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[MOD] Sins Plus (by Uzii) v1.3a Final

[MOD] Sins Plus (by Uzii) v1.3a Final

A mod that adds, not alters.

Some of you may have noticed I haven't been around as much as usual, and it is with some regret that I won't be continuing this mod as a stand alone any more. I have many reasons, but it is mainly my short attention span which has brought this on. I have done my best to produce a top quality mod, and to help out as many people as humanly possible. I was here at the very dawn of modding this game, and I would like to think my input has helped progress slightly. I will check the forums occasionally and offer my help where I can. If you have a specific modding problem, give me a PM and I'll try and help you the best I can.

I will be working with DANMAN, who is producing a 'Super Mod' which includes Sins Plus, Bailknights Graphics, Sins Enhanced, and his own team's work. I will continue to give support for Sins Plus, and I will help out others where I can, but no further work will be done on this mod. Please check DANMAN's mod:

7 Deadly Sins
NO SCREENSHOT/LOG = NO RESPONSE
You can find how to get the Log at the bottom of this First Post. To upload a Screenshot, use Imageshack and copy the 'Direct Link To Image' address your are given, and paste it here. Take as many screenshots as you think is necessary, or of any little thing you might think will help. For those of you without common sense, this means if you aren't sure you put it in the right place, take screenshots of where you put it, with the address bar visible. If its a problem in-game, take the screenshot in-game, showing the problem.

For a Multiplayer version of Sins Plus merged with a BailKnights Graphical Mod, see Adama Repack

Description
This mod is adds 11 new Planets and 66 new Planetary Bonuses, as well as Ship Graveyards. Custom research is also included for some of the new planets, and there is the option to colonise Gas Giants, once you have acquired the technology.

README for installation and information is included. As is a document of all the files that have beeen modified (not new files).

If you would like to use the Galaxy Forge with my Planets, check out THIS Link. Big thanks to Animage64 for this.

If you wish to use a German translation of this mod, chec out
THIS link. Big thanks to Cybdevil for this.




Download Links
Version 1.3a - Current
Rapidshare.com
FileFront.com

Version 1.3a Sins 1.04 Patch - Thanks to Uranium - 235
FileFront.com

Custom loading screens for those of you with problems, or those of you who want different loading screens.
Rapidshare.com
Filefront.com

Version 1.2b - Old
Rapidshare.com
Rapidshare.de
Filefront.com

These files are in 7zip format. Basically, this can compress it even more than putting it in a .zip file. You may need this to unzip the .7z file.

The replacement GSD file for those who don't want the Ship Graveyard in 1.03a
Rapidshare.com
Filefront.com

Additional Information
As always I am open to suggestions, constructive criticism, and any new planets, bonuses, or little extras you'd like to see in the game.

Any major or simple modders out there that would like to incorporate my work into their own mod, please, go right ahead. Just send me a PM and give me a mention in the Credits.

Any problems or comments, feel free to post, I will try to get back to you as soon as humanly possible.

11 New Planets / Gas Giants Colonisable / Ship Graveyards

Oceanic
Asteroids: 4 - 6 Crystal
Max Pop:
70
Max Health:
4,500
Max Civilian Slots:
32
Max Tactical Slots:
35
Explorable:
Yes

Barren

Asteroids: 4 - 6 Metal
Max Pop:
40
Max Health:
9,000
Max Civilian Slots:
36
Max Tactical Slots:
35
Explorable:
Yes

Forest

Asteroids: 1 - 2 Crystal | 1 - 2 Metal
Max Pop: 220
Max Health: 7,000
Max Civilian Slots: 32
Max Tactical Slots: 35
Explorable: Yes


Urban

Asteroids: 1 Crystal | 1 Metal
Max Pop: 1,000
Max Health: 10,000
Max Civilian Slots: 48
Max Tactical Slots: 40
Explorable: No


Gas Giant

Asteroids: 2 - 4 Crystal | 2 - 4 Metal
Max Pop: 60
Max Health: 1,500
Max Civilian Slots: 48
Max Tactical Slots: 40
Explorable: No


Toxic
Asteroids: 2 - 4 Crystal (Pure) (more extracted per second)
Max Pop: 40
Max Health: 9,000
Max Civilian Slots: 36
Max Tactical Slots: 35
Explorable: Yes


Paradise
Asteroids: None
Max Pop: 120
Max Health: 3,000
Max Civilian Slots: 24
Max Tactical Slots: 10
Explorable: Yes


Industrial
Asteroids: 2 - 4 Metal (Pure) (more extracted per second)
Max Pop: 500
Max Health: 8,000
Max Civilian Slots: 40
Max Tactical Slots: 25
Explorable: No


Old Naval Base
Asteroids: None
Max Pop: 100
Max Health: 10,000
Max Civilian Slots: 8
Max Tactical Slots: 54
Explorable: Yes


Savannah
Asteroids: 1 - 2 Crystal | 1 - 2 Metal
Max Pop: 500
Max Health: 6,000
Max Civilian Slots: 24
Max Tactical Slots: 35
Explorable: Yes


Swamp
Asteroids: 0 - 2 Crystal | 0 - 2 Metal
Max Pop: 60
Max Health: 7,000
Max Civilian Slots: 32
Max Tactical Slots: 30
Explorable: Yes


Relic
Asteroids: 0 - 3 Crystal | 0 - 3 Metal
Max Pop: 220
Max Health: 6,000
Max Civilian Slots: 32
Max Tactical Slots: 35
Explorable: Yes
<

Ship Graveyard
Random ships will be in these areas, dead in space. They can be captured by the Colony Frigates of all the Races.



4 New Research Subjects

Improved Tunneling (Level 4)
Widespread tunneling with improved equipment increases the population on Barren and Urban planets, as well as Asteroids. (Barren, Urban, and Asteroid population max increase)
Level 1: 10%
Level 2: 20%


Crew Derelict Ship (Level 5)
Allows Colony Frigates to capture derelict vessels found in ship graveyards.


Gas Giant Colonisation (Level 6)
Allows colonisation of Gas Giants.

Improved Anti-Grav (Level 7)
Allows larger colony platforms above Gas Giants due to improved Anti-Grav technology.
(Gas Giant population max increase)
Level 1: 25%
Level 2: 50%


66 New Planetary Bonuses
If you think I am listing them, you are gravely mistaken. ;)

However, in order to enjoy the wider range of Bonuses, I recommend changing the value of the 'planetBonusDensity' on the map you plan to play on. This can be found on the 8th line down of all the .galaxy files by opening them with Notepad, or something similar. These can be found in your main Sins directory at:
C:\Program Files\Stardock\TotalGaming\Sins of a Solar Empire\Galaxy

or to find custom made maps at:
C:\Documents and Settings\**YOUR_USERNAME**\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Galaxy

The default value is 0.400000, this means that 40% of Planets will have a Bonus. By changing this to 70%
(0.700000) or more you should notice Bonuses becoming more frequent. Enjoy!

If anyone wants to design a planet texture for either a new planet, or an existing one, please do, and PM me a preview and a link to the file. You will be given full credit if I use it. I recommend copying one of the existing planet textures in the Textures folder, and editing that. Don't forget, the light(_cl) and dark(_da) side both need altering. Good luck.

How to Enable the Debug Logs
Go to where you Mods folder is, but don't open it. There will be other folders, most for Saves, but one for Screenshots, and another called Setting. Open that, then open the file inside named: user.SETTING (open with Notepad). Now search for the line: LogOutput FALSE, and change it to TRUE. When it crashes next, go back to the folder with Saves, Mods, Screenshots, etc, and there should be a new folder called Debug. The log will be in there.

Progress on v1.4

Discontinued....

3,497,177 views 1,334 replies +1 Loading…
Reply #1051 Top

Quoting GoaFan77, reply 25

There are no forge tools, but I've been thinking about putting up a customized Galaxy Forge with all of the Sins Plus planets and bonuses in it. In case I don't get around to it, if your comfortable messing around with the GalaxySenarioDef file, the planets are easy to do. Make a new copy of the Galaxy forge folder, and copy the icons from the old SinsPlus forge into the new one. Then go the SinsPlus(For 1.1) GalaxySenarioDef folder (In GameInfo) and copy from the line PlanetTypeCount to the last item the start of OrbitBodyTypeCount. Then paste it over the copied GalaxyForge's PlanetType Section. You should then be able to make forge maps with all of the planets.
End of GoaFan77's quote

I already put all of the sins plus planets into Galaxy Forge a long time ago.

For anyone interested here is the link: https://forums.sinsofasolarempire.com/304538

Reply #1052 Top

Bump again on mah old question.

 

Everytime i use this mod on sins, it will crash if its on a custom game.

Reply #1053 Top

Hmm, my custom maps seems to be fine. Disable the mod and try to see if your map loads. I had one map file that had some bad string values which created a mini-dump with or without the mod being enabled.

 

 

 

 

Reply #1054 Top

I asked this on the 7DS forum but ill ask here too. I know Danman said he will not be adapting his mod for entrenchment, however will the sins plus planets be addapted for it. Id real love to put a starbase at a Old naval base palnet and watch soone try and take it :D

Reply #1055 Top

It should be possible to import it over to Entrenchment. It may take a bit to do it though.

 

Reply #1057 Top

What a great work!!!!

I have an idea for the mod..............

It would be very interesting to have BLACK HOLES where your ship is pulled to the center of it and literally is facing the death. I mean, the more the ship is closer to the center, the less chances have to escape. Although I don't know how this can be done (with the programs for modding) :omg:

Anyway, THX for the great work m8!!!!!!

Reply #1059 Top

Quoting Mercnet, reply 8
Can't get this mod to work with 1.12. Anyone got this to work...
End of Mercnet's quote

the mod is for 1.05

Reply #1060 Top

Quoting tito_defekt, reply 7
What a great work!!!!

I have an idea for the mod..............

It would be very interesting to have BLACK HOLES where your ship is pulled to the center of it and literally is facing the death. I mean, the more the ship is closer to the center, the less chances have to escape. Although I don't know how this can be done (with the programs for modding)

Anyway, THX for the great work m8!!!!!!
End of tito_defekt's quote

Danman already made Black holes and included them in his mod 7 Deadly Sins and Solar Sins. You should check them out. :)

Quoting tito_defekt, reply 9
the mod is for 1.05
End of tito_defekt's quote

I'm not sure about 1.12, but this mod works for 1.11

To download 'sins plus' for 1.11 go to page 41, reply #1015

or if you want to download 'sins plus with balknights graphical mod' go to page 42, reply #1033.

Reply #1061 Top

Danman already made Black holes and included them in his mod 7 Deadly Sins and Solar Sins. You should check them out.
End of quote

I just downloaded it. THx a LoT

I'm not sure about 1.12, but this mod works for 1.11
End of quote

Ever better :D   Thx again

Reply #1063 Top

Quoting Aaron, reply 12
I have the sinsplusmod with bailknights combo only. Its fully functional in v 1.12.

 



 http://files.filefront.com/sinsplusbailknightmodzip/;12945670;/fileinfo.html
End of Aaron's quote

 

yay ty so much for loading that mod for 1.12 i am downloading it now :D thx again

 

edit : and yes it works just fine

Reply #1064 Top

i tried a standalone version of the bailknight mod with 1.12 earlier today and it was giving me a serious FPS hit. I'll try this this version, though since i really really really want to try out these planets!!

Reply #1065 Top

i tryed this today with v1.12 and it keep crashing and giving me minidumps am i doing something wrong or was it not made for v1.12

Reply #1066 Top

it is only for 1.05 not any later version

harpo

Reply #1067 Top

Quoting redrevolution129, reply 15
i tryed this today with v1.12 and it keep crashing and giving me minidumps am i doing something wrong or was it not made for v1.12
End of redrevolution129's quote

 

Sins plus was taken over by Danman from the 7DS mod... the natural evolution of sins plus have lead to solar sins 2.0 with the following feature : 11 New Planets ( 8 from Sins Plus ); 6 SYSTEM stars, including a white star and a Black Hole, and each star has alternate colors and textures; 5 Colonizable Stars - Red, Yellow, Green, Blue, White (these are rare, with lots of resources); 2 fully funtional Black Holes, and yes, they will "eat" your ships! ; New skybox backgrounds, including deepspace and matching nebulaes to go with the color of the stars - part of Sins Enhanced; Weapon Graphics by Bailknight, WLD, and DANMAN.

All races and gameplay same as "vanilla", as this is just a graphical and planatary body mod.

 

Download link there ... official version for sins 1.05 and non official for sins 1.10 ( work with 1.11 and 1.12 too)...

 

The planetory bonus have grow from 66 to 89 ... a full detailled list can be found there ...

Reply #1068 Top

Its not working with V 1.12! i keep geting mini dumps.

Reply #1069 Top

I'm not sure about 1.12, but this mod works for 1.11

To download 'sins plus' for 1.11 go to page 41, reply #1015

or if you want to download 'sins plus with balknights graphical mod' go to page 42, reply #1033.

Reply #1070 Top

Quoting Animage64, reply 19
I'm not sure about 1.12, but this mod works for 1.11

To download 'sins plus' for 1.11 go to page 41, reply #1015

or if you want to download 'sins plus with balknights graphical mod' go to page 42, reply #1033.
End of Animage64's quote

The link didnt give you the option to download the file

Reply #1071 Top

The link on the wiki for the solar sins 2.0 for 1.11 is dead...

 

I am uploading it ... new link in one little hour...