Specop_007 Specop_007

Horrible game....What am I missing??

Horrible game....What am I missing??

4/5...9/10...Its gotta beme

Due to the high ratings of the game I figured I'd give it a go.
Wow. What a let down. I mean *seriously* disappointed.

So let me see if I can figure out what I'm missing. Most likely tactics.....

My games generally go I build up 3-4 planets, get attacked by pirates, flat out threatened by ALL AI in the game, refuse to pay, just after pirates here comes the AI 1-2-3, pirates, AI 1-2-3.

Ok, so in my impressions it basically comes down to me vs how ever many AI there are, and invariably ends with me surrendring because I cant keep up with a wave of pirates and 2 or 3 waves of AI back to back to back ad nauseum

What the heck do I have to do to have a normal game where maybe, just maybe, I can start off and not everyone on the board hates my guts and wants me to basically buy thier friendship??

Funny thing was I smoked through a 1v1 SP map no sweat. Anything over that and its a horrid death every time. And every time its the exact same, with different colors. Build up planets, get hit by the pirates, then first AI comes right and second AI comes left.

Every.
Single.
Time.

So in order to buy a bit of time from one of them do I actually have to go through the "diplomacy" and pay them off?? Or am I just missing some simple little tactic? Hell, I dont last long enough to do anything BUT a military campaign. By the time I could even think of deploying media and culture stuff I'm 1-2 planets down from AI.

So I figure my hatred and disappointment with the game has to be something on my end, becuase everyone else seems to love it.

So help me figure it out, PLEASE.
51,681 views 73 replies
Reply #51 Top
Quick update.

I found my groove.

Not a bad game at all.

That "Lock Teams" button is a nice addition.
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Extremely encouraging to hear this; it also happens to prove once and for all that the majority of this discussion, having been born out of a troll's comment, is completely irrelevant to the OP's original point. It counts as a lesson to me, at least, that if a troll comes on, the best thing to do is to ignore it. A troll isn't worth most people's attention, and we should learn that.

Enjoy the game, everyone! Specop is a prime example of a reasonable gamer - he had a complaint, did something about it, and it's fixed. Far more constructive than most trolls' comments.
I've gone on long enough :P

Reply #52 Top
i sort of agree with you guys about it getting boring quickly too. the games take sooo long and after having a few really fun ones, i just dont find it very exciting or the idea of a game really exciting anymore

or maybe im just getting old because not many games hold my attention at all anymore, but some still do ....
Reply #53 Top
sometimes pirate attacks can be a pain, but you can easily win the single player scenarios if you play properly. this is a strategy game, and every ship you build, every structure you build, has to have a purpose, especially early on. you don't want to build things or do researches you don't need or won't use much. early in the game it is important to scout, and capture as many neutral planets and resources as possible, as fast as possible. usually there is only 2-5 ships in each planet at the beginning of every level. you have enough resources to build 10 small freighters, a scout or two, and a colony ship right from the beginning. that is enough to take at least 2-3 colonies before you need to do any upgrades or worry about defense (although you may want to upgrade your emergency facilities early on so you have time to jump back before any attackers can steal your planet), by then you should have resources enough to build more ships and do upgrades on defense and offense structures, along with a few research labs and researches. I could go on and on about strategies.

If you're getting your butt kicked, you try harder next time not to. the AI always gives you a chance to make allies if you help them out when they ask and if you build structures like trade ports or broadcast centers (except pirates). and you can't jump into their systems unless you have a peace treaty. even then you might need to restrain your ships from accidentally attacking them. even a scout can be seen as hostility. usually if there is 1 AI Empire, it is easy to make friends, then both of you go kick pirate butt. 2 AI's, and you need to pick your side carefully, and stick with that side if you can. the only problem is you never know which side is stronger or will have more ships early on, unless one side has all kinds of asteroid fields surrounding it. so whenever they ask for help, you help them, work your way to become allies, then bully the other empire and the pirates..and even put a bounty on that empire.

Reply #55 Top
i am referring to multiplayer of course
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This thread is not about boringness. Besides, the OP has resolved his problem.
Reply #56 Top
good now we can talk about the more interesting topic of the games longevity here and you can move along

it is on topic with the posts title
Reply #57 Top
i sort of agree with you guys about it getting boring quickly too. the games take sooo long and after having a few really fun ones, i just dont find it very exciting or the idea of a game really exciting anymoreor maybe im just getting old because not many games hold my attention at all anymore, but some still do ....
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I know what you mean. Most recent game, playing as Vasari and teched up to RA quickly and cleared up around the star I started in. For some reason I quit then and haven't gone back to it. Perhaps it is because I know I am going to win and don't fancy spending 4 hours or more going through the motions. :NOTSURE:
Reply #58 Top
good now we can talk about the more interesting topic of the games longevity here and you can move along

it is on topic with the posts title
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But not on topic with the OP's statement, which is usually the debate. Shouldn't there be a new thread?
But I'm being really annoying - go ahead :P
Reply #59 Top
jeez bob we dont want to know your that you rhink the game is boring
you clearly {is not an attack} do not know how to play the game
go read some threads how you can play the game without the zerg tactic
sure its boring when everyone plays the zerg tactic but i played many games
and i never had a bigger fleet then my enemy and i still win so its not true that
there is no tactic in the game please dont respond dont want to start a discussion
i am just saying ;) 
Reply #60 Top
jeez bob we dont want to know your that you rhink the game is boring
you clearly {is not an attack} do not know how to play the game
go read some threads how you can play the game without the zerg tactic
sure its boring when everyone plays the zerg tactic but i played many games
and i never had a bigger fleet then my enemy and i still win so its not true that
there is no tactic in the game please dont respond dont want to start a discussion
i am just saying
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lol; can you say that without drawing breath?
Reply #61 Top
jeez bob we dont want to know your that you rhink the game is boringyou clearly {is not an attack} do not know how to play the gamego read some threads how you can play the game without the zerg tacticsure its boring when everyone plays the zerg tactic but i played many gamesand i never had a bigger fleet then my enemy and i still win so its not true thatthere is no tactic in the game please dont respond dont want to start a discussioni am just saying  
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ive played a lot of multi player games and its always the same thing. hell if u think im crap at the game we can play a game sometime and see who needs to learn about tactics...

btw siblantae are u on these forums 24/7 by any chance? lol xd.
Reply #62 Top

« jeez bob » : uve become The Star of this thread !  :CONGRAT: 
Reply #63 Top
Hijack aside,

The AI sucks against defences, especially pirates. They're too dopey to go around them. So work out which colony the AI is likely to hit (generally the one closest) and build 15 turrets, all right on top of each other at the edge of the planet closest to the direction the enemy will come from. If you want to be fancy, replace some turrets with a couple of repair platforms. The enemy will walk into the guns every single time, and die horribly.

Even if you guess wrong or if they've got a stupid number of ships, the AI also fails to hit builders unless they get too close. Build a turret behind whatever turret the enemy is shooting. Keep doing that. Turrets are cheap. It's a rare fleet that can kill turrets faster than you can build them (upgrade your tactical slots to get more free builders).
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It takes 5 Advent fighter squadrons with all the laser upgrades to kill a fully armored TEC constructor frigate with all it's hull upgrades in one pass. A fully upgraded planet will be operating 7 of these constructors. So if they keep respawning, won't it be amazingly hard even for a human to keep killing off these things faster than they can build turrets?

If someone is operating a fully upgraded defense array of 31 turrets in a tight ring with 2 repair platforms, then any ship trying to shoot the constructors would get hammered by the turrets, and the attacker would have to divert up to 35 fighter squads to keep these things down constantly. If the fighters are not present or are engaged in more important tasks, then knocking out the defense ring would be a very slow process. It takes 10 fully upgraded Advent Bomber Squadrons(meaning 70 bombers) ~40 seconds(3 passes) to demolish 1 fully upgraded Gauss Turret, and that turret can be resurrected in 50 seconds if the constructor isn't killed.

So knocking out a turret fortification to the point where a siege is viable without would either require a very large force(with at least as many heavy cruisers as there are turrets) or a hell of a lot of time, especially if a fleet is there too.
Reply #64 Top
It takes 5 Advent fighter squadrons with all the laser upgrades to kill a fully armored TEC constructor frigate with all it's hull upgrades in one pass. A fully upgraded planet will be operating 7 of these constructors. So if they keep respawning, won't it be amazingly hard even for a human to keep killing off these things faster than they can build turrets?If someone is operating a fully upgraded defense array of 31 turrets in a tight ring with 2 repair platforms, then any ship trying to shoot the constructors would get hammered by the turrets, and the attacker would have to divert up to 35 fighter squads to keep these things down constantly. If the fighters are not present or are engaged in more important tasks, then knocking out the defense ring would be a very slow process. It takes 10 fully upgraded Advent Bomber Squadrons(meaning 70 bombers) ~40 seconds(3 passes) to demolish 1 fully upgraded Gauss Turret, and that turret can be resurrected in 50 seconds if the constructor isn't killed.So knocking out a turret fortification to the point where a siege is viable without would either require a very large force(with at least as many heavy cruisers as there are turrets) or a hell of a lot of time, especially if a fleet is there too.
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The reason killing constructors is viable is no one who is desperately building defenses ever has very many turrets in the first place, nor do they have the full # of constructors (most I've had to kill is 3).

If some idiot spammed 31 turrets around one of his planets I would take my fleet which would be about 20 ships bigger than his because he spent all his cash on turrets and fly it right past that planet.

They're good against the AI and for stopping your planets from being sieged but that's about it.
Reply #65 Top
btw siblantae are u on these forums 24/7 by any chance? lol xd.
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Funny you should say that. I was before, pretty much, but now Uni's started again I can't be.
So yeah! You can tell I'm into this game :P

Reply #66 Top
One thing is for sure, the single player mode in this game is boring after awhile, I understand that those issues will be addressed as time goes on.

I can assure you that frogboy himself reads these threds and takes notes. One way to really spice up the single player aspect of this game will be with mods, and consiering that modding this game is easy, the diversification of single player mode is sure to happen and thus the boring aspect of the game will be dininished to the point that all you will be able to say is wow...

and anyone who wants to start a modding project I invite you to use my website to put together your team of people and players to get yourself started WWW Link
Reply #67 Top
game gets boring after 2 weeks of playing. dunno how people can play it more than 2 weeks.
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It sounds like you are one of those people who need constant self satisfaction every time and when you don't get that enough you whine like an friggin emo who got rejected. I might be wrong with the last part, Sl4vik you must really played for a while damn I bet the number of games you played is under 10 and for some reason you strike me a console fanboi. I bet both you would whinge if the game was imbalanced or there was a small bug, but since the game is slow and verusing the AI is predictable maybe this game might not be for you and maybe you should invest your interested in another community where simple minds can run free.
Reply #68 Top
Pesky: first, we were talking about the AI, who doesn't hunt down builders.

Second, for anti-human, keep in mind how long it takes to build a turret. If you get there fast enough you'll pop the nascent turret in one hit. If you don't, you've still got ages to nail the builder. And if they've got a fully upgraded planet then you really should have a pretty sizable force to hit it with.

Third, especially for humans, humans go 'round. You will never need to kill all the turrets at once. Humans will go to the end of a line of turrets and work along it one at a time or, far more common, will simply beat a single hole through the circle and bomb the guts out of the planet. Then they only need to clear turrets being built right at the point where their entire fleet is - not hard. The moment the planet dies the constructor frigates all go boom, and you can reduce the system at leisure.
Reply #69 Top
Bob, the races are not the same. Ship classes may be the same for all, but for each race they work differently. I don't think the guardian vessel (shield extending) and the robotics cruiser are the same ? Just an example. Then there are more subtle variations in damage types, armor types and firing arks between ships of the same class of different races.

Also you say you are good yet all battles are the same ? Do you counter what your enemy is doing and do you micro your fleet ? These 2 factors alone make every battle different for me. If you do the same for every battle, once you meet a skilled player that counters your fleet, you lose badly.

To the OP : Take your time to learn the game then join multiplayer games, the AI is very stupid once you have learned to play.
Reply #70 Top
it sounds like you are one of those people who need constant self satisfaction every time and when you don't get that enough you whine like an friggin emo who got rejected.
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cant believe u would bring the word emo into this.. wow.. hmm maybe u speak through experience?

I bet both you would whinge if the game was imbalanced or there was a small bug
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i dont care about small bugs... if the game was imbalanced then that would mean races would actually be different not the same like they pretty much are. and if it was i wouldnt whinge about it since i know its just something that takes time to fix.

but since the game is slow and verusing the AI is predictable maybe this game might not be for you
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have u even read why i said? i said i play multiplayer games and find them better... the ai is even way more boring to play against unless u use mods... u r right though, this game isnt for me if i find it boring to play. only mods make it a bit enjoyable for me right now.

maybe you should invest your interest in another community where simple minds can run free.
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spare me your arrogance.. jeez.

Bob, the races are not the same. Ship classes may be the same for all, but for each race they work differently. I don't think the guardian vessel (shield extending) and the robotics cruiser are the same ? Just an example. Then there are more subtle variations in damage types, armor types and firing arks between ships of the same class of different races.
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i didnt say races where completely the same.. i said they were pretty much the same with minor differences like some ship classes and technologies.. but in the end it not enough for me.

Also you say you are good yet all battles are the same ?
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when did i say i was good? i said i would play the guy and see who needs to learn about tactics. it could be me or it could possibly be him that needs to really learn about tactics. but seeing as he hasnt even replied i guess i wont know. the only way u could tell if i was good or bad at the game is if u played me.

Do you counter what your enemy is doing and do you micro your fleet ? These 2 factors alone make every battle different for me. If you do the same for every battle, once you meet a skilled player that counters your fleet, you lose badly.
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nope. no real point. this isnt a game like company of heroes where things like that really matter. in this game if u have the most ships u usually win, swarm tactics, unless u do something stupid. the only micro i really do during combat is retreating a ship, or cap ship when its at half armor, fire on the same target with all my ships/bombers and use my cap abilities.

btw i dont really know why u people are still going on about this.. i wont bother to reply to who ever continues this though.
Reply #72 Top
Bob, how the heck are the races the same!!!!!!!
Reply #73 Top
LOL... CoH needs micro-ing because units will sit there and get shot in the back. Sins micro-ing isn't necessary to fight, but necessary to win.

CoH is a great game, but Sins is much deeper.