Merging Mods

I want to merge two different mods so I can use them at the same time, but I'm a complete n00b at modding and I don't know if it's possible. Also can you just enable two different mods at the same time? I've tried but doesn't seem to work.
6,087 views 13 replies
Reply #1 Top
You can't enable two different mods at the same time, and it would help anyone reading this which two mods you want to merge. It is hard, and it is time consuming, so its best if you contact the authors of the two mods in question.
Reply #2 Top
If you do decide to undertake the task of merging mods yourself, one program you may find extremely useful is Winmerge: .WWW Link

With this you can open two different files and it will automatically compare them and highlight the differences making the combining of two mods relatively painless and simple, albeit tedious.

(also using windows right click "arrange objects by" options and choosing "modifiend on" will put all the files they modded right at the bottom of the folder so you can work backwards from there without having to peck and hunt for every single file
Reply #3 Top
I use the "modified date" method. It is a bit tedious, but it's effective.
Reply #4 Top
I too am trying to merge two mods. I'm trying to use Sins Plus by Uzii and Sins Enhancement Mod v1.52 by icedude94. I'm not sure if it's possible to combine the two but if it is and somebody is willing to help me I'd very much appreciate the help.
Reply #5 Top
I'm actually going to try that combination myself. I'll let you know how/if it works.
Reply #6 Top
I'm trying to use Sins Plus by Uzii and Sins Enhancement Mod v1.52 by icedude94
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Yup, that's the same thing I'm trying to do.
Reply #7 Top
I think I have successfully merged The Mars Project with SinsPlus, at least I didnt encounter any issues yet. Ive also just put the modified files od SinsPlus over the older ones in MP and adding the new entries to MP's string file.

Just to be sure, I do have to modify NumStrings to the new total amount right?
Reply #8 Top
Just to be sure, I do have to modify NumStrings to the new total amount right?
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Yes, all 'Counts' in every file must always reflect the number of items in the list below it. I've seen it occasionally work when the number is wrong, but I would recommend making sure every 'Count' number is correct.
Reply #9 Top
If the count is lower than what it should be, it just won't load anything after it reaches that number, so once your mod needs to use something that's not loaded, it will go boom. Until then, it should run fine ;) If your count is higher than the number of items, it shouldn't matter :P

But yeah, it's quite important to get the counts accurate :)
Reply #10 Top
Ah, thats handy to know, thanks for that one. Counts always seem to be my downfall when testing, curse my short memory.
Reply #11 Top
Can anyone who got it to work with Mars Effect or Sins Enhancement Mod upload it here? Greatly appreciated.
Reply #12 Top
If your count is higher than the number of items, it shouldn't matter
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I can attest to this being correct. During my combining of Mars Effect, Sins Plus and my own Empowerment mod into a single mod (Which I;ve titled Community Expansion Pack jsut for simplicity sake if anyone's curious) I placed the sting value # at around 100 or so higher than the number of strings available (becuse trying to count that many strings is more of a pain than it's worth.) and the mod's been running without problems.