A Discussion of How Allegiance Works

I'm sure all this stuff is posted somewhere, but I just typed it up again in another thread.  I figured I'de post it here just for fun.  This is extracted from a post in another thread.  Please clarify any ommmissions and correct any misinformation.
 

 
Before you can colonize a planet, you need to turn it neutral. There are two ways to turn an enemy planet neutral.
 
 
1) You can bomb it to the stone age. 
2) You can reduce it's allegiance to zero. Every planet has an allegience rating.
 
You can view information about the allegiance by selecting the planet and clicking on the info blobs to the left of the Unit Portrait area.

Allegiance is a percentage multiplier that affects all the production rates of that planet. So, if the allegience of a planet is 50%, the tax income you recieve from that planet is 50%.  (I'm not sure if it affects crystal and metal income too, or just taxes.  It may affect HP and some other stats as well)

Planets have a max allegiance that is determined by the number of jumps the planet is from your homeworld. This drops off fairly quickly. Which means a planet that is 4 or 5 jumps away may be capped at 35% allegiance. You won't be getting much income from that planet.


Allegiance is affected by culture. You can create culture by building broadcast cetners in your gravity wells. Once you do this your culture begins spreading down the phase lanes. A planet begins to be affected by your culture as soon as it begins spreading down a phase lane that heads towards that planet.

Once one of your planets is affected by your culture it's allegiance cap rises an additional 10%, (allowing you to grab 10% more resources from the planet). And the actually allegience of that planet begins to rise slowly.

Each race also has a specific bonus for units fighting in friendly culture. TEC antimatter recharges more quickly, Vasari i forget, and Advent gets a boost to shielf mitigation.

Now, if you can get your culture to affect an enemy planet, it will begin reducing the allegiance of the planet. If the allegiance of his planet drops to zero the planet will turn neutral and you will be able to colonize it with a colony ship.

However, this is usually a very very very slow process, the rate is determined primarily by the number of culture upgrades you've got compared to the number of culture upgrades he's got. It may also be affected by the number and placement of your broadcast centers. The key poitn of offensive culture is 1) to get the unit bonus to your units fighting in an enemy grav well. 2) to slowly chip away at the income he's receiving from the planet. and finally 3) if he doesn't do anything about, to eventually turn the planet neutral.


Another interesting thing about culture and allegience. The allegience of a planet is not affected by its hitpoints. So if you blast his planet to hell, but he's had culture to it for a while, it may still be at 90% allegiance. You cannot colonize a planet who has substantial enemy allegiance. (i don't know what the exact number is, but i think it's like 35%)

You can reduce allegiance to an enemy on a plant, by 1) destroying the broadcast centers feeding culture tot he planet, then waiting for the phase lanes to turn back to grey. 2) Bring capships to the gravity well. Cap ships immediately reduce/boost the allegiance of the local planet by a certain amount (i don't know what it is, or exactly how this works). If the allegiance is very high though, you may need to bring several capships intot he gravity well before you can colonize it.



Clarification, corrections, and feedback welcome and requested.
5,845 views 2 replies
Reply #1 Top
You might want to do a bit more research before making a post about a mechanic. Here is some of the things you might want to add.

Allegiance delta is always between -.05 and +.05. You can't move it faster then that either way.

It does affect resources gathered, which is why neutral extractors are so powerful, they have no allegiance so they get 100%.

It does not affect HP at all, no idea where you got that...

Vasari get +damage in their own culture.

the rate is determined primarily by the number of culture upgrades you've got compared to the number of culture upgrades he's got
End of quote


I have no idea where you got this from, maybe you ment culture tech upgrades? The rate is determined by the strength of the two cultures pushing against eachother. This can be affected by techs, planet bonuses, placements of culture buildings, capital ships in the gravity well, ect.

(Then you mention that HP and culture are not related...)

The Advent super weapon also should be mentioned seeing as it is a culture cannon.

Each race also gets some culture related techs such as Foreign Sabatage and Eyes of the Converted.

Good to see someone putting some culture info up, but you really need to finish your research before you mislead people.
Reply #2 Top
well that's why the topic is "discussion" and I asked for clarifications, corrections, and feedback.

Now with your info and mine combined, people will not be misled and we all will have learned something. Thanks. :)