ThrakaAndy ThrakaAndy

[Idea] Fuel

[Idea] Fuel

I don't know if it's possible, but I think it would be great to add a fuel mechanism to the game.  This would restrict how far you're able to travel outside of your known universe. You would be unable to just fly scouts througout the galaxy and find the opponents ASAP.  Then new research items could be introduced that reduce fuel consumption for frigs, cruisers, and capital ships. Perhaps a refueling station that can be placed in any planet system (not requiring you to own it) that allows you to refuel your ship over a duration and cost. New behaviours could be introduced that allow you to tell a ship to auto return to a base once only 25% of fuel is left. New cruisers could be created that are mobile refueling stations that have 2 supplies of fuel, one for itself, and one for others.
19,147 views 30 replies
Reply #26 Top

I'm still waiting for my sci-fi hover car.

 

:fox:

Reply #27 Top

So far it looks like at least some parts can be implemented. Namely making the trade ports and refineries be much more important, as well as their transport ships. However, AI still remains the problem. Unfortunately, I can't find any variable which controls the "priority" of a building... they're most likely hardcoded, probably through the "planetModuleRoleType" and "statCountType" variables in the .entity file. You can change the AI priorities only in general terms (civic structures, defense, ships etc.), but not, it seems, on a per unit/building basis.
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well as i said earlier, you can always make it so that planets start with it least 1 of them. it least the AI will have SOME income. the problem with the whole idea is that diffrent types of AI prioritize diffrent types of buildings like you said, meaning that an economic AI would likely have a lot of them where others, not so much. you could prioritize civil buildings but that wouldnt help much for a aggressive AI.

Reply #28 Top

When you have a massiv fleet of 200 ships, refueling each of them just to reach the enemy, which may be only one phase lan away, would be ANNOYING.  Say your fuel lasts for ten phase lanes...but the enemy is 11.  Refueling would be annoying.  For enjoyment purposes, keep fuel out of it and keep it what it is. 

Now if they used ammo supplies from the getgo, maybe this could've worked, but again, it could just be an annoyance.

Reply #29 Top

:)  we could just do it as a "mod" and let those that like it put it in, and those who don't leave it out.  :)

But i understand, if i didnt want it, i'd be frustrated by having ppl petition to have it made into the game by the devs.

Anyway, thats just my two cents, but i see your point, very well taken.

-Teal

 

Reply #30 Top

It's a good idea but needs to be developed more.  If you don't have enough fuel to move a ship it get's stuck and does nothing, all this would do is make the game more micro-managment intensive.  I like what stardock did by deducting anti-matter from your reserves to jump.