system of logic and emotions. There is no telling what may happen with aliens until we meet them.

Humanity is slowly, very slowly coming to peace with itself - the frequency of wars has been much lower since WW2 than before it, and the Cold War, that at times looked poised to destroy civilization, never happened. Wars in various parts of the world were just about constantly happening in the middle ages, but not now. And the rate of rate of technological development has increased over the last few hundred years - since Newton, tech has moved much faster than it did over the past 50000 years, with the fields of Relativity and Quantum Mechanics only coming into being in the last century.

While the technology to move faster-than-light, based on the Alcubierre Metric, is probably not more than a millennium away provided we can get that negative-mass problem solved, the technology to colonize worlds is the problem. Still, with significant effort, it would be possible to turn places like Titan, Mars and equivalents in other star systems into somewhat habitable places.

edit: To be honest, its not so much that the Kodiak is ugly, its that its so utterly non-intimidating & generic looking for a ship that comes so late down the tech-tree and who's supposed to herald a new age in ass-kicking. I remember the first time I researched it, thinking "Oh, this is gonna be great, it'll kick so much ass! Whaa? A vaguely-tank shaped brick? Not exactly what I envisioned tip of my spear to look like."
End of quote


True. The Skarovas Enforcer and Destra Crusader both look intimidating compared to the rest of the Vasari/Advent ships, with their designs being focused around their huge imposing front-mounted weapons. The Kodiak, on the other hand, is a tankish brick with those stupid metal slabs on either side and a turret tacked on and jammed into the forward-facing position.

After all, the Kodiak doesn't herald a new age of ass-kicking. Instead, it's a mining ship whose original job was to break big asteroids into smaller pieces so that they could be melted and processed into raw metal more easily. Since it had some big guns already, the TEC decided to bolt on some huge slabs of armor and put it into combat. It's appearance at Military Tier 5 is only a game-balancing act, it's actually a no-tech ship.
Reply #142 Top
Peskyfly, its good to be optimistic, but I don't see humanity coming to peace with itself. The arms race is on the verge of being restarted, the xenophobia and nationalism are still very much alive. And wars are still smouldering across the globe - we just got complacent in our shielded western societies and don't even see the smoke. I am actually glad we don't have advanced spaceflight technology yet because we are definitely not ready for it. Even though I personally would like to explore the stars at will very much. :)

Anyway... how we treat ourselves reflects how we treat others. You cannot have a harmonious and peaceful society which is at the same time aggressive to the outsiders. If you disagree, find me one historical example of such a society.

And finally, even if there were two interstellar civilizations at war, that war would see both of them annihilated or reduced to stone age. So even such a freak occurence would soon be thrown back to the peaceful equillibrium.



As for fictional ship weapons theory, I side with lasers as well. All projectile weapons, as Grottenolm said, would be clumsy because you would have to fire retro rockets every time you fired a shell, and they definitely do not have the range or speed of a coherent beam of light. Plasma is a VERY unviable choice, because you need magnetic containment to prevent it from dissipating, and thermal insulation to prevent it from simply cooling down into a ball of harmless gas. That means either a shell, or firing it at relativistic speeds.

The only use of projectile weapons, namely mass drivers, would be orbital bombardment, since lasers tend to dissipate in athmosphere somewhat, and have a very contained impact effect.
Reply #143 Top
Anyway... how we treat ourselves reflects how we treat others.
End of quote


Really? You'd treat everyone else the same way you treat yourself? That's a very one-dimensional statement.

You cannot have a harmonious and peaceful society which is at the same time aggressive to the outsiders.
End of quote


With a different sentient species, you can't tell.

Peskyfly, its good to be optimistic, but I don't see humanity coming to peace with itself. The arms race is on the verge of being restarted, the xenophobia and nationalism are still very much alive. And wars are still smouldering across the globe - we just got complacent in our shielded western societies and don't even see the smoke. I am actually glad we don't have advanced spaceflight technology yet because we are definitely not ready for it. Even though I personally would like to explore the stars at will very much.
End of quote


There is no way of exterminating human flaws like greed, arrogance, fanaticism, stupidity, etc. Nationalism, territorialism, religious divisions and other human nature will constantly hold us back. The great majority of people don't see humanity as humanity, they lack the perspective to see beyond their village/town/city/state/country. Riots, disputes, skirmishes, crime and terrorism are indeed constantly going on which your shielded western societies usually don't see and are rarely affected by.

But it isn't necessary that utopia is required for expanding into space. In fact, the near perilous times of Cold War saw more human space exploration than the relative stagnation afterwards. Competition and/or collaboration brings out the best in humanity, but it may be channeled towards destruction or progress. As long as the destructive aspect remains unused, and tensions don't escalate beyond a point, humanity progresses. By your logic, humanity should kill itself and not expand into the stars beyond this pale blue dot that is Earth, just because we haven't achieved utopia.

As for fictional ship weapons theory, I side with lasers as well. All projectile weapons, as Grottenolm said, would be clumsy because you would have to fire retro rockets every time you fired a shell, and they definitely do not have the range or speed of a coherent beam of light. Plasma is a VERY unviable choice, because you need magnetic containment to prevent it from dissipating, and thermal insulation to prevent it from simply cooling down into a ball of harmless gas. That means either a shell, or firing it at relativistic speeds.

The only use of projectile weapons, namely mass drivers, would be orbital bombardment, since lasers tend to dissipate in athmosphere somewhat, and have a very contained impact effect.
End of quote


You forgot missile weapons. Once launched, they have their own propulsion systems and can potentially go much faster than kinetic slugs, and carry explosive payloads like fusion/antimatter warheads. If the FTL propulsion system can be miniaturized and made to work in the missiles, then you have weapons that are even faster than lasers. They'd not have the range of lasers, but they'd have accuracy, and more firepower.

Plasma would not be totally unviable if it were to be generated afresh for each shot to minimize the confinement time. It would be a very short-ranged weapon because it will cool down more the farther it goes, and it's accuracy would be nothing special. Antimatter plasma would be hellishly damaging, but generating it would be much harder and confinement would be riskier.
Reply #144 Top
Peskyfly, my reasoning is based on pure logic. The more technologically advanced a society is, the more power an individual has. Think how much damage you can do with an assault rifle and compare that destructive potential with that of a medieval killer with a big axe.
Now advance in time. Go past energy weapons and other such trivia, straight to complete understanding of quantum physics, reality control etc. There is a nice book called "Quarantine" by Greg Egan which toys with the idea of a method of controlling the space-time continuum on a quantum level. Basically shaping the reality as you see fit. This technology then gets loose amongst the general populace... and with all our insecurities, phobias, urges and uncontrollable subconcious emotions, all affecting reality on the most fundamental level. Pandemonium breaks loose.

It is simple, unavoidable, mathematical logic that the more powerful a species is, the more responsible *individual* members of that species have to be. With a species capable of interstellar travel, this means the kind of self-awareness, responsibility and foresight which so far we only encountered in the fictional characters like Yoda, or legendary religious figures such as Buddha or Jesus.

Unless, of course, I am mistaken and FTL travel is far easier than I assume.

But I think we should stop derailing the topic. ;) Time will tell, as it always does.

Oh and btw, antimatter would be best used not as a gaseous projectile of anti-particles (which can blow your head clean off if they encounter a few stray atoms on their way, or heavens forbid, an inconvenient micrometeorite), but in a rocket or a shell, simply fusing it with an equal mass of matter at the desired point of detonation. Though I think anything above a few grams would be overkill even in space.
Reply #145 Top
I heard that 5 grams of antimatter + matter = 15 kilotons of destructive energy
Reply #146 Top
They seem to lack a specific art direction, instead looking like a hodgepodge of different ideas"

You also have to keep in mind that the TEC is made of many differnt human's in a alliance. So all their ships will not have the same design. Look at our countries design compared to say the British. They are two differnt design, but the same concept. So i think TEC is fine.
Reply #147 Top
I heard that 5 grams of antimatter + matter = 15 kilotons of destructive energy
End of quote


1 gram of antimatter + 1 gram of matter = 1.8 x 10^14 Joules = 43 kilotons of TNT
1 kilogram of antimatter + 1 kilogram of matter = 1.8 x 10^17 Joules = 43 megatons of TNT

http://www.projectrho.com/rocket/rocket3x.html

I'm not sure how much energy from matter/antimatter reaction is lost through neutrinos and other particles, but it'd make bang.
Reply #148 Top
1kg antimatter->Enough Energy to vaporise 50 million tons of steel. Should be enough to pop a little spacecraft...
Anyway, what are the models doing so far?
Reply #149 Top
Before I say anything I just want to say that I am an undergraduate student in aerospace engineering

Military design most certainly does take aesthetics into consideration, for two reasons. One, the contractor who is developing this weapon has to sell military brass on throwing down some budget money on their creation; military pragmatism notwithstanding, it is easier to sell someone on something that looks as if it will accomplish the task. This means you design a vehicle/weapon what have you with this aforementioned standard in mind; a boat should look like a boat, a jeep a jeep, a rifle a rifle, and so-on. Secondarily, one must consider the psychological impact of seeing this weapon. You don't paint a tank pink and cover it with flowers. You want your enemy to see this thing and quake in fear with unbidden thoughts of impending dismemberment.These sorts of things are seen most often in infantry equipment (That marine corps K-bar looks menacing for a reason), but it most definitely extends to vehicles design considerations as well.The history of design, and of military design especially, shows us that aestheticism takes the most primary role when form effects function the least. So, it would seem evident that spacecraft are most definitely going to be designed with aesthetic concepts in mind.Anyone who mentions convex curves on a space craft as being useless fluff is incredibly wrong. From a design standpoint, anything that reduces angles limits the amount of surface material needed to enclose a given 3-dimensional space.
End of quote


As a soon to be engineer in the defence bussines i can assure you that aesthetics comes to the bottom of the list when it comes to designing weapon systems, the so called "psychological impact" does not exist since trained soldiers don't fear weapon systems, they fear from the effectiveness of said weapon system and from the enemy (if the enemy is good enough).

Take the example of the recent Joint Strike Fighter program that's currently in course to put the new F-35 Lightning 2 stealth fighter into full service by 2012. The two finalists for the contract were Boeing and Lockheed Martin. Boeing had designed the X-32, a hideous bulbous contraption that's probably the ugliest war plane to be designed since the beginning of air war. Lockheed had designed the X-35, a normal curvaceous stealth fighter that, while not looking extremely threatening or anything, looked decent with appearance somewhat similar to the larger F-22 and the old F-16.

Boeing lost. Lockheed took the contract, and the big money that came attached to it. I'm sure looks had some part to play in that, though not all.
End of quote


The X-32 lost because when it hovered near to the ground hot air from the exhaust circulated back to the main engine, which causes the thrust to weaken and the engine to overheat, thus making it riskier to land and takeoff in VTOL mod, tht was the major consideration in picking the X-35 over the X-32.

Anyone who mentions convex curves on a space craft as being useless fluff is incredibly wrong. From a design standpoint, anything that reduces angles limits the amount of surface material needed to enclose a given 3-dimensional space. Additionally, convexly curved surfaces provide a greater degree of protection against weapons fire, and a modular, curved superstructure would provide the most protection against decompression. Basically, anybody who designs a blocky spacecraft is either in a hurry, or an idiot. Lets give the TEC the benefit of the doubt and assume that their ships are blocky and angular because their production technology made producing large flat slabs of metal incalculably cheaper and faster than curvy ones.
End of quote


You are making alot of assumptions based on (IMHO) on fanciful thinking, now don't get me wrong, fanciful thinking is all you can use when thinking about spaceships in the far future OTOH assume is making an ass out of u and me, so lets not get into the fight of how will spaceships look in the distance future since most probably each and every one of us will be wrong...
OTGH (on the gripping hand) we can look at existing space craft and technologies to picture the spacecrafts of the close future like this one:










Technological levels required to effectively bridge the gap between the stars are hundreds, if not thousands of times higher than what we have now, and we already have the ability to incinerate our entire civilization. Take a look at our world. With all our greedy politicians, religious nutcases, ideological fundamentalists etc willing to kill and be killed over their ideas and issues. Imagine how likely our survival would be if we had, say, the technology available in Sins. One nutcase with a spaceship and a cargohold of iron lumps the size of cars could do a LOT of damage to a planet. And that's not high-tech at all. Imagine simple nukes being thrown about, or to get more advanced, fusion bombs (which can theoretically get far, far more powerful than any fission device.)
End of quote


Technological levels required to effectivly rule an entire continent are hundreds, if not thouusands of times higher than what we had 1000 years ago and yet even though we do have the ability to incinerate our entire civilization we still fight each other like they fought 1000, 2000 and even 5000 years ago.
Technology is not magic, there is no threshold that if you pass it people will magically become enlighted ,peaceloving and benevolent, technology is a tool to do things more efficently thats all.

Anyway... how we treat ourselves reflects how we treat others. You cannot have a harmonious and peaceful society which is at the same time aggressive to the outsiders. If you disagree, find me one historical example of such a society.


It is simple, unavoidable, mathematical logic that the more powerful a species is, the more responsible *individual* members of that species have to be.

End of quote


I'd like to see an harmonious and peaceful society that survived to this very day...
and i'll sure like to take a look at your math...

As for space weapons and other niffty stuff....
Take a look in here (since I have a test tommorow and I need to go study):
WWW Link and go to the space war section.

Hiem's extended theory (theory of everything): Space flight and tak a look here for further articals: HPCC-Space GmbH

And, if you really want to know how space combat with close to today technology might be, tryout Attack Vector Tactical

Warder
Reply #150 Top
I actually think the Pirate's vessels, especially the "Pirate Cutthroat" designs are cool, with alot of little detail, and they seem to be knock-offs to TEC designs. I think that the Kodiak should've been a variation of the Cutthroat model.

The ugliest models IMHO are the Kodiak, the Dunov, the Marza, and the Evacuator.

The best models are the Kol(now THATS a warship) the Vasari carrier (I forget its name) and the Radiance.