=BUG FOUND=

Fix me fix me!

Now, i'm not a bug tester or anything and in fact, I stumbled across this on accident.

Here is the bug:

When you are sieging an enemy planet and take it over while there are still structures in the air around it.  (IE, you sneak in a colony ship/bombing ships to steal the planet away from them without worrying about defense platforms)  So after you take an enemy planet and go to the logistics/tactical menu of your new planet, it will tell you that there are no slots available.  Because the system is counting the *enemies* logistic/tactical structures as counting against your new planet.

I can't imagine why the enemy structures count against your empire.  Is this working as intended or did I actually stumble across a bug?

Great game by the way!
3,156 views 3 replies
Reply #1 Top
Eh...imaging this...if you just got a bookshelf from me, and i've filled it up with MY books, how do u squeeze in YOURS? Even thought the bookshelf if YOURS, u still need to take out MINE books first before you can use it.
Reply #2 Top
I can't imagine why the enemy structures count against your empire.
End of quote


They don't count against your empire, they count against the *planet*. If it were not that way, you could for instance take a planet from a secret ally in an FFA, which he has already built up, and build it up yourself such that it then has double the normally allowed amounts of buildings.
Reply #3 Top
I can't imagine why the enemy structures count against your empire.They don't count against your empire, they count against the *planet*. If it were not that way, you could for instance take a planet from a secret ally in an FFA, which he has already built up, and build it up yourself such that it then has double the normally allowed amounts of buildings.
End of quote

:LOL:

Clearly, this has been abused somewhere in the past.