Why do I keep failing missions?

They tell to pay credits.. I pay some and - zip.
They tell me to kill enemy structures... I do and - nada.

Then I fail the missions, and at least two of them (in a 4 player game) all come with their entire force at me (including a capitalship) before I can even get beyond basic frigates.

Does the Ai cheat... it really strikes me - even on easy, I head off with a ship to a system very early on in the game and I find teh place swarming with a dozen frigates. How on earth... I simply cannot see how the AI develops so fast.

Also, I put up a bounty and... I get a whisper telling me not to pay pirates from the AI. How did it know? Is it public who is putting abounty on your head? Its not clear from the pirates UI.
13,374 views 5 replies
Reply #1 Top
AI are jerks, play mp. I know that's a terrible answer, but the missions are terrible. I've been thinking about making a mission mod, though..
Reply #2 Top
There is a post in here somewhere that gives a basic opening moves template.

One of the things that stuck with me where the 1st few moves.

Build a capital ship yard so you can get your one free capital ship, build a hostility research station and get a point in repair, and get your population maxed out.
From that point I try to get some more research stations up and capture the closest asteroid.

I haven't played a mp game yet as I have yet to beat the AI on normal let alone try and beat another human LOL. I haven't crashed the economy code yet but I'm trying to figure it out slow but sure.
Hope this helps.
Reply #3 Top
The placer-of-the-bounty's identity is not public. The AI just sends a whisper to everyone, begging for mercy.
Reply #4 Top
The AI will often send a message to everyone when their bounty goes up. It doesn't mean they actually know who did it... although I suppose we can't rule out AI making a guess the same way as human players might do.

You can see this easily if you place bounty on _two_ AI players at the start of the game. Not much, just 250 or 500Cr. The idea is to make it cheaper for the top bounty player to spend money on the second player in the list than to put money on you. That will usually keep the pirates off your back without spending much money, and perhaps even drain your opponents funds if they start a bidding war between the AI.


As for first moves, I would recommend starting with a couple of scouts and a colony ship (so it can charge the antimatter). Then civil research stations to unlock the planet-type research so you can colonise the best local planets. At around the same time build 7-10 basic attack frigates to conquer the nearest worlds. Then start working on either trade or weapons (trade if things are going OK, weapons if you are uncomfortably close to war).

Early use of the black market to buy and sell materials is very useful for a fast start. If one resource is going to be scarce throughout the game it might as well be you getting in on the ground floor buying it cheap. You can also put some surplus materials up for sale (not the instant sell, the other set of buttons). You can retrieve the materials if you want them back before they sell and it provides a good way to link your economy to your enemy's - if they buy materials for a big war fleet you will get the money to expand your own.

As for the "missions"... mostly you aren't expected to comply. The AI is just trying to influence your behaviour and doesn't always necessarily want you to actually succeed and get the reward. If you want an AI ally though, earmark some metal and crystal very early on for the "please give me something" missions. If you get going with that fast enough you can get genuine alliances. If you wait too long then the "Destroy X" missions come out and it is much harder to make an alliance using those. If you already got at least a ceasefire from doing the gift missions though, the destruction missions can take you the rest of the way.

Reply #5 Top
AI keeps giving me totally unrealistic missions. Some of them are just impossible or suicide. I lost a cease fire / trade alliance because of those kind of missions.
Really sucked because I went from cohesive attack front to a war on 3 sides with me in the middle of the expansion route for all three factions.
Was a tough fight and I almost pulled it out. I lost it when a combined fleet of two of the factions took out my strongest fleet. Was just a matter of time after that until the rolled me up and nuked me hehe