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Way too many planets, too few stars. Anyone agree?

Way too many planets, too few stars. Anyone agree?

few tweaks for next version 1.04 i guess

Hi fellow sinners!  Wow im really having a lot of decent fun with this game.  Its easy to use, runs well on my mid way system and has much potential to be even better. 

This is where i come in. :)   Ok so three things i would like to see changed, if not, still fun game.

#1.  There are a couple things wrong with how the universe in Soase are portrayed, being that there are more than one star per galaxy, theres like 400 million there abouts, and i would hope approximately 3-5 planets or so around each one.  its just not realistic to have 50 planets around one star, that would be one HUGE star.   Ok and so the stars also zoom in like they are individual galaxies which they are not; so lets just have one galaxy and wormholes to connect to other planets within that galaxy,  i doubt we would be fighting with ppl from other galaxies, they are just too far apart for that to be plausible.  This is really the only let down for me in this game, because i enjoy reading about our universe and this just isnt doin for me.  OK next.

#2.  The zoom function could use a small tweak, like and optimal zoom level when i select a planet i want to be able to zoom to an optimal view with one keystroke and not wear down my mouse wheel like i did with GalCiv2.  A zoom level that brings it to the point just b4 the ships go 3d.  Or something like that. 

#3.  This one is purely cosmetic, and dont get me wrong im sure these guys worked hard but the interface UI for the ingame play could use some cleaning up, make it less bubbly and bulky, more streamlined so we can have more of a view of the play area at any given time, id say you could gain about 15% more viewing space by cleanin it up and also a button that removes the entire UI so we can take even better cinematic screenshots.

ok i think thats all i want to be put towards this game in future updates,  someone let me know weither i should place this post somewhere else if this isnt the right place for it to be heard.
36,515 views 40 replies
Reply #26 Top
Just a note on small solar systems as the norm - there are quite a number of objects at asteroid size or larger orbiting the Sun, and its only a medium sized star. I'm not an astrophysicist, but if I had to guess I would bet this game errs on the side of TOO FEW objects in orbit of a single star - not too many.

The number of terran worlds in the game is EXTREMELY high, however. The number should be much closer to - well, one, probably, considering the games scale. But that just wouldn't work very well I suppose!  ;) 
Reply #27 Top
ok well i guess i should defend myself i guess now.

#1. I' not complaining

#2. This post was originally intended to bring up ideas about how to improve the game
and to also entice the developers to make a couple small changes to make the game
more esthetically pleasing

#3. Star Trek is science-fiction, but you don't see anyone complaining about how
unrealistic it is.

#4. Thank you all for your input, i do appreciate it.

#5. Installing non-galaxy swirl mod. :)
Reply #28 Top
um, just trolling the forums...

Waves tail in the air....
**these are not the Space Ponies you are looking for**
Reply #29 Top
You know for a fact there's no aliens driving around shooting fricking laser beams at one another in space ships, do you?This was as blatant an attempt at trolling as I've ever seen.You know for a fact there should be a specific ratio of planets per star across all galaxies in reality, do you? Complaining about the lack of realism in a science fiction game is the most blatant attempt at trolling I've ever seen.
End of quote


Boxster, chill out. He's just inoffensively expressing his thoughts about why it doesn't completely work for him. So what? In addition, he's suggested things that he'd like to see, one of which is already available (to his delight), and another regarding an opinion about the UI. The forum is a fine place to post such a thing, and for others to agree or disagree, neither of which is a "blatant attempt" at trolling unless you throw in phrases like "I don't mean to cockblock your little nerdgasm..." which is about as blatant as you can get.
Reply #30 Top
Well, some of the planets could be moons. I mean all the ice worlds in our solar system are moons (excpet pluto), and so are several volcano worlds. Plus you can really colonize essentially everything, but gas giants if you don't care about cost or comfort (for the record, it is a bad idea to try to colonize the Jovian moons- the radiation will kill you).

Most important differance from reality in terms of realism would be the lack of Binaries and differance in Star sizes.

On the plus sides laser hit at the speed of light.
Reply #31 Top
While I'll agree that it's unrealistic, but neccessary from a point of making strategy and tactics important, I'll add that I'd still like to see someone put together a galaxy forge map on the galactic scale.

And then find a computer that can run it. >.>

Seriously, if you can find me a computer that can support a multi-million star map of sins, and still run the game at a playable speed, I will play that map.
Reply #32 Top
haha this was fun, i got pretty much what i wanted for now :) the star map mod, and the UI minimalist mod, so ill jsut be happy with it until i see the 1.04 version of this game. and i took your advice i made a map with 10 stars and 4 planets around each, im having a very interesting game. peace out
Reply #33 Top
More maps that feature 2+ stars and only a few planetary systems per star would be nice, definitely agreed. This is really only a map request, so I hope Ironclad would be able to provide them. Ditto for "random" maps... settings and/or a random map script that generates such maps. All to the end of variety.
Reply #34 Top
To increase realism there should very rarely be a colonisable planet. How often do these happen in the real universe? Very rarely.

To make it more realistic it should be rare that even on a large map there is one colonisable planet besides each players' home planet.
Reply #35 Top
Just a note on small solar systems as the norm - there are quite a number of objects at asteroid size or larger orbiting the Sun, and its only a medium sized star. I'm not an astrophysicist, but if I had to guess I would bet this game errs on the side of TOO FEW objects in orbit of a single star - not too many. The number of terran worlds in the game is EXTREMELY high, however. The number should be much closer to - well, one, probably, considering the games scale. But that just wouldn't work very well I suppose!   
End of quote


Well, the Trade Order used to control those Terran worlds for the past millennium, before the formation of the Trader Emergency Coalition. Those planets are still using the non-coordinated planetary fleets('neutrals' or 'militia') which the Vasari so much enjoyed killing before the TEC and it's new Kols stopped them. For some obscure reason, the independent planets even fight the TEC, the military branch of the Trade Order whose part they once were. But then, Insurgency rebels also fight the TEC, so that entire aspect is ridiculously messed up.

But the fact that people managed to find so many inhabitable/terraformable worlds is an even more ridiculous thing. There should be maybe one Terran world for every 4 stars, 1 Desert world for every 3 stars, 1 Ice or Volcanic world for every 2 stars, and at least 5 large 'inhabitable' Asteroids and 20 dead asteroid fields for every star. And at least 10 stars. That would be a better tiny region of the galaxy to represent.

Even the Vasari Empire in it's heyday must have expanded from the galactic central region(where the Vasari homeworld was) to only a fraction of one ring of the Milky Way. Only by running frantically for 10000 years has the Vasari Exodus Fleet been able to reach the end of that arm where the trade order had existed for the past 1000 years.

Galactic Civilizations 2's Hyperdrive seems to be a MUCH faster spacecraft propulsion system than Sins' Phase Drive since the galactic civilizations managed to carve out the entire galaxy among them. In GalCiv 2: Dark Avatar's pre-canned Milky Way map, the Arceans, Drengin and Torians share one arm and the Yor and Iconians share an arm, but the rest of the civilizations seem to be alone in their arms of the galaxy. And that map has >200 stars, but only about 30-40 inhabitable planets, and another 20-30 hostile worlds that need research effort and new technology to colonize. The rest of the millions of stars in the galaxy form the graphical backdrop. :p
Reply #36 Top
1. pluto is a captured astroid or moon and 2. scientist have estimated that 1 in 200 stars have earth sized planets 3. there are over 100 billion stars in our galaxy alone that equals a hell of a lot of earth sized planets espicely with over 125 billion galaxys as well assuming they have 90 billion stars each that equals 526 500 000 000 000 0 earth sized planets
Reply #37 Top
you can have a realistic galaxy and I do mean galaxy in Maxis's Spore.
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indeed... will wright confirmed it will be impossible to visit every system... IMPOSSIBLE!!!!
Reply #38 Top
You know for a fact there should be a specific ratio of planets per star across all galaxies in reality, do you? Complaining about the lack of realism in a science fiction game is the most blatant attempt at trolling I've ever seen.
End of quote


Troll, you're doing yourself no favours. The OP is entitled to post his opinion on how to improve the game every bit as much as you are, without fear of being ridiculed for it. He made a sensible, well written post that approached the game dynamics from a different perspective. That is not trolling. Trolling is an attempt to diliberately provoke arguments on forums.

On a side note, does this board have no moderators? I've seen repeated trolling and flaming of peoples posts since the game was launched and not once has it been stopped. In my opinion, I think this gives these actions a green light.

Zod.
Reply #39 Top
I noticed the mod you posted Quinn, I even Dled it before lol. But it never worked so eh. Plus it still has a little glow around the stars that I don't like, that fogginess bugs me.

But you know, for those who say multi-stars would hurt tactics and strategies. How so? Think about it, which is easier 'Ok I put my fleet here and they can't get deeper into my terrirtory.' Or 'Ok I control the entire system but like five planets connect to the sun, so I must figure out how to efficiantly protect all five planets.' Really, having many starts and small systems would ADD to the strategy.
Reply #40 Top

When I'm playing the game, i just "pretend" the star is the black hole in the center of our galaxy, and each planet is somewhere in that galaxy, and all the other planets are not represented on my "war map" because they are not important.