tralon08 tralon08

I keep getting overwhelmed by Pirates.I can't win?

I keep getting overwhelmed by Pirates.I can't win?

I have played this single player game at least 25 times for a total of 60 hours plus and I always lose because the enemy AI always comes back at me with twice as many ships to my ships. I thought I set this game on the easiest settings.I set it on easy random for team 2 but I still lose.The game allows me to create one capital ship and about 6 frigates to start off at. I do all the extracting from nearby asteroids to build up my resoirces on my populated planet. But after that I can only keep making cobalt frigate ships for defense.I can not make any more Capital ships, even when I have a capital ship builder???? And I have lots of resources as well as credits. I just don't get it? The game is total frustration because everytime I search out another planet twice as many pirate ships or enemy ships are there to come up against me. Also two planets I cannot colonize because they are desert or volcanic planets.You have to be high on the research level to be able to colonize these planets with a colony ship.So your stuck with one terran homeworld and one capital ship plus 10 or 12 cobalt frigates for defense.It doesn't take very long for you to lose. I cannot get beyond three planets without losing? What am I doing wrong????  Don't I have the single player settings set right for easy play or what? Is there a beginners guide or walkthru to help you with this sim? I even tried choosing a small map without pirates as a senario but I still lost. Any help would be greatly appreciated.thanks ahead of time.

      

17,420 views 32 replies
Reply #26 Top
Like I said, my main problem with sins, is the game only allows me to make ONE CAPITAL SHIP. Allow me to give you an idea of a typical scenario. I start off with two 2 Lev construction frigates.I have them constuct metal and crystal extractors.Next I develop the planet. Next I create a frigate factory. Next I create a capital factory.Then from those two factories I build one Akon capital ship, one scout frigate and 3 cobalt frigate. So I now have a fleet. Then I build a miltary lab and two orbital turret defense guns.So far so good. Then I want to go to the next planet. I send out my scout frigate to check it out. I bring him back to my original home planet after I have an idea what the next planet is and is bout including how many enemies. Then I send in my Akon captital ship and 3 frigates to the new planet. I fight a few hostiles and colonize that planet.Most of the time its an asteroid. Now a problem has beed created. The homeworld I left has no protection from the enemy because I have no EXTRA cobalt frigates and ANOTHER CAPITAL SHIP to protect it? Do you see my problem. I go to each planet with just the fleet I have.The game will not permit me to build extral capital ships.Oh, I can crank out a few more cobalt frigates but thats all. Eventually the enemy builds up TWICE as many ships as mine. And then Im toast. If I could build more capital ships I would stand a chance. And I have milked the surrounding asteroids with metal and crystal extractors for all their worth. So why isn't the game allowing me to build more capital ships?
End of quote


What's the saying...You can lead a horse to water, but you can't make him drink.

Lost cause.

Perhaps you can return the game and get a refund.
Reply #27 Top
Ha! By visiting those links of Axis, I realize that Tralon hasn't read the manual at all, or even caring to try any of the tutorials... tsk, tsk. Dear Tralon, the manual doesn't explain how to suck at a game, yet you do it flawlesly lol.
Reply #28 Top
If you don't bother to actually read the information that people are giving you, and you just make a whole bunch of posts that you don't really want an answer to, I suggest you stop wasting people's time. :( 
Reply #29 Top
There is a 3 letter acronym for this.


LOL
Reply #30 Top
Read about fleet logistics in the manual and here in the forum. Read the tooltips on the buttons in the reaearch window (fleet logistics!). Research capital ship commanders and supply. Let us know if you found out.
Reply #31 Top
Hahaha, this is one of the best threads I have read on this forum so far, as it has it all: people desperate for help, angry people, accusations of trolling, arguments, back-seat moderating, thread-hijacking. All that's missing is an account banning, but you can't have everything.

Just to add value to the thread, here's my RTFM moment (means Read The F******* Manual):

I was playing my first game as TEC verse Advent on easy, random 1vs1 map. My homeworld was in a branch attached to a colonizable asteroid and volcano world, isolated 2 jumps from the main solar system by areas with no colonizable worlds or asteroids. I as I was turtling up my ships and tech and defending against pirate rates I noticed the Advent symbols were slowing spreading around the rest of the system.

After four hours, suddenly my 12cr/second income dropped to 2cr/second. I clicked on my homeworld to find out what happened and found my homeworld was no longer my own and none of my tactical or logistic structures were working.

I saw the Advent culture line had finally spread out to reach my homeworld from the rest of the system, which killed the influence on my planet and made it neutral. After slapping my hand to my forehead, I freed up a logistics slot on my asteroid-base and built a broadcast center. About 5 minutes later I had the homeworld taken back, and began the slow process of upgrading the planet again so all my slotted facilities would work again.

Welp, the moral of the story: Read the manual and study a new RTS game before playing it, no matter if you have been playing RTS games for over 10 years.
Reply #32 Top
No offense, but the tutorials don't cover fleet logistic research at all.

I was playing two friends and I had found it myself - but they had gone through the tutorials. They knew fancy crap like the "Move as group" Command but I knew fleet logistical increases - it's a very valid question given the lack (and yet nice shortness) of the tutorials.