Just finished the next version of my mod, the key changes from the previous version are:

-Normal speed is roughly the same as Fast speed was last version, Fast speed is much faster. Slow speed is roughly unmodded fast speed.
-Phase jump charge up time increased to 11 seconds from 7 seconds
-Siege weapons do double damage
-Stars have 50% larger gravity well, and have phase jump disruption (Stars are now key strategic points, you can't just run through them any more)
-All projectiles move twice as fast (missiles, plasma etc)

See full change log below for more details

EDIT: Version 1.2 out, link and changelog has been updated

Download Link: http://files.filefront.com/Shawabawas+Action+Mod+12rar/;9708439;/fileinfo.html


Change Log

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1.2 Changes
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Global changes:
    All non-capital ship shield/hull regeneration increased by 50%
    Colony ships antimatter regen increased by 100%
    All scouts have had shield and shield regen buffs (they wern't lasting long enough with increased phase charge and decreased mitigation)
    Stars gravity well decreased slightly (133% of original, down from 150%)
    All strike craft acceleration doubled

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1.1 Changes
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Speed changes:
    Values are for slow/normal/fast speed.

    Income speed scalar:     0.30/0.45/0.90 (up from 0.00/0.15/0.30)
    Build rates:        0.20/0.40/1.00 (up from 0.00/0.10/0.20)
    Ship max speed scalar:    0.60/1.70/3.40 (up from 0.00/0.30/0.60)
    Ship accel scaler:     0.60/5.00/10.0 (up from 0.00/0.30/0.60)
    Ship decel scaler:    0.60/3.20/6.20 (up from 0.00/0.30/0.60)
    Research speed scalar:    0.00/0.50/1.00 (up from -2.0/-1.0/0.00)
   

Global changes:
    ALL weapons (except siege) do 50% more damage
    ALL siege weapons do 100% more damage
    ALL projectiles move 100% faster
    ALL ships turn speed increased by a factor 10
    ALL ships shield mitigation capped at 15% (down from 60%)
    ALL CAPITAL ships shield mitigation capped at 35% (down from 65%)
    Phase jump charge time increased from 7 to 11 seconds
    Intersteller hyperspace speed multiplier decreased to 3.0 from 24.0
    Stars now have 250% phase disruption effect (in addition to solar regeneration)
    Stars now have a 50% larger gravity well
    Pirates don't attack for over 9000 seconds (150 minutes)
    prefersToFocusFire set to FALSE for all ships

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7,083 views 9 replies
Reply #1 Top
Some good stuff there for people that like really quick game play.
Reply #2 Top
Nice, I've been working on something similar. Looks like there are others out there who want a faster game. How does the size of the star's gravity well affect things?
Reply #3 Top
Nice, I've been working on something similar. Looks like there are others out there who want a faster game. How does the size of the star's gravity well affect things?
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I just found before that stars gravity wells were too small to have proper fights, and now the increased gravity well, phase disruption and solar regeneration means you can have truly epic fights around stars and you can use them as choke points now.
Reply #4 Top
What does phase disruption do? Make charge up times much much higher or something? And if so, how long is the phase charge up time when leaving a star?
Reply #5 Top
What does phase disruption do? Make charge up times much much higher or something? And if so, how long is the phase charge up time when leaving a star?
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atm it's exactly the same as a phase disruptor, 250% longer charge ups leaving stars.
Reply #7 Top
How did you edit the gravity well size? I can't seem to find the spot. By the way, great mod! I played a game with a friend and we had a lot of fun.
Reply #8 Top
Pirates don't attack for 150 minutes? That sounds a bit much to me, unless they come in extreme strength...
Reply #9 Top
Stars are now key strategic points, you can't just run through them any more
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Cheers on an excellent mod addition for gameplay. This will make multi-system maps much more interesting in that you can defend your star's gravity well as a single choke point. That will also lend itself very well to working with the TrueSpace map system. :CONGRAT: