[MAGOG]Kruelgor [MAGOG]Kruelgor

Compare all TEC, ADVENT, & VASARI Ships with this info chart

Compare all TEC, ADVENT, & VASARI Ships with this info chart

You can compare all TEC, ADVENT, & VASARI ships with this information chart.

CLICK HERE===> TEC, ADVENT, & VASARI Ship Information Chart <===CLICK HERE

Chart has been updated to reflect the latest changes from patch 1.04
113,934 views 119 replies
Reply #26 Top
True. Zyrxil's chart is much better than this one, even if it doesn't have a stupid Kol picture at the top. It has precise armor stats, actual ability descriptions(not just names), abilities for all ships(not just capitals), level-up boosts for capital ships, damage/armor types on hand, and extra stuff for tactical/logistics structures and planets. It's not an instant database like the roe.totalgamingnetwork site, but it's obviously much more worthy of a sticky than this simplistic compilation is.
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You sound like you got a lot of hate in you. Of course it's a simple chart. The data is taken directly from in the game.

The chart you are referring to (Zyrxil) is too complicated for the average player. Mine is simple.
Reply #27 Top
just remember people, the damage shown in the above chart and on infocards ingame is not the actual damage used for game mechanics.
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So, why would the game developers put those numbers in the game. Are they just made up?

Perhaps you do not comprehend the word "Average". I believe some of the figures are based on an average.
Reply #28 Top
just remember people, the damage shown in the above chart and on infocards ingame is not the actual damage used for game mechanics.So, why would the game developers put those numbers in the game. Are they just made up?Perhaps you do not comprehend the word "Average". I believe some of the figures are based on an average.
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you haven't checked the entity files yet at all, have you?

the damage numbers are "rough" (saw IC/stardock use that term) estimates.

every number in the game is rounded up or down if its not an integer for display purposes only (isn't rounded up in the game mechanics). This applies to dps, shield mitigation and even % from the research (e.g, like for vasari damage bonus from culture upgrades: 3.75% shows 4%, 7.5% shows 8, 11.25% shows 11). The developers did this to make the UI more "user friendly", however I dont see why having number like 4 instead of 3.xy makes the UI more user friendly or even 4 instead of 3.x. Never saw any mods that change UI in other games to get rid of decimals completely.

basically theres no averaging done in the display, just rounding.

please dont insult me next time by saying I don't know what average means, I didn't want to insult you when you said its too confusing to do something extremely simple and stopped posting all together until they made this a sticky.

heres a nice way to check the entity files without actually opening them.
http://roe.totalgamingnetwork.com/wiki/index.php/Sins_of_a_Solar_Empire/Light_Frigate

damage of the light frigate is.
# DamagePerBank:FRONT 52.250000
# DamagePerBank:BACK 0.000000
# DamagePerBank:LEFT 0.000000
# DamagePerBank:RIGHT 0.000000
# PreBuffCooldownTime 5.500000

52.5/5.5 = 9.5 dps they round it up to 10 for display purposes.

Reply #29 Top
just remember people, the damage shown in the above chart and on infocards ingame is not the actual damage used for game mechanics.So, why would the game developers put those numbers in the game. Are they just made up?Perhaps you do not comprehend the word "Average". I believe some of the figures are based on an average.you haven't checked the entity files yet at all, have you?the damage numbers are "rough" (saw IC/stardock use that term) estimates.every number in the game is rounded up or down if its not an integer for display purposes only (isn't rounded up in the game mechanics). This applies to dps, shield mitigation and even % from the research (e.g, like for vasari damage bonus from culture upgrades: 3.75% shows 4%, 7.5% shows 8, 11.25% shows 11). The developers did this to make the UI more "user friendly", however I dont see why having number like 4 instead of 3.xy makes the UI more user friendly or even 4 instead of 3.x. Never saw any mods that change UI in other games to get rid of decimals completely.basically theres no averaging done in the display, just rounding.please dont insult me next time by saying I don't know what average means, I didn't want to insult you when you said its too confusing to do something extremely simple and stopped posting all together until they made this a sticky.heres a nice way to check the entity files without actually opening them.http://roe.totalgamingnetwork.com/wiki/index.php/Sins_of_a_Solar_Empire/Light_Frigatedamage of the light frigate is.# DamagePerBank:FRONT 52.250000# DamagePerBank:BACK 0.000000# DamagePerBank:LEFT 0.000000# DamagePerBank:RIGHT 0.000000# PreBuffCooldownTime 5.500000 52.5/5.5 = 9.5 dps they round it up to 10 for display purposes.
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The numbers the game developers provided within the game will work just fine. I don't care about your fascination with decimals.

Reply #30 Top
The numbers the game developers provided within the game will work just fine. I don't care about your fascination with decimals.
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Please stop trying to defend your chart. Wrong information is wrong information. At the very least, please update it so that the numbers are correct.
Reply #31 Top
The numbers the game developers provided within the game will work just fine. I don't care about your fascination with decimals.Please stop trying to defend your chart. Wrong information is wrong information. At the very least, please update it so that the numbers are correct.
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The data is correct. It's taken directly from what the game designers display in the game.
Reply #32 Top
No, the entity files are correct. They're the numbers that the game engine actually uses. I never thought people could be so willfully ignorant.
Reply #33 Top
No, the entity files are correct. They're the numbers that the game engine actually uses. I never thought people could be so willfully ignorant.
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It doesn't matter what you or any other joe shmoe says. We're going off of whatever the game developers display in the game. Whatever they put is what I am putting.

You can go use that other chart which is impossible to read. Have fun.

Additionally, MAGOG is looking to recruit some more members into our clan. Visit

www.MagogClan.com
Reply #34 Top
Thanks,

For a beginner the chart is a good starting point. Always appreciate what people provide free and put the time in to produce.

Cheers MarkL
Reply #35 Top
So it is a wrong to feel slighted that my own comparison chart, in its fourth version, made 4 weeks ago, with 4x as much information, with 4+ people asking for it to be stickied, is ignored in favor of this one?https://forums.sinsofasolarempire.com/?forumid=404&aid=177682http://spreadsheets.google.com/pub?key=p7xc_snd9Cc-6o2UwvPEWUg&gid=0
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I have your chart bookmarked, Zyrxil, and I may one day be able to spell your name without looking it up.
Reply #36 Top
OP, no offense, stop being a dick.

Your chart's information is not accurate[scientific definition] so either stop saying it IS, or accept that your chart is heavily dumbed down from actual game mechanics, and not the simplified User Interface.
Reply #37 Top
You can go use that other chart which is impossible to read. Have fun.
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And your chart makes my eyes bleed. Way to be objective. But seriously... ever heard of colour coordination?

Why post a chart at all if you're going to dumb it down? You keep saying this is for people who like it "simple". I'm sorry, but WRONG does not equate to SIMPLE. Charts are made so that people can understand more about the mechanics of the game. They want to know how much damage their ships are dealing. There's a very large difference from 9.5 dps and 10 dps.

Nobody would be complaining if this stupid chart wasn't stickied. If you want to go with your incorrect information, that's great. The problem is that it creates confusion for newbies.

Again, why are you trying to misinform?
Reply #38 Top
Hey Rruelgor, maybe there's some way of finding the atack range of each ship. I know it tells you ingame whether it's long, short or medium range but if we could find a little more info on what those ranges are, well that's an obvious addition to the chart. Plus maybe it'd give zyrxil a reason to say something positive for a change ....lol
Reply #39 Top
Hey Rruelgor, maybe there's some way of finding the atack range of each ship. I know it tells you ingame whether it's long, short or medium range but if we could find a little more info on what those ranges are, well that's an obvious addition to the chart. Plus maybe it'd give zyrxil a reason to say something positive for a change ....lol
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attack range is inside the entity files.
you can check the extracted info at http://roe.totalgamingnetwork.com/wiki/index.php/Sins_of_a_Solar_Empire/Light_Frigate
scroll down to weapon part and look for the "range" attribute.
Reply #40 Top
Thanks Kruler;

The data in your chart is all averaged though (in otherwords useless for anyone reading it) so I think people should use the more comprehensive statistics found here:

http://roe.totalgamingnetwork.com/wiki/index.php/Category:Sins_of_a_Solar_Empire%2C_Ships

Thanks anyway!
Reply #41 Top
Thanks Kruler;The data in your chart is all averaged though (in otherwords useless for anyone reading it) so I think people should use the more comprehensive statistics found here:http://roe.totalgamingnetwork.com/wiki/index.php/Category:Sins_of_a_Solar_Empire%2C_ShipsThanks anyway!
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http://roe.totalgamingnetwork.com/wiki/index.php/Category:Sins_of_a_Solar_Empire%2C_Ships

That is a good chart if you're a modder, but pretty much worthless if you're just a Sins gamer.

It's a useless chart for the average player. In fact, it's not a chart at all. It does have good decimal data, but each ship is listed on a separate page which makes it impossible to COMPARE ships. That link you provided is intended more for Modders (not players).

No one plays the game saying to themselves "Ooooh,ok, my ship is about to fire a laser worth 4.234234 damage."

The purpose of my chart is to see how ships compare to one another, relatively speaking, and to see which ships are better. My chart is not intended for decimal nerds.

when the game developers change the display information in the game then I will update my chart accordingly. I'm especially not going off of what some 3rd party website is claiming.

Now stop trying to be smart with all your little useless decimals, and forget it.


Reply #42 Top
It's a useless chart for the average player. In fact, it's not a chart at all. It does have good decimal data, but each ship is listed on separate pages which makes it impossible to COMPARE ships.
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It's not a chart, that's correct. It's a database. Although it is better for comparing ships since they're divided up by their classes. All Long-Range Frigates on one page. All Flak Frigates on one page. And so on.

However, it is pointless to make a chart on the information that you can simply read off the infocards in the game.

Now stop trying to be smart with all your little useless decimals, and forget it.
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Take a common example of your average non-upgraded Advent Fighter Squadron.

1.33 x 9 = 11.97 or ~12 DPS
1 x 9 = 9 DPS

Ignoring decimals can throw you way off. This difference expands as technology upgrades are counted in.
Reply #43 Top
It's a useless chart for the average player. In fact, it's not a chart at all. It does have good decimal data, but each ship is listed on separate pages which makes it impossible to COMPARE ships.It's not a chart, that's correct. It's a database. Although it is better for comparing ships since they're divided up by their classes. All Long-Range Frigates on one page. All Flak Frigates on one page. And so on.However, it is pointless to make a chart on the information that you can simply read off the infocards in the game.Now stop trying to be smart with all your little useless decimals, and forget it.Take a common example of your average non-upgraded Advent Fighter Squadron.1.33 x 9 = 11.97 or ~12 DPS1 x 9 = 9 DPSIgnoring decimals can throw you way off. This difference expands as technology upgrades are counted in.
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No one cares. At least I don't. I didn't even read your message as soon as I saw all the decimals.

Reply #44 Top
So you clearly don't have the capacity to understand the concept of decimals. Too bad. Don't consider 'everyone' or the 'average player' to be yourself only.
Reply #46 Top
Thanks for that, I've logged maybe 8 hours on this game about now and I still don't have a good idea of what ships to build. I figured the higher they were on the tech tree the better. That helps alot in getting a feel for the hierarchy.
Reply #47 Top
No one cares. At least I don't. I didn't even read your message as soon as I saw all the decimals.
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Ah I see... so you're a fifth grader. Suddenly your posts make so much sense.
Reply #49 Top
No one cares. At least I don't. I didn't even read your message as soon as I saw all the decimals.Ah I see... so you're a fifth grader. Suddenly your posts make so much sense.
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That's funny. You're resorting to name calling and I'm the fifth grader. Haha!
Reply #50 Top
Wow, great Chart!
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Thanks bro!