Winning the culture war


I was playing the Advent. I had beaten the computer AI back into one world. Also, I have reaserched all techs both hostile and harmony. At the front line worlds I have built 2 broadcast centers each for a grand total of 4. Also, I built the deliverence engine.

Now I thought with all the propaganda I would flip this final world to my side. Especially when fighting the Vasari. The Vasari use slave for everything and I thought that I might create a slave revolt.

So I have several questions:

1.) Can I cause a revolt in the enemy planet?

2.) Can I get planets to switch sides and join me? If so, how?

3.) How can I tell if my culture is causing damage to the other guy.



5,357 views 12 replies
Reply #1 Top
Yes you can cause a revolt, but if that happens, one of you must colonize the planet. For a revolt signifies that it loses everything, just becomes another planet.

They won't switch sides, you just overthrow them then colonize them.

Go send a ship over to spy on them, see what their allegiance is, once it gets under a certain point, I think it's ten percent, it says that the planet will be overthrown soon.

Cya
Reply #2 Top
1.Yes, if allegiance on that planet gets to 0% the planet revolts and becomes neutral

2.No, they go neutral. To conquer the planet you need to colonize it.

3.Send a scout frigate to the system, move your mouse over the planet and you can check how much allegiance it has.
Reply #3 Top
In Beta planets would flip over to your side, now they just go neutral. You cause it by having the cultural techs and nearby broadcast centers (or communications temple, whatever). You can view the culture spread by the color of your empire spreading down the jump lanes. With Advent they get some useful abilities including the ability to see enemy culture spread anywhere in the galaxy (not relevant in your example) but to also get information on any planet under their culture effects.

If you target a planet and look at the 3 icons just to the left of the planet (bottom of the screen) the middle button show the current culture / allegiance. You can hover the mouse over that and see what the current allegiance is and how much it's changing per second.

Friendly capital ships (as well as culture centers) repel outside influence it is entirely possible your opponent could have enough caps/center to remain stable.

In beta it was too easy to do cultural attacks, it might be a little too difficult now. You don't want to make culture too easy however, it just encouranges people to turtle and build broadcast centers, you want it to be a viable tactic but not so easy it's "cheesy".
Reply #4 Top
It is very difficult to use culture to flip planets now. Unless you are the advent and you have their superweapon it is actually pretty impossible. Culture spread has been severly modified and one broadcast center can easily counter three.

The best you should expect from culture is the fact that it raises your allegience, earning you more cash, and lowers your enemies. Well that, and the fact that culture supposedly helps firepower, but I haven't seen much of that yet.
Reply #5 Top

Tell me about it.

I played a fully upgraded Advent. I had beaten the Vasari back into just one world. I controlled all the other planets.

I had 4 broadcast centers near their last world. I also had the Deliverance Engine. I waited for a long while and nothing. No world flipping. I sent a scout to their system and I found their alliegence was 70%.

So with a fully upgraded Advent, plus 4 broadcasts and the Deliverence Engine, if all that can't flip a beaten enemy, I guess nothing can.
Reply #6 Top
It's their capital planet, what did you expect? And while 4 temples of communion are nothing to scoff at, if you're serious about flipping something as loyal as a capital planet, you're going to need 6 or more temples of communion and some time to wait it out. Considering how cheap those temples are compared to the price of a huge invasion fleet, I don't think asking for some patience is asking for all that much.
Reply #7 Top
You should've just used all that resource to make a bigger fleet and then rush them while your Dev. Engine shoots the blast to increase your damage output, although, I'm pretty sure that's what you did in the end.

I haven't even noticed how much culture is used in the game. I knew it was like an underlying power, but this is very interesting. I guess I'm going to stick to Vasari for a while. I want that Pop Idol achievement. =p
Reply #8 Top
Their capital ships were probably repelling your culture.
Reply #9 Top


So how can you make the culture war work? Any suggestions?
Reply #10 Top
The Vasari have a special tech to make their capital ships repel culture (shock and awe- also known as the Tarkin Doctrine). If they have capital ships around a world it is going to take alot of culture to sway them. So you can't win a war using culture alone. Sorry... unless on easy, in which case you'll slaughter them. When playing the Advent go for "Eyes of the Converted" (All planets with your culture give you line of sight (applies to enemy worlds)). Saves you the need to scout.
Reply #12 Top
only 4? I won a game through culture.. I had 2-4 broadcast towers PER PLANET.

40 towers will flip their homeworld faster then you think.