Pirate Base

Destroy How?

This is still my first game, basically meaning that I am still learning how to play the game.  However, by the time I realised that the pirate base may be a problem, the thing has over 200 ships surrounding it!  I never had a problem since I am still playing against easy AI and it is very easy to outbid it, but if that bid on me keeps getting higher and i don't get rid of it, its going to hurt a lot.  What do I do about the pirate Base?

Can I wait until I get the Novalith Cannon and blow the base up?  Would that get rid of the pirates?
15,881 views 26 replies
Reply #1 Top
It would stop them from attacking, but the ships would remain.
Reply #2 Top
Pirates are a tool, like a hammer. Are you going to wield the hammer? Or is someone going to wield it against you?

Sins is a game of questions and answers. You want to be the one controlling the game. Your opponents should be saying, "What the heck do I do now?"
Reply #3 Top
The pirates dont actually send all 200 ships at you, It depends on how much bounty there is on you, but they never send all of the ships.
Reply #4 Top
I guess I will just keep outbidding the opponent and ignore the base for now. It's good they don't attack with all of them at once. That would be bad  (:( 

Although it is a little annoying since the AI never builds up much since its always dying, so it just like a walk in the park to take his planets...

Reply #6 Top
I guess I will just keep outbidding the opponent and ignore the base for now. It's good they don't attack with all of them at once. That would be bad   Although it is a little annoying since the AI never builds up much since its always dying, so it just like a walk in the park to take his planets...
End of quote


Play a 100 planet random map against 9 unlocked hard AI teams, and then tell me that the AI doesn't attack much :p
Reply #8 Top
Pirate attacks can actually be very beneficial to your capital ships. I actually looked forward to an occaisional Pirate attack to raise the level of my capital ships. though, dont take every attack, entice them to hit your neighbor 60% of the time, so they don't get too strong.
Reply #9 Top
The pirate base is usually filled with defense turrets and corsairs (their version of the kodiak). Once you get three or four capital ships around level 5 along with a larger fleet, you can easily take it out. The pirate base itself is sort of useless as a colony unless you're TEC and have the "every colony gets eight extra logistics slots" upgrade. Otherwise its just a really swell looking fortress.
Reply #10 Top
The pirate base fleet consists of its base fleet, plus all ships that've returned from pirate raids. In longer games, it can get absurdly huge. I've wiped out pirate systems which had over 200 corsairs, plus over 600 other pirate ships. Assailants w/AoE missiles, ftw. Fish in a barrel.
Reply #11 Top
After you've killed off the pirate base (with the Novalith, I guess), I think the pirate ships just stay in system at that point and don't go raiding anymore. So, then you'd have a system with a ton of ships that you can use as target practice from time to time...or to train up your brand new Cap Ship. Could even leave it as a free buffer against your back.


Keep in mind though that the planet heals after you hit it with the cannon. So, you might need more than one to kill it, otherwise it could fully heal before the cannon recharges. Three should kill it, I believe. Big Ba-Da-Boom.
Reply #12 Top
Question.. played quite a few games already. Not sure on this, is the size of the pirate attack proportional to the size of the bounty? Does the pirate raid size cap out if i spend XXX credits?
Reply #13 Top
bounty size plays a minor part in the size of the pirate raid, I believe. It's based primarily on the size of the target empire, I saw a post with the formula factors at one point, and each planet had a weight of 0.050, while each 1000 credits, I believe, had a weight of 0.001 so each planet he has increases the size of the raid by the same amount as spending 50,000 credits on bounty. I don't think there was a cap, but spending that much on bounty is kind of rough, imo.
Reply #14 Top
I have no idea what to do with my current game.
This is my first run through as the Advent.
My random map basically splits in half. The two halves bottleneck at a single system. That system is the pirate base.
The pirate base connects to SIX planets on my side of the star and on the other side it connects to the star. So I got real tired real quick of trying to defend six systems against pirate raids and after the first two caused me much suffering I just started buying my way out of the raids and not worrying about it.

I was able to take my half of the system without problems, and assume that the AI took his, but was getting raided by pirates each time I bought it out.
I have a good fleet now, and since I'm Advent, all of my caps are L4 (I've got one of each type). So I send a remote view into the pirate planet as I think of taking it out so that I can begin attacking the AI and.... it's got 600+ ships in it.
By watching the planet with remote view I discovered that there are so many ships now that they never jump. They head over to the phase line and try to fleet jump, but bump each other around so much that they never actually jump. Then it's time for the next raid, more ships spawn, and the cycle repeats. Every once in awhile the AI tries to send a scout ship through and this messes up the jump even more.

How do I get through a planet like that? I've tried splitting up my fleets and maxing tac so that I can defend six systems against a raid, but they won't jump at ME either.. just sit in their planet and get more ships.
I tried sending my whole fleet at them once and it got ruined.
Reply #15 Top
At one point, while playing, I stumbled onto an interesting thing. I jumped in my fleets staggerred. When my first fleet jumped in, the fastet group, I immediately ran them to the other side of the gravity well, trying to get them through (trying to race to the next system). They were pounced on and pursued. My follow-up fleet, the actual attack fleet, jumped in and began hitting the planetary defenses, destroying turrets. After a few seconds, I realized my attack fleet wasn't being assaulted. The pirates stuck on the original fleet. As such, I just had them run around. Periodically, I would dispatch a heavy cruiser to draw fire as well, but eventually, I was able to break through a weak spot of the turrets.

Then, while the bombards attacked the planet, staying out of the range of the other turrets, the rest of my ships moved out and became bait again.

After a few minutes, the pirate base was down and there were no more spawns. I had to withdraw and bring back groups of attackers (especially newly minted Cap Ships) periodically to clean out the system, but I never hung around too long. Slowly whittled the pirate ships down.

I don't know if you will have the fortune I did...but, if you can kill the base, they won't spawn anymore. Sacrificial lambs might be called for.
Reply #16 Top
Lexaevum, I was in a similar situation in my first game. How to get through the pirates without wiping out my fleet.

So, what I did was I built up all 18 capital ships, then jumped in and attacked. Jumped the caps out as soon as the pirates started to converge, parked them next to a repair bay, then went back and did it again.

After a few "raids", the pirates were down to less than half their fleet, and then I sent in everything and wiped them out.

Hope that helps! :)
Reply #17 Top
That last strategy sounds like a good strategy for the map that I was on, with quicker game, even though the pirate base got huge. All the rest of the advice is good too, thanks for the input :LOL: 
Reply #18 Top
Question: What is the raider base? I found one on a planet and I did not notice anything...
Reply #19 Top
Zeta Gundam,
Just wanted to drop you a thanks.
It took me a bit to get all built up with 16 Caps, and then let them do the Advent = L4 thing, but once that was done I just walked in and wiped the floor with them. Not a single loss on my side.

I guess I never knew how much more powerful caps were than anything else.

Polistes,
Found on planet as in an artifact?
Or is it the one that shows up in the info card?
The info card one should be there if you take a pirate base and colonize it, it's like +20% taxes or something. Woohoo cash.
Reply #20 Top
No prob. ;) I actually tried a similar strategy vs. the AI opponent, and it backfired. When my caps tried to jump out, I'd end up getting one or two of them disabled, so they couldn't jump in time. Against a human player, it'd be even worse.

So it only works on pirates because they have no capital ships of their own. :HOT:
Reply #21 Top
Keep in mind there are technologies you can discover that will help you against Pirates.

Eventually, your fleet will be powerful enough to decimate the pirates base.
Reply #22 Top
The pirate base usually has a tax bonus, so it will give you 3.5 credits/second. If you have bounty on you, you can attack pirates guarding a neutral planet, and that will get your bounty down.
Reply #23 Top
I've had the easiest time vs well stocked pirate bases when playing Advent. If you can get one Radiance to lvl 6 and get the awesome Cleansing Beam(?) special, and at least one with the ability that spreads damage (Martyr?) to surrounding ships, you can often wait til the big clumps arrive, use Martyr, then the Beam, and watch the pirate fleet go POP! I did this on accident once with over 200 ships attacking my fleet of 5 caps, and I had to watch the replay to figure out why their armada suddenly died. Now its my preferred pirate-busting strategy. If you can work in the taunt and Vengeance power on the Radiance at the same time, so much the better.

Of course, for the huge games, there's nothing like sending in a fleet of cap/cruiser carriers with about 200 squadrons to make those pirates mend their ways.
Reply #24 Top
I absolutely love bashing these pirate bases. The AI could never build fleets this big. Of course you would need a considerably powerful fleet to deal with them. The large bases i typically find are around 250 ships strong, they sure make nice firework when they explode together.

As Vasari, my normal fleet composition would be around 5 Lv6 cap ships + around 60 frigates + cruisers. The more important caps to bring along when facing pirates are the Kortul devastator (battleship) and the carrier cap. Main frigates are the assailants, with skirmishers as meat shields. For cruisers, the subverters are a must. You should also have more carrier cruisers filled with bombers than you would normally have.

3 abilities are vital against the blot of pirate ships. The subverter's stuns render them sitting ducks. The Kortul devastator’s Lv6 volatile nanite + the AOE missiles of assailants = instant wipe out. It is worth building the fleet just for watching that chain reaction.
Reply #25 Top
I destroyed all ships and buildings at pirate base...so it can be done.
I even colonized the planet.(It's basically a dead meteor)

Unfortunately, they still appear otu of nowhere to attack your planets.
I think thats kinds stupid =/