deputydeacon deputydeacon

Need a little help

Need a little help

hey folks, see if one of you can help me.  Im trying to throw some mods on but i cannot get them to appear in the MOD selection box.  I created a mod folder and thru the mods in there: nothing.  I copied down the mod path that is given when you click on the "mod path" and still nothing.  so im kinda at a loss.  let me know step by step what i can do to get it to work.  thanks

15,593 views 66 replies
Reply #51 Top
if
Turn off "hide hidden folders and files" in Folder Options

So what you're probably doing is sticking it in some other 'user' directory that the game has no connection to and therefore it's not working?
End of quote


if what your saying is true then the game itself would not populate the "mod" window with the mods i download. It populates this window from the stuff that i drop inside this "mod" folder. and it IS populating that window with the mods i'm downloading. This is not the problem... the problem is actually getting the mods to work in-game.

I've reinstalled the game and updated it... im going to delete the mods i have and re-download them again, and convert the files as required to see if i can get the stuff to work again like it did once before. *cross-fingers* that it works this time.
Reply #53 Top
Could you link me to the mod? I want to check something.
Reply #54 Top
if this dosn't confuse the shit out of you folks that think its supposed to be under "andy" this should squelch any and all talk of that> i took a screen shot inside the game when you click "show mod path"

Reply #55 Top
you mean? link you to the mod i'm downloading?

https://www.wincustomize.com/skins.aspx?skinid=31&libid=71
Reply #56 Top
also after reinstalling the game... the actual game folder has 895 folders in it... and that screen shot i took earlier WAS messed up some how... soooo now they Do match up in terms of item numbers inside each folder.
Reply #57 Top
one question worth asking at this point is......when i get ready to copy from the MOD folder and save OVER the files in the actual Game directory... for the hangar space its inside "game-info".... there is also a game-info folder under the no-pirates folder in the actual game directory.... which is which because Ive been coping from mod into the game-info folder that's on this screen here> and not the game-info folder under "no-pirates"

Reply #58 Top
which is which because Ive been coping from mod into the game-info folder that's on this screen here
End of quote


Uh, you shouldn't touch anything in Program Files\ directory. At all. You're not overwriting anything there, just copying the "base" files from that gameinfo. You should be copying your mod's files into the directory in Application Data\Ironclad Games\Sins of a Solar Empire\mods having already copied the base files from Program Files, not the other way around.
Reply #59 Top
^^ you just confused the shit out of me.

i just looked through every folder i can think to look through and i can NOT find an "application data" route to sins....
Reply #60 Top
Local Settings\Application Data\etc, the one you had in your screenshot above that contains the mod files.
Reply #61 Top
im not moding the MOD file with my game data... im moding the Game data with the MOD file!!

you just told me to NOT modify the game data with he mod information at all and just leave the MOD file as is in the MOD folder.... ?

read what you just wrote and tell me you didn't just tell me to take game information and change the MOD file with original game file information! what would be the point in downloading the MODs then?

what your saying to do dosnt match up at ALL with what everyone on the first page was saying to do with the mod information.!.
Reply #62 Top
That's not at all what I said. What I said was that you overwrite the files in the mod directory, not the ones in Program Files directly. You copy the ones from program files to the mod directory and overwrite them there.

Editing the ones in your program files directory directly would have the effect of messing with the base game assets, something you don't want to do.
Reply #63 Top
i still dont see how that would make the mod do anything... because why am i downloading mods when i must over righting them with base game files?

I havn't over written any of the files in the mod directory, i've taken the files in the mod directory and over written them into the game file, which is what they said to do in the first page of this thread...
Reply #64 Top
anyway, i got the mod to work, by doing what i have been saying i have done all along, the difficulty was the fact that i'm a retard and thought the hangar mod added spaces to the carriers, after carefully reading over the mod i downloaded i wanted to gouge my eyeballs out with a spoon after seeing that it ONLY increased hangar space on the system defense platforms..... OH WELL i figured it out and i have it working now. had it working all along... someone give me a golf clap now for being careless about reading what i'm trying to mod my game with... at least i'm man enough to admit it!



^^ so there ya go thats not in the normal game!
Reply #65 Top
And the Golder Rule in Modding is:
Check, Double Check, and Triple Check Everything.

Normally I would congratulate people on their success over a problem, but seeing as this wasn't a problem really, you shall get none ;)
Reply #66 Top
^^ thats sooo funny, at least i came back and totally admitted that 1. i had it right when i thought it wasn't working. and 2. the only reason i thought it wasn't working is because i thought the mod i used was supposed to tweak my carriers when it as only tweaking the hangars ROTF *smackforhead* i need a golf clap