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[MOD] Sins Plus (by Uzii) v1.3a Final

[MOD] Sins Plus (by Uzii) v1.3a Final

A mod that adds, not alters.

Some of you may have noticed I haven't been around as much as usual, and it is with some regret that I won't be continuing this mod as a stand alone any more. I have many reasons, but it is mainly my short attention span which has brought this on. I have done my best to produce a top quality mod, and to help out as many people as humanly possible. I was here at the very dawn of modding this game, and I would like to think my input has helped progress slightly. I will check the forums occasionally and offer my help where I can. If you have a specific modding problem, give me a PM and I'll try and help you the best I can.

I will be working with DANMAN, who is producing a 'Super Mod' which includes Sins Plus, Bailknights Graphics, Sins Enhanced, and his own team's work. I will continue to give support for Sins Plus, and I will help out others where I can, but no further work will be done on this mod. Please check DANMAN's mod:

7 Deadly Sins
NO SCREENSHOT/LOG = NO RESPONSE
You can find how to get the Log at the bottom of this First Post. To upload a Screenshot, use Imageshack and copy the 'Direct Link To Image' address your are given, and paste it here. Take as many screenshots as you think is necessary, or of any little thing you might think will help. For those of you without common sense, this means if you aren't sure you put it in the right place, take screenshots of where you put it, with the address bar visible. If its a problem in-game, take the screenshot in-game, showing the problem.

For a Multiplayer version of Sins Plus merged with a BailKnights Graphical Mod, see Adama Repack

Description
This mod is adds 11 new Planets and 66 new Planetary Bonuses, as well as Ship Graveyards. Custom research is also included for some of the new planets, and there is the option to colonise Gas Giants, once you have acquired the technology.

README for installation and information is included. As is a document of all the files that have beeen modified (not new files).

If you would like to use the Galaxy Forge with my Planets, check out THIS Link. Big thanks to Animage64 for this.

If you wish to use a German translation of this mod, chec out
THIS link. Big thanks to Cybdevil for this.




Download Links
Version 1.3a - Current
Rapidshare.com
FileFront.com

Version 1.3a Sins 1.04 Patch - Thanks to Uranium - 235
FileFront.com

Custom loading screens for those of you with problems, or those of you who want different loading screens.
Rapidshare.com
Filefront.com

Version 1.2b - Old
Rapidshare.com
Rapidshare.de
Filefront.com

These files are in 7zip format. Basically, this can compress it even more than putting it in a .zip file. You may need this to unzip the .7z file.

The replacement GSD file for those who don't want the Ship Graveyard in 1.03a
Rapidshare.com
Filefront.com

Additional Information
As always I am open to suggestions, constructive criticism, and any new planets, bonuses, or little extras you'd like to see in the game.

Any major or simple modders out there that would like to incorporate my work into their own mod, please, go right ahead. Just send me a PM and give me a mention in the Credits.

Any problems or comments, feel free to post, I will try to get back to you as soon as humanly possible.

11 New Planets / Gas Giants Colonisable / Ship Graveyards

Oceanic
Asteroids: 4 - 6 Crystal
Max Pop:
70
Max Health:
4,500
Max Civilian Slots:
32
Max Tactical Slots:
35
Explorable:
Yes

Barren

Asteroids: 4 - 6 Metal
Max Pop:
40
Max Health:
9,000
Max Civilian Slots:
36
Max Tactical Slots:
35
Explorable:
Yes

Forest

Asteroids: 1 - 2 Crystal | 1 - 2 Metal
Max Pop: 220
Max Health: 7,000
Max Civilian Slots: 32
Max Tactical Slots: 35
Explorable: Yes


Urban

Asteroids: 1 Crystal | 1 Metal
Max Pop: 1,000
Max Health: 10,000
Max Civilian Slots: 48
Max Tactical Slots: 40
Explorable: No


Gas Giant

Asteroids: 2 - 4 Crystal | 2 - 4 Metal
Max Pop: 60
Max Health: 1,500
Max Civilian Slots: 48
Max Tactical Slots: 40
Explorable: No


Toxic
Asteroids: 2 - 4 Crystal (Pure) (more extracted per second)
Max Pop: 40
Max Health: 9,000
Max Civilian Slots: 36
Max Tactical Slots: 35
Explorable: Yes


Paradise
Asteroids: None
Max Pop: 120
Max Health: 3,000
Max Civilian Slots: 24
Max Tactical Slots: 10
Explorable: Yes


Industrial
Asteroids: 2 - 4 Metal (Pure) (more extracted per second)
Max Pop: 500
Max Health: 8,000
Max Civilian Slots: 40
Max Tactical Slots: 25
Explorable: No


Old Naval Base
Asteroids: None
Max Pop: 100
Max Health: 10,000
Max Civilian Slots: 8
Max Tactical Slots: 54
Explorable: Yes


Savannah
Asteroids: 1 - 2 Crystal | 1 - 2 Metal
Max Pop: 500
Max Health: 6,000
Max Civilian Slots: 24
Max Tactical Slots: 35
Explorable: Yes


Swamp
Asteroids: 0 - 2 Crystal | 0 - 2 Metal
Max Pop: 60
Max Health: 7,000
Max Civilian Slots: 32
Max Tactical Slots: 30
Explorable: Yes


Relic
Asteroids: 0 - 3 Crystal | 0 - 3 Metal
Max Pop: 220
Max Health: 6,000
Max Civilian Slots: 32
Max Tactical Slots: 35
Explorable: Yes
<

Ship Graveyard
Random ships will be in these areas, dead in space. They can be captured by the Colony Frigates of all the Races.



4 New Research Subjects

Improved Tunneling (Level 4)
Widespread tunneling with improved equipment increases the population on Barren and Urban planets, as well as Asteroids. (Barren, Urban, and Asteroid population max increase)
Level 1: 10%
Level 2: 20%


Crew Derelict Ship (Level 5)
Allows Colony Frigates to capture derelict vessels found in ship graveyards.


Gas Giant Colonisation (Level 6)
Allows colonisation of Gas Giants.

Improved Anti-Grav (Level 7)
Allows larger colony platforms above Gas Giants due to improved Anti-Grav technology.
(Gas Giant population max increase)
Level 1: 25%
Level 2: 50%


66 New Planetary Bonuses
If you think I am listing them, you are gravely mistaken. ;)

However, in order to enjoy the wider range of Bonuses, I recommend changing the value of the 'planetBonusDensity' on the map you plan to play on. This can be found on the 8th line down of all the .galaxy files by opening them with Notepad, or something similar. These can be found in your main Sins directory at:
C:\Program Files\Stardock\TotalGaming\Sins of a Solar Empire\Galaxy

or to find custom made maps at:
C:\Documents and Settings\**YOUR_USERNAME**\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Galaxy

The default value is 0.400000, this means that 40% of Planets will have a Bonus. By changing this to 70%
(0.700000) or more you should notice Bonuses becoming more frequent. Enjoy!

If anyone wants to design a planet texture for either a new planet, or an existing one, please do, and PM me a preview and a link to the file. You will be given full credit if I use it. I recommend copying one of the existing planet textures in the Textures folder, and editing that. Don't forget, the light(_cl) and dark(_da) side both need altering. Good luck.

How to Enable the Debug Logs
Go to where you Mods folder is, but don't open it. There will be other folders, most for Saves, but one for Screenshots, and another called Setting. Open that, then open the file inside named: user.SETTING (open with Notepad). Now search for the line: LogOutput FALSE, and change it to TRUE. When it crashes next, go back to the folder with Saves, Mods, Screenshots, etc, and there should be a new folder called Debug. The log will be in there.

Progress on v1.4

Discontinued....

3,497,391 views 1,334 replies +1 Loading…
Reply #976 Top
I just downloaded this mod and i thinks it's briliant. well done Uzii keep up the good work.
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HOW DO U DOWN LOAD THIS MOD. ive clicked on the link for the 1.3 version at the top of the pack and downloaded it and its just an internet aplication and does not do anything plz tell me.
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umm, wtf?
Reply #977 Top
zomg, triple post!
it won't let me edit the one below. grr.
Reply #978 Top
i found the edit button! its magic!
Reply #979 Top
Ok forget everything i said before about not knowing how to instal it. This is an amazing mod, congratulations Uzii you have outdone yourself.
Reply #980 Top
With the 1.04 patch installed does the mod work with version 1.05 of the game? I'd test it myself to see but I'm at work at the moment.
Reply #981 Top
The mod has not yet been updated for 1.05, but will be soon. However, it should with 1.04 as well.

DANMAN
Reply #982 Top
HELP! i download this mod but have no idea how to get it working! plz put step-by-step instructions plz! thx  :) 
Reply #983 Top
Im trying to merge this with one of my own creation, so can somone tell me how to remove the big SINS PLUS From the menu?
Reply #984 Top
If you mean the NAME, you need to open the STARTUP_LOADSCREEN file in your favorite graphics editor, and then remove the text, and resave it.

That should take care of it.

DANMAN
Reply #985 Top
...Or replace it with the default one, found in the game directory. (copy it, don't move it)
Reply #986 Top
thanks a million will try that now.
Reply #987 Top
Sorry to be all nooby in you, but where is Startup_loadscreen?
Reply #988 Top
It's in the 'Texture' folder but, I think that the file that you need to replace is the 'BackdropFrontEnd' file also in the texture folder. The 'startup_loadscreen' file replaces the loading screen while the 'BackdropFrontEnd' file replaces the main menu screen.
Reply #989 Top
Trying that now, Fingers crossed...
Reply #990 Top
The mod has not yet been updated for 1.05, but will be soon. However, it should with 1.04 as well.DANMAN
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Wait, so this mod *is* being continued as a standalone (unlike the OP says)? Just not by Uzii? Sorry, I haven't been playing Sins lately, and thus haven't kept up with the modding community.

That's great, because while I do like 7 Deadly Sins, some of the graphical changes are, well, horrible in my opinion. I'd like to go back to just more types of planets, not having to worry about how a single missile volley from the Marza looks like it should be able to take out an entire fleet. Or how the four lasers on the front of the Kol were visually amped up to look very powerful, but still take a dozen shots to destroy a light frigate.

But that's just me ranting, and obviously your mod is very popular so I shouldn't really be criticizing it, should I? :)
Reply #991 Top
The mod has not yet been updated for 1.05, but will be soon. However, it should with 1.04 as well.DANMANWait, so this mod *is* being continued as a standalone (unlike the OP says)? Just not by Uzii? Sorry, I haven't been playing Sins lately, and thus haven't kept up with the modding community.That's great, because while I do like 7 Deadly Sins, some of the graphical changes are, well, horrible in my opinion. I'd like to go back to just more types of planets, not having to worry about how a single missile volley from the Marza looks like it should be able to take out an entire fleet. Or how the four lasers on the front of the Kol were visually amped up to look very powerful, but still take a dozen shots to destroy a light frigate.But that's just me ranting, and obviously your mod is very popular so I shouldn't really be criticizing it, should I?
End of quote


No problem. Different strokes for different folks. This should be updated VERY soon.

DANMAN
Reply #992 Top
I havent read any of this forum yet, and i just downloaded it yesterday, and did a map with like 100 random planets, and now i tried to make one with the planets in GF and it gives me a minidump for something, /temp/ or something like that. i think it might be one of the planets thats not working, the city, swamp, or "rock" (barren). because playing a random map still works.
Reply #994 Top
So this doesnt work with Patch 1.05?
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nope, but if you download 7 Deadly Sins, it includes Sins Plus.
Reply #995 Top

this looks like a good mod but I have a windows vista which is mainly the problem I think many other people are having the same problem now if somebody could tell me how to make this work please tell me by via email or giving me a private message my email is [email protected]  other than that is there a new update to this or is he done with this mod for good? because ill help out my computer is powerful but its vista and there is no way to make it XP which sucks

Reply #996 Top

this is a very good mod but everytime I download this mod and load the game the damn thing wont even start I reinstalled the game and the mod but then it doesnt work (the Mod) but its probably because I use Vista but is there a version of this game for Vista computers? let me know ok? email me at [email protected] or private message me

Reply #997 Top

my game says "runtime error" and closes the game after I enable the mod

Reply #998 Top

It depends on what version of 'sins of a solar empire' you are running. This is an old mod so it wont run on updated games. No mods work right now on the 1.09 or 1.1 beta versions. I think this mod was made for version 1.04 of sins of a solar empire. That might be the reason why the mod does'nt work.

Uzii, the creator of this mod, stopped working on it a while back and passed the project on to Danman where he has been updating it and adding more planets, stars, and anomalies. The name of the mod is now 'Solar Sins', you guys should give that a try HERE, the latest version works with sins of a solar empire v1.05.   Hope this helps  :)