garravesh garravesh

The Verdict is!

The Verdict is!

.After 10 hours of gameplay I must say this game is a strong winner for online and competition play. I dont like the game at all though..I am an offline soloer and this game cannot meet my requirements in the simplest fashions..It is really too bad...The rest of the game is totall acceptable if I played it online.

 

to those who play....Enjoy..it seems to have the ratings from the magazines to go far.

34,256 views 37 replies
Reply #26 Top
I think it's a pretty good balance of the two, actually. I HATE most RTS games simply because they rely too much on 'twitch' play and micromanagement. GalCiv 2 is one of my favorite games of all time, along with MOO and MOO2, and MoM, simply because these games allow me time to think things through. However, the slow pace sometimes annoys me, as I find myself simply clicking the 'end turn' button over and over again waiting for a ship to arrive somewhere, be built, etc.

Sins is great because it's slow enough that you can take some time to micro without too much pressure, but things are always moving along, no endless clicking. Granted, expanded diplomacy would be fantastic, but I usually let my guns do the talking anyway.

I admit to massive suckage at both types of games, I have no hope of EVER beating a single AI on hard, much less 3. Normal is tough enough for me.

To the OP, I'm sorry you don't enjoy the game as much as I and many others do. Saying as much without outright putting it down as a piece of crap is very noble of you, although I do think you should have gone into more detail initially. This company listens to its customer base, after all. :)
Reply #27 Top
*cough*

None of ye shall survive...a full session of Master of Orion 3. You want in depth, huge technology trees and all the micromanagement? there ya go. Not great on graphics compared to nowdays but at least you get the full lineup. I just dont have a month for a game session anymore, gotta work n sleep ya know. Gal Civ 2 is another, yes yes space empires V as well...if you can stand the ..sound effects. blah.

Sins *for me* seems to focus more on tactics and out thinking/flanking your enemy more than the whole technology war. I get my buttocks handed to me by the AI and im quite sure anyone here in MP would laugh n point at me multiple times if i tried MP. But the game is still fun.

I do agree with the OP, sins does not exactly fit into what id consider a perfect fit for me. Maybe Spore (uh..its coming out in september right..*laughs*) will fill in the gap, then again, i may not like cartoon like space ships..if i ever evolve that far.
Reply #28 Top
For me, Sins is a much more satisfying game experience than the other 4X and RTS games i've played. Although, i confess to not being an avid strategy gamer. The main reason i didn't like the bulk of the strategy games out there was the overwhelming amounts of micromanagement that seemed to persist from game to game.

Sins is, at least for me, a welcome break from all that. I greatly enjoy having my fleets not behave stupidly without constant babysitting on my part.

I agree that the tech tree is not as rich as say, Masters of Orion 2, but, i'm hoping an expansion will make improvements in this regard later.

The whole "debate" about weather or not Sins is a "true" 4X game or not is lost on me. Who fucking cares? All that should matter is if it's fun to play.
Reply #29 Top
.After 10 hours of gameplay I must say this game is a strong winner for online and competition play. I dont like the game at all though..I am an offline soloer and this game cannot meet my requirements in the simplest fashions..It is really too bad...The rest of the game is totall acceptable if I played it online.
 
to those who play....Enjoy..it seems to have the ratings from the magazines to go far.
End of quote


Congratulations! You formed an opinion!

+1 cookie for you!

Oops, sorry, I eated it.
Reply #30 Top
Have you every looked at the default Civ IV tech tree? It's not substantially larger.
 
End of quote


Its even shorter.

Reply #31 Top
.After 10 hours of gameplay I must say this game is a strong winner for online and competition play. I dont like the game at all though..I am an offline soloer and this game cannot meet my requirements in the simplest fashions..It is really too bad...The rest of the game is totall acceptable if I played it online.
 
to those who play....Enjoy..it seems to have the ratings from the magazines to go far.
End of quote


there wil be mods coming for fast action games so maybe thats more too your liking
dont quit this game yet my friend
Reply #32 Top
Sorry? for the length of the game, the technology tree is tiny.

Have you every looked at the default Civ IV tech tree? It's not substantially larger.
 
End of quote


Not sure that's a fair comparison. The Civ IV techs tend to be relatively unique, whereas here we have Improved Laser I (2 levels), Improved Laser II (2 levels), Improved Hit Points I (2 levels), Improved Hit Points II (2 levels), etc...

Now I'm not saying that's bad, per se... but regardless of the numerical 'size' of the Sins tech tree, the relatively small number of 'unique' technologies makes it feel smaller.
Reply #33 Top
I think one of the game reviewer, probably either gamespot or IGN implied in their review that the reasons why so much of the 4x elements are lacking in Sins even though there are elements of 4x in the game are the following reason, the three races are at war, and hence there will be war and war and hence forget much about exploration. Well if one thinks about the background story for Sins, it makes sense.
Reply #34 Top
Sorry? for the length of the game, the technology tree is tiny.Have you every looked at the default Civ IV tech tree? It's not substantially larger. Not sure that's a fair comparison. The Civ IV techs tend to be relatively unique, whereas here we have Improved Laser I (2 levels), Improved Laser II (2 levels), Improved Hit Points I (2 levels), Improved Hit Points II (2 levels), etc...Now I'm not saying that's bad, per se... but regardless of the numerical 'size' of the Sins tech tree, the relatively small number of 'unique' technologies makes it feel smaller.
End of quote


This guy hit the nail on the head. The tech tree isn't tiny in that you've researched the whole thing in a matter of minutes, it's that other than a few techs, you can win the endgame without researching the whole tree, although it will be a bit more difficult, with superior strategy. I'm not saying you can't do that in another 4X game, but lets take Galciv II for instance, your ships won't stand a chance against endgame ships unless you have researched close to the endgame techs, no matter what weapon/defense combo you use (compared to his). In sins however, you can, as long as you research a few select ability/unit techs. You don't need any of those weapon techs to win if your strategy is better. This is what makes the tech tree small.
Reply #35 Top
.After 10 hours of gameplay I must say this game is a strong winner for online and competition play. I dont like the game at all though..I am an offline soloer and this game cannot meet my requirements in the simplest fashions..It is really too bad...The rest of the game is totall acceptable if I played it online.

to those who play....Enjoy..it seems to have the ratings from the magazines to go far.
End of quote


You have to play the game longer than 10 hours to really get a feel for it. Once you understand the game more then you will become insanely addicted to it.

If this game doesn't meet your requirements then you obviously do not like space RTS games. You sound like a MineSweeper kind of guy, Mr. "offline soloer" hahaha. Why did you even buy this game?

Go play some MineSweeper or Hearts.
Reply #36 Top
Huge amount of depth? Check.
End of quote


Sins is no "deeper" or more complicated a game than most traditional RTS games. Most techs in the Sins tree are just incremental upgrades to damage, shields, resource gathering and so forth. The number of different units, special abilities, amounts of colonies (in MP games of practical length) etc. are also comparable.

The innovations come from pace and, partially, scale. The game is so slow that chatting, plotting and strategizing come naturally; there's really not that much other stuff to do when you're not micromanaging battles.

Please don't get me wrong here, I like Sins a lot. A game doesn't need to be complex to be good. Accessibility is a great feature, and Sins has the potential to become a "melting pot" of sorts for players looking for a wide variety of experiences. Currently, mid-large FFA or team games can be very entertaining in Sins, and after some tweaks it might also become a viable competitive game on small 1vs1 or 2vs2 maps.
Reply #37 Top
.After 10 hours of gameplay I must say this game is a strong winner for online and competition play. I dont like the game at all though..I am an offline soloer and this game cannot meet my requirements in the simplest fashions..It is really too bad...The rest of the game is totall acceptable if I played it online. to those who play....Enjoy..it seems to have the ratings from the magazines to go far.You have to play the game longer than 10 hours to really get a feel for it. Once you understand the game more then you will become insanely addicted to it.If this game doesn't meet your requirements then you obviously do not like space RTS games. You sound like a MineSweeper kind of guy, Mr. "offline soloer" hahaha. Why did you even buy this game?Go play some MineSweeper or Hearts.
End of quote


LOL i was addicted to this game after a hour