- Uzii - - Uzii -

[MOD] Sins Plus (by Uzii) v1.3a Final

[MOD] Sins Plus (by Uzii) v1.3a Final

A mod that adds, not alters.

Some of you may have noticed I haven't been around as much as usual, and it is with some regret that I won't be continuing this mod as a stand alone any more. I have many reasons, but it is mainly my short attention span which has brought this on. I have done my best to produce a top quality mod, and to help out as many people as humanly possible. I was here at the very dawn of modding this game, and I would like to think my input has helped progress slightly. I will check the forums occasionally and offer my help where I can. If you have a specific modding problem, give me a PM and I'll try and help you the best I can.

I will be working with DANMAN, who is producing a 'Super Mod' which includes Sins Plus, Bailknights Graphics, Sins Enhanced, and his own team's work. I will continue to give support for Sins Plus, and I will help out others where I can, but no further work will be done on this mod. Please check DANMAN's mod:

7 Deadly Sins
NO SCREENSHOT/LOG = NO RESPONSE
You can find how to get the Log at the bottom of this First Post. To upload a Screenshot, use Imageshack and copy the 'Direct Link To Image' address your are given, and paste it here. Take as many screenshots as you think is necessary, or of any little thing you might think will help. For those of you without common sense, this means if you aren't sure you put it in the right place, take screenshots of where you put it, with the address bar visible. If its a problem in-game, take the screenshot in-game, showing the problem.

For a Multiplayer version of Sins Plus merged with a BailKnights Graphical Mod, see Adama Repack

Description
This mod is adds 11 new Planets and 66 new Planetary Bonuses, as well as Ship Graveyards. Custom research is also included for some of the new planets, and there is the option to colonise Gas Giants, once you have acquired the technology.

README for installation and information is included. As is a document of all the files that have beeen modified (not new files).

If you would like to use the Galaxy Forge with my Planets, check out THIS Link. Big thanks to Animage64 for this.

If you wish to use a German translation of this mod, chec out
THIS link. Big thanks to Cybdevil for this.




Download Links
Version 1.3a - Current
Rapidshare.com
FileFront.com

Version 1.3a Sins 1.04 Patch - Thanks to Uranium - 235
FileFront.com

Custom loading screens for those of you with problems, or those of you who want different loading screens.
Rapidshare.com
Filefront.com

Version 1.2b - Old
Rapidshare.com
Rapidshare.de
Filefront.com

These files are in 7zip format. Basically, this can compress it even more than putting it in a .zip file. You may need this to unzip the .7z file.

The replacement GSD file for those who don't want the Ship Graveyard in 1.03a
Rapidshare.com
Filefront.com

Additional Information
As always I am open to suggestions, constructive criticism, and any new planets, bonuses, or little extras you'd like to see in the game.

Any major or simple modders out there that would like to incorporate my work into their own mod, please, go right ahead. Just send me a PM and give me a mention in the Credits.

Any problems or comments, feel free to post, I will try to get back to you as soon as humanly possible.

11 New Planets / Gas Giants Colonisable / Ship Graveyards

Oceanic
Asteroids: 4 - 6 Crystal
Max Pop:
70
Max Health:
4,500
Max Civilian Slots:
32
Max Tactical Slots:
35
Explorable:
Yes

Barren

Asteroids: 4 - 6 Metal
Max Pop:
40
Max Health:
9,000
Max Civilian Slots:
36
Max Tactical Slots:
35
Explorable:
Yes

Forest

Asteroids: 1 - 2 Crystal | 1 - 2 Metal
Max Pop: 220
Max Health: 7,000
Max Civilian Slots: 32
Max Tactical Slots: 35
Explorable: Yes


Urban

Asteroids: 1 Crystal | 1 Metal
Max Pop: 1,000
Max Health: 10,000
Max Civilian Slots: 48
Max Tactical Slots: 40
Explorable: No


Gas Giant

Asteroids: 2 - 4 Crystal | 2 - 4 Metal
Max Pop: 60
Max Health: 1,500
Max Civilian Slots: 48
Max Tactical Slots: 40
Explorable: No


Toxic
Asteroids: 2 - 4 Crystal (Pure) (more extracted per second)
Max Pop: 40
Max Health: 9,000
Max Civilian Slots: 36
Max Tactical Slots: 35
Explorable: Yes


Paradise
Asteroids: None
Max Pop: 120
Max Health: 3,000
Max Civilian Slots: 24
Max Tactical Slots: 10
Explorable: Yes


Industrial
Asteroids: 2 - 4 Metal (Pure) (more extracted per second)
Max Pop: 500
Max Health: 8,000
Max Civilian Slots: 40
Max Tactical Slots: 25
Explorable: No


Old Naval Base
Asteroids: None
Max Pop: 100
Max Health: 10,000
Max Civilian Slots: 8
Max Tactical Slots: 54
Explorable: Yes


Savannah
Asteroids: 1 - 2 Crystal | 1 - 2 Metal
Max Pop: 500
Max Health: 6,000
Max Civilian Slots: 24
Max Tactical Slots: 35
Explorable: Yes


Swamp
Asteroids: 0 - 2 Crystal | 0 - 2 Metal
Max Pop: 60
Max Health: 7,000
Max Civilian Slots: 32
Max Tactical Slots: 30
Explorable: Yes


Relic
Asteroids: 0 - 3 Crystal | 0 - 3 Metal
Max Pop: 220
Max Health: 6,000
Max Civilian Slots: 32
Max Tactical Slots: 35
Explorable: Yes
<

Ship Graveyard
Random ships will be in these areas, dead in space. They can be captured by the Colony Frigates of all the Races.



4 New Research Subjects

Improved Tunneling (Level 4)
Widespread tunneling with improved equipment increases the population on Barren and Urban planets, as well as Asteroids. (Barren, Urban, and Asteroid population max increase)
Level 1: 10%
Level 2: 20%


Crew Derelict Ship (Level 5)
Allows Colony Frigates to capture derelict vessels found in ship graveyards.


Gas Giant Colonisation (Level 6)
Allows colonisation of Gas Giants.

Improved Anti-Grav (Level 7)
Allows larger colony platforms above Gas Giants due to improved Anti-Grav technology.
(Gas Giant population max increase)
Level 1: 25%
Level 2: 50%


66 New Planetary Bonuses
If you think I am listing them, you are gravely mistaken. ;)

However, in order to enjoy the wider range of Bonuses, I recommend changing the value of the 'planetBonusDensity' on the map you plan to play on. This can be found on the 8th line down of all the .galaxy files by opening them with Notepad, or something similar. These can be found in your main Sins directory at:
C:\Program Files\Stardock\TotalGaming\Sins of a Solar Empire\Galaxy

or to find custom made maps at:
C:\Documents and Settings\**YOUR_USERNAME**\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Galaxy

The default value is 0.400000, this means that 40% of Planets will have a Bonus. By changing this to 70%
(0.700000) or more you should notice Bonuses becoming more frequent. Enjoy!

If anyone wants to design a planet texture for either a new planet, or an existing one, please do, and PM me a preview and a link to the file. You will be given full credit if I use it. I recommend copying one of the existing planet textures in the Textures folder, and editing that. Don't forget, the light(_cl) and dark(_da) side both need altering. Good luck.

How to Enable the Debug Logs
Go to where you Mods folder is, but don't open it. There will be other folders, most for Saves, but one for Screenshots, and another called Setting. Open that, then open the file inside named: user.SETTING (open with Notepad). Now search for the line: LogOutput FALSE, and change it to TRUE. When it crashes next, go back to the folder with Saves, Mods, Screenshots, etc, and there should be a new folder called Debug. The log will be in there.

Progress on v1.4

Discontinued....

3,497,112 views 1,334 replies +1 Loading…
Reply #901 Top
This is a minor point, but does anyone know what the odds of a Gas Giant appearing on a Sins Plus map are, approximately? I've played a few maps with 1.3 and haven't had a chance to use the Gas Giant Colonization tech because there haven't actually been any to colonize.
Reply #903 Top



just thought i should post some work ive been doing, their not great, but their textures for upcloming planets (hopefully).
Reply #904 Top
uhh, is there any special way to install the 1.04 update? i cant get it to work.
Reply #907 Top
Great mod. Would visuals for the moon(s) bonus be possible, though? I was thinking they could occupy a smaller gravity well that would overlap w/the planet they belonged to, so the only way to get to them would be to phase into the planet and then go thru normal space to get to the moon. They could be textured to look like small barren planets or the ice moons idea that has been mentioned here previously (somewhere w/in the first 10 pages; dont know exactly where). They could be colonised as a planetary update, whereupons, one would have to select the moon to upgrade them further. They could also have limited logsitics/ defense slots of their own to provide a reason to colonise, and could have a few asteroids in their well.
End of quote

http://pix.nofrag.com/f/8/1/4cba4a82b7e8ddddf9b07939d72cd.html
no, you cant have gravity act like side above. the games engine isnt designed to be able to mod something liek that, wit out acualy making a map.
Reply #908 Top
You can't put a moon in the same gravity well....yet.
My team and I are working on...something.
I'm not going to go into details yet, but moons "may" be on the horizon.

DANMAN
Reply #909 Top
Hi Uzzi i hae an idea about your mode why not make sun's colonizable you could colonize them whit a research but there wount live much people 10-20 you couldnt build to much thing make like 8-10 logistic slots and a large place for defense ! somethig like 60 places... o and the tax rate would be 6-7 when n1 lives there
Reply #910 Top
Uhh.. it wouldn't make any logical sense for someone to be able to live on or near the sun. A race that is able to colonize the sun (either by placing stations directly in orbit or near the surface) would also be able to wipe out all known races.

Reply #911 Top
Thank you all for your responses and positive comments. I have added a small piece of news to the First Post. Some of you will be sad, angry, and some not bothered.
Peace,
Uzii
Reply #912 Top
count me as sad but not bothered. You did great work giving us a mod to play with and build on.
Reply #913 Top
I'm not surprised!

;)
Reply #914 Top
It's not an easy thing supporting a fairly major mod release pretty much by yourself. You made a great and popular mod, and even if you don't continue its development, it's already in great shape and people should be able to keep it updated for future patches :)

And maybe one day you'll get nostalgic and come back to it ;)
Reply #915 Top
sorry to see you give up, but i understand that most of us have lives other than the internet.  ;) 
hopefully you'll still be around to update the mod, or somebody can carry the mantel and continue it.
Reply #916 Top
This is my first post on these forums. I just wanted to let you know Uzii that I have enjoyed your mod and I have my game load it first thing. Your mod is the only mod I have been playing with. I might move to some of the other mods now that incorporate yours.
I understand why you decided not to continue it. I have modded in the past, so I know how time consuming it can be. Good luck on your future endeavors.
Again, thanks for all your hard work!

P.S. The links you have for those 2 other mods that use your mod do not work. You might want to correct them.
Reply #917 Top
Petreak:
Here is the link to my mod, 7 DEADLY SINS:
https://forums.sinsofasolarempire.com/306277


To All:
I will be carrying on with SINS PLUS with Uzii's help. Feel free to post on my forum as well. I will try to release the next verion of SINS PLUS after I finish with SOLAR SINS.
I have two new planets in the pipeline, a "Broken" world, and a"Radiated" world.

Feel free to make any suggestions or comments. I check the 7 DEADLY SINS forum almost every day.

Uzii will be missed, but not forgotten. His work will live on. He changed Sins, in a good way.

DANMANWWW Link
Reply #918 Top
Thank you all for the Goodbyes, etc. The links are now fixed, this forum doesn't like you using links to other threads on this site, it seems to remove most of the address and replace it with a shortcut reference that doesn't work when you edit your post after the link is put in. Weird. I'll be around, and like I say, any questions, I'll do my best to answer, either post them here, or PM me.

Cheers for all your ongoing support,
Uzii
Reply #919 Top

Sad, Uzii. You will be missed.

As for DANMAN, i saw the broken planet in your 7 deadly sins forum. Nice planet. can't wait to see the radiation planet (you should also add in some more space anomalees).
Reply #921 Top
On p. 11, there are posts of skins of industrial and urban planets that look completly different from the ones in the current version. Would it be possible to stick them as additional skins to add more variety into any additional release (if any) of this mod?
Reply #922 Top
CurumoTheDarkLord:
Actually, I believe those skins are in the most current version. Make sure you are current with your version. Also, it is random which texture you get. I think there is at least 3 different Urban planets, and 2 industrial planets.

DANMAN
Reply #923 Top
Thanks, DANMAN
I guess it just randomly made all of the urban planets and industrial planets in my game have the same skin. Weird.
Reply #924 Top
Uzii:
Thanks for giving the Sins community such a great mod! This mod is what got me hooked on this game, so I thank you from the bottom of my heart!

DANMAN:
I'd like to thank you as well for not only taking over the herculean task of ongoing development for SINS PLUS, but also for giving us the awesome 7 DEADLY SINS combo pack! Man, as far as I am concerned, Ironclad and Stardock should be giving you guys a commission on every game sold.

Great work!
Reply #925 Top
CurumoTheDarkLord:
No problem. Let me know if you find anything else.

x-navy:
No problem. Thank you for the comments, it would be nice if we actually made money making someone else's game better.
As far as SINS PLUS goes, Uzii was my mentor, and taught me how to make planets. If it was not for him and SINS PLUS, I would not even be modding right now, just happily playing the game. With him gone, I could not stand by and watch his work crumble. So SINS PLUS will go on, whether within 7 DEADLY SINS or by itself, it will go on. By the way, for those of you interested, SINS PLUS has been updated, but as part of 7 DEADLY SINS right now. It will get released by itself soon. I added 2 gas giants to the mod, one green and one blue. You can see screen shots on my page.
Have fun everyone.

DANMAN