Planet Development Levels?

Okay, I have scoured the forums and the Forge FAQ and can't seem to find the answer to this.

Basically I'm trying to change the starting planet development levels on a home planet.  I want to increase all the levels to 5, so when a player starts, all the levels of development are already level 5 and locked.  In Galaxy Forge, I click on the home planet (Terranhome) and change each starting upgrade level to 5 under the advanced option, and then I click on the galaxy, make sure the default is TerranHome and then change all the variables under Home Planet to 10.  Save, to the Galaxy Folder and then go to play.

The problem I am having is that it's not taking these changes.  It still stays at the default (locked) development levels regardless of what I put in there.  I've even gone in and set Default Template to "False".  Still, default locked development levels every time I start up the map.

Any suggestions?


4,314 views 7 replies
Reply #1 Top
Have you tried a basic mod that puts all the changes you want straight on to the PlanetTerranHome.entity file?

I have to warn you though, I tried adding planet bonuses to the Home planets, to no avail. I may have done something wrong, but changes I made had no effect.
Reply #2 Top
Yeah, I even went in and changed it manually as well. Same results. Even though Galaxy Forge has a place for you to change them, apparently it won't, regardless of what you put in there.
Reply #3 Top
Are you using a mod? That possibly effects the Planet#####.entity files?
Reply #4 Top
Maybe just a bug cause this in the Galaxy Forge. There are some maps where the starting planet have different developments done.
Reply #6 Top
Perhaps the Home planets can't be changed... I know when I edited their files, it had no effect. Maybe there is something deeper in the game that overrides changes made to them...

I'm out of answers I'm afraid, good luck ;)
Reply #7 Top
Here is my example of the PlanetTerranHome.entity

I raised the prices on the upgrades
Increased extracter slots
Increased alot by a boat load but...
you need to change the "Stage Counts"(look at the areas below) and then just copy and paste another stage below it and modify it. Galaxy Forge is more or less for map making and "default starting values" so if you want more stages of logistics and all the other stuff you need to modify each planet type xxxxxxxxxxxxxx.entity file you cant use it on the multiplayer maps though unless everyone has the same files. I hope that helps a little

TXT
entityType "Planet"
meshInfoCount 4
meshInfo
typeNameStringID "IDS_PLANETTYPE_TERRAN"
asteroidTemplate "Empty"
dustCloudTemplate "Sparse"
meshName "Planet_Terran_0"
cloudColor ffffffff
nullMeshRadius 0.000000
nullMeshParticleEffect ""
hudIcon "HUDICON_PLANET_TERRAN0"
smallHudIcon "HUDICONSMALL_PLANET_TERRAN0"
infoCardIcon "INFOCARDICON_PLANET_TERRAN0"
mainViewIcon "MAINVIEWICON_PLANET_TERRAN0"
undetectedMainViewIcon "MAINVIEWUNDETECTEDICON_PLANET_TERRAN0"
picture "PICTURE_PLANET_TERRAN0"
meshInfo
typeNameStringID "IDS_PLANETTYPE_TERRAN"
asteroidTemplate "Sparse"
dustCloudTemplate "Sparse"
meshName "Planet_Terran_1"
cloudColor ffffffff
nullMeshRadius 0.000000
nullMeshParticleEffect ""
hudIcon "HUDICON_PLANET_TERRAN1"
smallHudIcon "HUDICONSMALL_PLANET_TERRAN1"
infoCardIcon "INFOCARDICON_PLANET_TERRAN1"
mainViewIcon "MAINVIEWICON_PLANET_TERRAN1"
undetectedMainViewIcon "MAINVIEWUNDETECTEDICON_PLANET_TERRAN1"
picture "PICTURE_PLANET_TERRAN1"
meshInfo
typeNameStringID "IDS_PLANETTYPE_TERRAN"
asteroidTemplate "Dense"
dustCloudTemplate "Sparse"
meshName "Planet_Terran_2"
cloudColor ffffffff
nullMeshRadius 0.000000
nullMeshParticleEffect ""
hudIcon "HUDICON_PLANET_TERRAN2"
smallHudIcon "HUDICONSMALL_PLANET_TERRAN2"
infoCardIcon "INFOCARDICON_PLANET_TERRAN2"
mainViewIcon "MAINVIEWICON_PLANET_TERRAN2"
undetectedMainViewIcon "MAINVIEWUNDETECTEDICON_PLANET_TERRAN2"
picture "PICTURE_PLANET_TERRAN2"
meshInfo
typeNameStringID "IDS_PLANETTYPE_TERRAN"
asteroidTemplate "Sparse"
dustCloudTemplate "Dense"
meshName "Planet_Terran_2"
cloudColor ffffffff
nullMeshRadius 0.000000
nullMeshParticleEffect ""
hudIcon "HUDICON_PLANET_TERRAN2"
smallHudIcon "HUDICONSMALL_PLANET_TERRAN2"
infoCardIcon "INFOCARDICON_PLANET_TERRAN2"
mainViewIcon "MAINVIEWICON_PLANET_TERRAN2"
undetectedMainViewIcon "MAINVIEWUNDETECTEDICON_PLANET_TERRAN2"
picture "PICTURE_PLANET_TERRAN2"
minZoomDistanceMult 1.250000
glowColor 8f64c1ff
ringColor ffffffff
cloudLayerTextureName "PlanetCloudLayer"
planetResourceSetupInfo
asteroidSpawnAngleVariance 1.256637
totalMaxResourceAsteroids 4
metalResourceAsteroidSetup
minCount 3
maxCount 3
extractionRate 6.0000
refineryRate 2.00000
maxRefineryCount 10
crystalResourceAsteroidSetup
minCount 3
maxCount 3
extractionRate 6.00000
refineryRate 2.00000
maxRefineryCount 10
neutralMetalResourceAsteroidSetup
minCount 0
maxCount 0
extractionRate 0.000000
refineryRate 0.000000
maxRefineryCount 10
neutralCrystalResourceAsteroidSetup
minCount 0
maxCount 0
extractionRate 0.000000
refineryRate 0.000000
maxRefineryCount 0
isAsteroid FALSE
healthRegenRate 6.000000
planetUpgradeDef
path:Population
stageCount 5
stage
price
credits 0.000000
metal 0.000000
crystal 0.000000
upgradeTime 0.000000
maxPopulation 20.000000
populationGrowthRate 0.125000
developmentTaxPenalty -2.000000
stage
price
credits 450.000000
metal 150.000000
crystal 75.000000
upgradeTime 45.000000
maxPopulation 60.000000
populationGrowthRate 0.125000
developmentTaxPenalty -0.500000
stage
price
credits 550.000000
metal 175.000000
crystal 125.000000
upgradeTime 60.000000
maxPopulation 200.000000
populationGrowthRate 0.125000
developmentTaxPenalty 0.000000
stage
price
credits 650.000000
metal 200.000000
crystal 175.000000
upgradeTime 75.000000
maxPopulation 380.000000
populationGrowthRate 0.125000
developmentTaxPenalty 0.000000
stage
price
credits 10000.000000
metal 4000.000000
crystal 4000.000000
upgradeTime 90.000000
maxPopulation 9000.000000
populationGrowthRate 0.800000
developmentTaxPenalty 0.000000
path:CivilianModules
stageCount 3
stage
price
credits 0.000000
metal 0.000000
crystal 0.000000
upgradeTime 0.000000
maxModuleSlotCount:Civilian 50.000000
maxModuleConstructorCount 0
stage
price
credits 1000.000000
metal 400.000000
crystal 200.000000
upgradeTime 45.000000
maxModuleSlotCount:Civilian 70.000000
maxModuleConstructorCount 1
stage
price
credits 2000.000000
metal 800.000000
crystal 400.000000
upgradeTime 60.000000
maxModuleSlotCount:Civilian 240.000000
maxModuleConstructorCount 1
path:TacticalModules
stageCount 3
stage
price
credits 0.000000
metal 0.000000
crystal 0.000000
upgradeTime 0.000000
maxModuleSlotCount:Tactical 60.000000
maxModuleConstructorCount 1
stage
price
credits 900.000000
metal 300.000000
crystal 75.000000
upgradeTime 45.000000
maxModuleSlotCount:Tactical 90.000000
maxModuleConstructorCount 2
stage
price
credits 1800.000000
metal 1600.000000
crystal 1150.000000
upgradeTime 60.000000
maxModuleSlotCount:Tactical 240.000000
maxModuleConstructorCount 3
path:Home
stageCount 2
stage
price
credits 0.000000
metal 0.000000
crystal 0.000000
upgradeTime 0.000000
isHomePlanet FALSE
homePlanetTaxRateBonus 0.000000
stage
price
credits 2000.000000
metal 300.000000
crystal 200.000000
upgradeTime 75.000000
isHomePlanet TRUE
homePlanetTaxRateBonus 20.000000
path:ArtifactLevel
stageCount 3
stage
price
credits 0.000000
metal 0.000000
crystal 0.000000
upgradeTime 0.000000
stage
price
credits 450.000000
metal 150.000000
crystal 75.000000
upgradeTime 45.000000
stage
price
credits 550.000000
metal 175.000000
crystal 125.000000
upgradeTime 60.000000
path:Infrastructure
stageCount 4
stage
price
credits 0.000000
metal 0.000000
crystal 0.000000
upgradeTime 0.000000
maxHealth 3000.000000
stage
price
credits 450.000000
metal 150.000000
crystal 75.000000
upgradeTime 45.000000
maxHealth 6000.000000
stage
price
credits 550.000000
metal 175.000000
crystal 125.000000
upgradeTime 60.000000
maxHealth 9000.000000
stage
price
credits 4000.000000
metal 4000.000000
crystal 4000.000000
upgradeTime 75.000000
maxHealth 80000.000000
ringsChance 0.000000
isColonizable TRUE
planetTypeForResearch "Terran"
skyboxScalarsCount 5
skyboxScalars
diffuseScalar 1.000000
ambientScalar 0.200000
skyboxScalars
diffuseScalar 0.600000
ambientScalar 0.500000
skyboxScalars
diffuseScalar 0.800000
ambientScalar 0.300000
skyboxScalars
diffuseScalar 0.600000
ambientScalar 0.700000
skyboxScalars
diffuseScalar 0.700000
ambientScalar 0.250000
requiredPlanetBonusesCount 0
possibleRandomPlanetBonusesCount 0
ambienceSoundID "EFFECT_PLANETAMBIENCE_LOOP"
renderAsVolcanic FALSE
ShieldMeshName "Shield_PlanetSmall"
moveAreaRadius 40000.000000
hyperspaceExitRadius 30000.000000
isWormhole FALSE
minShadow 0.000000
maxShadow 0.000000
ability:0 ""
ability:1 ""
ability:2 ""
ability:3 ""