Favorite Vasari Ship combo's thread.


Okay Vasari fans. Which are you favorite ships and why. What type of balanced combined fleet do you put together. I read at some post that who you are facing matters when playing the Vasari. In other words, you need to tailor make your fleet to fight your opponent. Is that true? If so, what ships do you use to fight TEC, Advent and Vasari.

What weapon tech do you research when playing Vasari.
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Reply #1 Top
For me I don't find it ture, that you have to change your combo based on who your opponent is. If you have a good combined arms fleet, then you should be able to take on any opponent, base on how you fight. Just becuase there TEC player's can still use a carrier heavy combo, not just the Advent. I think that those post where talking about people how use that factions bonuses too much. Advents do have high use of Anti-matter and powerful squadrons, which lead people to think that they will have a larger number of carriers and support ships. This lead Vasari players into thinking that a good combo to counter is Ravastra Skirmisher and Junsurak Sentinel. But the Advents can still build powerful battleships and heavy cruisers. Just because they know what faction there opponent is, does not mean they know what that player is building.

Will any way here some of my combo

Junsurak Sentinel/Karrastra Destructor/Lasurak Transpoter(with mostly bombers)
Here why. In the late game, where you are attacking your opponents planets, the fleet on fleet battles become cut and mouse games. So you should not have your capital ships sit in the middle gravity well where your opponent can trap you. A low cost fleet of this combo allows you to destory an enemy world, while keeping your fleet on the move. The Karrastra destructor should make up 50% of the fleet while the the Junsurak Sentinel protect against fighter attacks from enemy carriers at the edge of the gravity well. The Lasurak Transpoter bombers are there to destroy tactical structures and there builders, being build by the planet that you are attacking.Your main fllet should clear out the defense before this fleet jumps in to finsh off the planet thougth.



Reply #2 Top
A balanced force of all ships is usually best.
A few Enforcers at the front, Assailants for damage in the back, support cruisers and either Sentinels or fighters to defend against strike craft.
If the enemy spams one ship type (like: LRM only) then of cause the counter has to be spammed (like: Sentinels only).
In the early game a mix of Sentinels and Assailants works great.

As for weapon tech: Phase missiles are by far the best weapon tech in the game and they make all the important ships (except Enforcers) stronger. No way around that one ;) As secondary tech I then go for the wave damage enhancing one - but only late in the game when I got a lot of Enforcers (usually only after Returning Armada has been researched).
Reply #3 Top
How would any of you vasari experts deal with someone rushing straight to kodiaks? Don't get me wrong, I wish more people would realise tech levels = number of labs not the amount of research. But I am curious how you build a bigger economy and match them to rush to enforcers. I was able to claw my way to Transporters easily enough but I could never seem to put together enough bombers to deal with a mid/early 20+ upgraded kodiaks at a time. I am able to match TEC people, sort of, in ships, even with the weak mining based early economy, but I can't seem to find enough money for labs/research to match TEC there.
Reply #4 Top
i ussualy have a single 16 capship attacking fleet, owns every fleet ive come across, i dont like frigates, so instead of bothering to build em i use the dark armada to do it for me and use them as planetary defenses

i like the Jarrasul Evacuator best, cus its so nice and multipurpose
colonize: good for colonizing
gravity warhead: excellent for keeping enemy capships from jumping away to safety
disassembling nanites: these do a total damage equal to 600,900,1200 with levels 1,2,3; this means it is amazing for clearing pirate ships as well as frigates
drain planet: very helpful to increase speed of planetary bombardment and give some resources along the way, i have however found a problem with this: unlike the other bombardment techniques, this one doesnt stop til the 30 seconds is done, even if the enemy colony is gone and you put your own colony down, it then kills your own colony if your not careful

of my 16 capship fleet, i usually like to have 3-4 of them jarrasuls
Reply #5 Top
How would any of you vasari experts deal with someone rushing straight to kodiaks? Don't get me wrong, I wish more people would realise tech levels = number of labs not the amount of research. But I am curious how you build a bigger economy and match them to rush to enforcers. I was able to claw my way to Transporters easily enough but I could never seem to put together enough bombers to deal with a mid/early 20+ upgraded kodiaks at a time. I am able to match TEC people, sort of, in ships, even with the weak mining based early economy, but I can't seem to find enough money for labs/research to match TEC there.
End of quote


The Vasari economy isn't THAT bad that they can't counter Kodiaks with Enforcer/Transporter combos. In fact, the Vasari are stronger resource-wise with Matter Processors on Level 2, combined Metal/Crystal Extractor technology, a max Extractor upgrade of 35%, and the Jikara Navigator's asteroid-capturing ability. The TEC get their Orbital Refineries on Level 4, have separate Metal/Crystal Extractor techs, and have a max Extractor upgrade of 33% in each. The TEC does have better money techs with Trade Ports on Level 2 and bigger/better pop-cap upgrades.

The TEC were obviously tech-rushing to Kodiaks. The Vasari can similarly tech-rush for Enforcers and Transporters, or even pull the infamous Returning Armada rapid-research gambit with a little more time.
Reply #6 Top
How would I deal with it? I'd raid them and blow up some labs. If someone is tech-rushing (and you know based on how many labs they have), attack them!
Reply #7 Top
Yeah I figured resource techs and sales were important, but in a test offline I found the extraction techs really only seem to pay off well if they're left til I'm about to get a second ice or volcanic planet plus my captured asteroids. It just seems like their upfront costs in labs and research for a lot of economy aiding techs (slave labour, salvage destroyed ships, etc) are very very high compared to what I can get away with as TEC. Similarly the refineries are very expensive to set up as compared with traders, both in research (3 extraction techs first), then ~1500creds+resources unless you wait even longer and get slave labour up, and then you depend on people buying on the black market to see a decent early return from it.

At what point would you research the salvage destroyed ships tech in a game?
Reply #8 Top
In fact, the Vasari are stronger resource-wise with Matter Processors on Level 2,
End of quote


level 3.


Reply #9 Top
1) Get cap ship
2) Get ability to make missle frigates
3) Make missle frigates
4) Research phase missles
5) Profit

Honestly, unless you're playing with a friend who wants to fast-tech you to dark armada, this is the easiest way to pull off wins with any of the 3 races.
Reply #10 Top
I get a 50/50 mix of flak and lrm early on. Flak counters lrm spam and advent carrier rushes so they're always a wise investment as far as I'm concerned. For cap ships I like the evacuater and marauder combo because they excel at hunting down and killing cap ships when used in tandem. Gravity warhead + phase out hull means there's absolutely no escaping from them.