Love and hate is a thin line.
from
Sins Forums
I just can't help but feel completely unsatisfied with the Tech tree in Sins. It's so small, it almost makes me feel like tech was a second thought to the designers. First and foremost of my dislikes is there is no really Tech gap. I find myself in a pitch battle with an A.I. opponent that is only level two or three into military research and I have researched everything possible, I should be able to wipe the floor with him. That has always been the way with other great Space Games, large tech difference, large difference in combat.
Second, planet defenses are just so poor. No real difference between me and the above opponent because there's really nothing else for planets passed 3 or fourth level. There should be more defenses, one example, which could be added to the planet upgrades, at a high level you unlock a planetary beam defense. So now when someone drops in, they have a planet protected by a shield that's blasting the fleet with a large beam. Something that does 1200 damage but takes like 60 seconds to recharge. Make them choose to either charge straight for the planet to bomb it to death instead of just wiping out all the system defenses while the 5-6 other ships just bomb the planet. Basically a fleet with the most possible number of ships that's still just level one tech should be crippled of if not wipe out attacking a planet who's owner is maxed on research.
Lastly, for this rant. Large empires should have an advantage for research. An example, since research just dies, future techs like in Master of Orion 2. This is the large empire advantage because each increase not only raises the price, but also the number of research centers. Large empires having more resources coming in and more planets to build centers at would be able to push faster and farther past small empires for tech.
Sum it all up, more techs in the future!