- Uzii - - Uzii -

[MOD] Sins Plus (by Uzii) v1.3a Final

[MOD] Sins Plus (by Uzii) v1.3a Final

A mod that adds, not alters.

Some of you may have noticed I haven't been around as much as usual, and it is with some regret that I won't be continuing this mod as a stand alone any more. I have many reasons, but it is mainly my short attention span which has brought this on. I have done my best to produce a top quality mod, and to help out as many people as humanly possible. I was here at the very dawn of modding this game, and I would like to think my input has helped progress slightly. I will check the forums occasionally and offer my help where I can. If you have a specific modding problem, give me a PM and I'll try and help you the best I can.

I will be working with DANMAN, who is producing a 'Super Mod' which includes Sins Plus, Bailknights Graphics, Sins Enhanced, and his own team's work. I will continue to give support for Sins Plus, and I will help out others where I can, but no further work will be done on this mod. Please check DANMAN's mod:

7 Deadly Sins
NO SCREENSHOT/LOG = NO RESPONSE
You can find how to get the Log at the bottom of this First Post. To upload a Screenshot, use Imageshack and copy the 'Direct Link To Image' address your are given, and paste it here. Take as many screenshots as you think is necessary, or of any little thing you might think will help. For those of you without common sense, this means if you aren't sure you put it in the right place, take screenshots of where you put it, with the address bar visible. If its a problem in-game, take the screenshot in-game, showing the problem.

For a Multiplayer version of Sins Plus merged with a BailKnights Graphical Mod, see Adama Repack

Description
This mod is adds 11 new Planets and 66 new Planetary Bonuses, as well as Ship Graveyards. Custom research is also included for some of the new planets, and there is the option to colonise Gas Giants, once you have acquired the technology.

README for installation and information is included. As is a document of all the files that have beeen modified (not new files).

If you would like to use the Galaxy Forge with my Planets, check out THIS Link. Big thanks to Animage64 for this.

If you wish to use a German translation of this mod, chec out
THIS link. Big thanks to Cybdevil for this.




Download Links
Version 1.3a - Current
Rapidshare.com
FileFront.com

Version 1.3a Sins 1.04 Patch - Thanks to Uranium - 235
FileFront.com

Custom loading screens for those of you with problems, or those of you who want different loading screens.
Rapidshare.com
Filefront.com

Version 1.2b - Old
Rapidshare.com
Rapidshare.de
Filefront.com

These files are in 7zip format. Basically, this can compress it even more than putting it in a .zip file. You may need this to unzip the .7z file.

The replacement GSD file for those who don't want the Ship Graveyard in 1.03a
Rapidshare.com
Filefront.com

Additional Information
As always I am open to suggestions, constructive criticism, and any new planets, bonuses, or little extras you'd like to see in the game.

Any major or simple modders out there that would like to incorporate my work into their own mod, please, go right ahead. Just send me a PM and give me a mention in the Credits.

Any problems or comments, feel free to post, I will try to get back to you as soon as humanly possible.

11 New Planets / Gas Giants Colonisable / Ship Graveyards

Oceanic
Asteroids: 4 - 6 Crystal
Max Pop:
70
Max Health:
4,500
Max Civilian Slots:
32
Max Tactical Slots:
35
Explorable:
Yes

Barren

Asteroids: 4 - 6 Metal
Max Pop:
40
Max Health:
9,000
Max Civilian Slots:
36
Max Tactical Slots:
35
Explorable:
Yes

Forest

Asteroids: 1 - 2 Crystal | 1 - 2 Metal
Max Pop: 220
Max Health: 7,000
Max Civilian Slots: 32
Max Tactical Slots: 35
Explorable: Yes


Urban

Asteroids: 1 Crystal | 1 Metal
Max Pop: 1,000
Max Health: 10,000
Max Civilian Slots: 48
Max Tactical Slots: 40
Explorable: No


Gas Giant

Asteroids: 2 - 4 Crystal | 2 - 4 Metal
Max Pop: 60
Max Health: 1,500
Max Civilian Slots: 48
Max Tactical Slots: 40
Explorable: No


Toxic
Asteroids: 2 - 4 Crystal (Pure) (more extracted per second)
Max Pop: 40
Max Health: 9,000
Max Civilian Slots: 36
Max Tactical Slots: 35
Explorable: Yes


Paradise
Asteroids: None
Max Pop: 120
Max Health: 3,000
Max Civilian Slots: 24
Max Tactical Slots: 10
Explorable: Yes


Industrial
Asteroids: 2 - 4 Metal (Pure) (more extracted per second)
Max Pop: 500
Max Health: 8,000
Max Civilian Slots: 40
Max Tactical Slots: 25
Explorable: No


Old Naval Base
Asteroids: None
Max Pop: 100
Max Health: 10,000
Max Civilian Slots: 8
Max Tactical Slots: 54
Explorable: Yes


Savannah
Asteroids: 1 - 2 Crystal | 1 - 2 Metal
Max Pop: 500
Max Health: 6,000
Max Civilian Slots: 24
Max Tactical Slots: 35
Explorable: Yes


Swamp
Asteroids: 0 - 2 Crystal | 0 - 2 Metal
Max Pop: 60
Max Health: 7,000
Max Civilian Slots: 32
Max Tactical Slots: 30
Explorable: Yes


Relic
Asteroids: 0 - 3 Crystal | 0 - 3 Metal
Max Pop: 220
Max Health: 6,000
Max Civilian Slots: 32
Max Tactical Slots: 35
Explorable: Yes
<

Ship Graveyard
Random ships will be in these areas, dead in space. They can be captured by the Colony Frigates of all the Races.



4 New Research Subjects

Improved Tunneling (Level 4)
Widespread tunneling with improved equipment increases the population on Barren and Urban planets, as well as Asteroids. (Barren, Urban, and Asteroid population max increase)
Level 1: 10%
Level 2: 20%


Crew Derelict Ship (Level 5)
Allows Colony Frigates to capture derelict vessels found in ship graveyards.


Gas Giant Colonisation (Level 6)
Allows colonisation of Gas Giants.

Improved Anti-Grav (Level 7)
Allows larger colony platforms above Gas Giants due to improved Anti-Grav technology.
(Gas Giant population max increase)
Level 1: 25%
Level 2: 50%


66 New Planetary Bonuses
If you think I am listing them, you are gravely mistaken. ;)

However, in order to enjoy the wider range of Bonuses, I recommend changing the value of the 'planetBonusDensity' on the map you plan to play on. This can be found on the 8th line down of all the .galaxy files by opening them with Notepad, or something similar. These can be found in your main Sins directory at:
C:\Program Files\Stardock\TotalGaming\Sins of a Solar Empire\Galaxy

or to find custom made maps at:
C:\Documents and Settings\**YOUR_USERNAME**\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Galaxy

The default value is 0.400000, this means that 40% of Planets will have a Bonus. By changing this to 70%
(0.700000) or more you should notice Bonuses becoming more frequent. Enjoy!

If anyone wants to design a planet texture for either a new planet, or an existing one, please do, and PM me a preview and a link to the file. You will be given full credit if I use it. I recommend copying one of the existing planet textures in the Textures folder, and editing that. Don't forget, the light(_cl) and dark(_da) side both need altering. Good luck.

How to Enable the Debug Logs
Go to where you Mods folder is, but don't open it. There will be other folders, most for Saves, but one for Screenshots, and another called Setting. Open that, then open the file inside named: user.SETTING (open with Notepad). Now search for the line: LogOutput FALSE, and change it to TRUE. When it crashes next, go back to the folder with Saves, Mods, Screenshots, etc, and there should be a new folder called Debug. The log will be in there.

Progress on v1.4

Discontinued....

3,497,426 views 1,334 replies +1 Loading…
Reply #751 Top
So I have this issue when I'm in a LAN with two other people:WWW LinkIt happens after we've been playing for about 5-10 minutes and causes a CTD. All of us have 1.3a.
End of quote


That just means your game crashed. Like I posted before, it's unlikely Plus really has to do with anything. Try turning off bloom, or reducing Highest graphics to High, or downloading the new nVIDIA forceware.
Reply #753 Top
great mod!

I have a request, are you able to add more research items? I think thats all this mod needs to go with it, then you have new planets, planet bonuses and new research items all in the one package.. :HOT: 

Reply #754 Top
I've got the idea of a Tomb World stuck in my head at the moment, although it's very close to Relic World. I'm gonna think on it some more and see if I can come up with something more unique, even if it's just to make it go away.

Also, my brother may have some ideas, which he said he was going to send me, so I might toss some of those up for him.
Reply #755 Top
[quote]Right, my patience has worn too thin and now I'm getting angry. @ HerrHildebrandThe Radiation, and about 95% of ALL negative bonuses are discovered on Colonisation. There are 2 bonuses that I can think of that are activated after Exploration. Get your facts right first of all.

Read my full post before you flip out.
Reply #756 Top
ok how do get the main sins texture folder i cant find it? im sorry if u have already answered this question before. I go to c:documents and settings\username\local settings\application data\ironclad games\soase. but it is not there if im looking in the wrong place plz tell me.
Reply #757 Top
So I have this issue when I'm in a LAN with two other people:WWW LinkIt happens after we've been playing for about 5-10 minutes and causes a CTD. All of us have 1.3a.That just means your game crashed. Like I posted before, it's unlikely Plus really has to do with anything. Try turning off bloom, or reducing Highest graphics to High, or downloading the new nVIDIA forceware.
End of quote


Just to say new Forceware does not fix the problem. I am currently using 174.74, which came out 3 days ago.

Reply #758 Top
Carbon i have similar problems as they did vanilla sins runs fine for hours but sins plus crashes every 5-10 mins on multiplayer i've had no problem in singleplayer at all. So the only common thread i have found so far has been sins in multiplayer with computer AIs i haven't tried plaver vs player only.

I love the mod and enjoy playing it thoroughly.
Reply #759 Top
@ Ubel Feuer
Ok, I meant a screenshot of your mods folder, but never mind. This error seems common on Multiplayer, and the only thing I can really suggest is make absolutely sure that you all have exactly the same 'Mod Checksum' number. I can't really say more than that, and I may, if this issue continues, only advertise Sins Plus as a single player Mod. Sorry.
Oh, and love your wallpaper, very cool. ;)

@ demowhc
I won't be adding research, other than the research that is needed for the new planets, I'm sorry. I have chosen this because I don't want to alienate people who want to play with just additional planets, and nothing else. Merging my mod should be pretty easy to do, so if you can find a mod that includes more research, I can try and give you a few tips on how to merge it.

@ Cypher
I look forward to those ideas, the Tomb Planet sounds.... intriguing.

@ HerrHildebrand
Your post:
The only complaint I have is regarding the extra planetary bonuses. In particular I have a problem with the mostly negative planetary bonuses. The issue I have is that I pay money and resources for the people on the planet to suddenly realize that there is this horrifyingly high radiation count on the planet and they just now realize that there was supposed to be a couple hundred less people on the planet, but up until then it was fine. I guess what I'm asking is if it is possible for only positive bonuses to be paid to search for, but the negatives, if present, are immediately noticed on colonization.
End of quote

I don't need to say more, but perhaps you do, so you can explain exactly what you mean.

@ Turlas1477
The main Sins texture folder? That would be in the Game directory, in your Program Files somewhere (the folder name differs depending on where you got your game from), but it should be under Ironclad, or Stardock. Can I ask why you are looking for it? Are you working on your own mod, or was this something to do with Sins Plus, because you shouldn't need to touch the main directory for the S+ installation.

@ Shalkto
This is strange. Must be some kind of desync which occurs when S+ is played over different computers. I can only suggest that you have exactly the same 'Mod Checksum' as each other, and that the map you are using is exactly the same size (if you are using a custom map).
Can I ask, to all those who multiplayer issue, which map you are trying it on?
Reply #760 Top
Uzii

Just thought I'd drop in to say nice work!

I've been toying with the idea of starting a 4X mod, but your mod already gives Sins a a very improved 4X vibe... so I haven't bothered yet :)
Reply #761 Top
ya i dont quite get it either the read me says just to put it in the mods folder which after a long time time of trial and error i found. then to turn it on in the in-game mod screen. i do all that but it dont work for some reason. and yes im trying to put in sins+ if im missing a step tell me and ill correct it.
Reply #762 Top
Hey guys I got Sose, and the 1.3 patch... but i cant get this mod to work with my game...ive done everything, ive tried different versions, no luck.. ive read this whole post and still no luck..is it because im running vista?? im gettin really P*ssed and i was hopeing for some help with this....
Reply #764 Top
@ Turlas1477 & Mikeolespi
Come on you two, you both know the rules. From the top of the First Post in bold red letters:
NO SCREENSHOT/LOG = NO RESPONSE
End of quote

I this particular case, screenshots are needed.

@ Ubel Feuer
Right, so you have checked and you don't have the same number? Basically, you will have to jot down the exact folder size of each of the folders in my mod (GameInfo, Textures, etc...), and compare them to everyone elses. After this is done, tell me which folders are different sizes. If they are all the same, but you have different Checksums, check the names of all your folders, they have to be exactly the same.
Reply #765 Top
Here's a thing I noticed.I downloaded the mod and stuff and added your planets in the galaxy forge and played around and made a map for my use.It contained all types of new planets.When I tried to play it ingame (with the mod activated) it gave a minidump error.I tried again and the same thing.I started a process of elimination.I tried all planets and I found out the the "Relic" planet was causing the crashes.Did that happen to anyone else?
Reply #766 Top
Wacky, yes, someone has mentioned that too, but I can't think what would cause it. Its a strange bug, as it is just the same of the other planets, and GalaxyScenarioDef file seems completely fine. I don't have much experience (ok, none at all) with the GF, but as this problem seems to pop up quite a bit I might investigate. It might be worth asking in this thread.
Reply #767 Top
Ok well all our version numbers match and the check sum are the same.

I replaced the relic planet in my map, and my friend hosted it. About 30 minutes into it he got the memory dump and CTD, however, I did not freeze this time. The Relic planet was part of the problem, but maybe if the data is completely removed for Relic it will function.
Reply #768 Top
Uzii, I played a game with your mod for a while, and I think "Deadly Secret" bonus is a bad idea.
Reply #769 Top
Ubel yer not a lone and its not an NVidia thing either. Me and my two friends get in on 1.3a it CTDs about every 5 mins. On 1.2b we got through one whole game and part through a second one saved came back next day and 10 mins in CTD again. It isn't base sins cause i can play that multi till cows come home just fine. I can also play solo fine both 1.2b and 1.3a and no problem it seems to be multiplayer that crashes the most frequently for our group.

Love the mod and not looking for an answer but it is a problem. There are enough people experincing CTDs that you can't write it off to individual machine makeups.

Keep up the good work i hope you find the pesky little critters eating our circuitry :o)

as to which map we've tried random maps all sizes multi star single star large huge medium small only randoms though.
Reply #770 Top
Uzii - Awesome mod - Great work! :)

One problem I've noticed, I played a multi star system game where each player had a star to themselves, and some of the AI's got a planet graveyard, and they just sat there at the planet graveyard with a bunch of ships like they thought they should be killing them.

I do have one quick question too. Dunno if you'll know this, but when you use the in-game map creator (NOT the galaxy forge, the random map creator under the single player menu), is there any way to increase the planetary bonuses on those maps as you suggest since you added so many bonuses? There's a save button so the game must save them somewhere but I can't find them. If anybody knows, I'd appreciate it.
Reply #771 Top
@ Ubel Feuer & Shalkto
I'm really sorry to hear all that. To both of you; activate logging (tutorial on how to do this at the bottom of the First Post), and upload, or send me the file. I really am at a loss, and if I can't find the issue, I will advertise this as a Single Player only mod. Finding bugs in multiplayer is infinitely harder than single player, as I can't replicate a multiplayer game easily, and when I do, it is a pain in the ass, and quite frankly, not time efficient. I could spend hours, and not find anything of any use.
Just a recap;
1. You both have played Sins 1.03 with no problems.
2. You both have exactly the same folder sizes as the other people you are playing with (Checksum number effectively).
3. You experience this on custom, and randomly generated maps.
4. It appears to be related to the Relic planet.
Get me those Log files please, and I'll have one last look for you. There are an infinite amount of 'possible' things that could cause problems with multiplayer, but none are definite. Thank you both for your patience, time, and feedback.

@ wnmnkh
Well, tough. I like it and I think it adds a little risk to exploration. :d

@ Nanite10877
Yes, that bug has cropped up before and I will work on it in 1.4. The custom maps are in the same location as the 'Mods' folder (not in it), in your 'Local Settings/etc...' area. The folder is named 'Galaxy', and contains all the maps that you have created.

General Question
Does the AI attack and destroy Pirate bases?
Reply #772 Top
I'm not sure if I did something wrong, but...

I've played random maps twice, with .7 bonus probability like suggested. The thing is, I still very rarely find anything in exploration. What does happen is that nearly every planet has a "bonus" on colonization. Except that I've only gotten a non-negative one twice. I've had seismic activity, ugly populations, insurgencies, impure metal (on the only volcanic planet within many jumps...) and some automated defense drones that make my planet completely uninhabitable, to name a few. The only positive one I've found was beautiful population, and militaristc population was ambivalent. The bonuses found on exploration are usually positive, but I find them at about the same rate that I did without changing the probablility variable, so the negative effects end up kicking my ass.

Did I set the wrong variable, or is this working as intended? Does the comp also have these problems on their planets, because they seem to have a perfectly normal economy.

BTW, I love the new planets and the new bonuses are cool, but they're just kicking my ass. I'm really not hating on this mod, I swear.
Reply #773 Top
Thats just your bad luck ;)
I played a game with a friend over LAN (1.2b I think) and I ended up having nearly all my Bonuses negative ones. Every Ocean and Barren world had the Impure Crystal/Metal respectively, and by the time I have my system under control, I had 3 Oceanic, and 2 Barren with these negatives, I was not amused. My friend on the other hand, bathed in positive bonuses all through his system.

There are about the same number of Negatives and Positives, and if anything, more positives. But some planets have more negatives to get, whereas others have more positives available. Its all the luck of the draw. So, no, you did everything right, just your bad luck thats all ;)

I'd even go as far as to say increase it to 90%, or even 95%. That way, pretty much every planet will be unique.
Reply #774 Top
just to say, are you guys sure you didnt click extract all and extracted the single file, into mod area, this creates 2 layers of folders, and doesnt make the mods work, (happened to me)

also, deadly secret is pwnage,(one apeared on a blockade planet) but, i think you should make types of deadly secrets, like one says that a message is played over and over from the planet sayin "no hope", or a difrent one says a weird type of radiation is making the planet unhabitable. or something >.>

also you should make a healthy secret, with soem explanation with a super possative effect on everything.

also its been a while, and about the planet textures, i need photoshop 0.0, thats liek 600 dollars, >.<, if you know of a free version that works tell me, cause i wanted to make a diffrent design for the relic planet, which seems weird. a forest with triangles, my idea was a forest planet with circles that glow a faint blueon day light side, and on dark side, their super bright and have glowing thin blue lines connecting them all, and maby some red ones.
Reply #775 Top
General Question Does the AI attack and destroy Pirate bases?
End of quote


Not that I've ever seen, no. I've never encountered a pirate base at anything but full defensive strength and the only times I've even seen AI units in their gravity well is after I've killed the pirates and colonized the base.

Once again, thanks very much for the mod, it adds so much needed variety to keep up with the amount I'm playing :)