Vilgan Vilgan

Speeding up the cleanup after you are "winning"?

Speeding up the cleanup after you are "winning"?

It seems to take forever

I'm very new to the game, so please have some mercy. There is a good chance I am totally missing something, hence why I am making this post.

Against the AI, I love this game for the first half of the game. I like the strategy in expanding. I like figuring out how to be more efficient. I like the fact I can have multiple fights going on without paying attention to them too much. I haven't played many games yet (3!! heh), but I am really enjoying the first half of my Sins games.

However, the last half really seems to suck. So I finally have decided its time for the big battle of battles. Its time to crush their fleet and remove them from the galaxy. This seems to take FOREVER. I warp in to their nearest colony and start bombing their world. Woot, here comes their fleet. After I pound them for a bit.. they usually flee and keep doing so until I hit their homeworld. However, the whole process of slowly killing their colonies and mopping up their fleet seems to take forever. The thing that was so fun at the start (fights being slow) really starts to drag on when the enemy has essentially lost. I think it took me over an hour last night to completely mop them up on the smallest setting. I can't imagine playing a large or huge galaxy.. it seems like you could spend days slowly slogging your way through their worlds.

Am I missing something? I do have some siege type ships to speed it up. But it just feels really slow. In games like Gal Civ you could hit a bazillion worlds at once but in Sins it seems hard to do so because most planets only link to 2-3 other places. So you slowly creep through their empire killing stuff until it finally ends.

Any advice for speeding this up? Am I missing something? Am I the only one that feels the slowness of the game is great at the beginning but a major detractor towards the end? Anyways, thought I'd throw this out there in case I am totally not understanding something. Heck there is tons I don't understand yet, but the process of finishing the mopping up part of the game rapidly is the only one that actually frustrates me.
16,190 views 34 replies
Reply #26 Top
endgame speedup.... dam i need that badly..... last night it took me 2.5 hours!!!! to clean up his planets ... only 1 star but al i had left were 1 halycon carrier, 30 illums 30 diciples (with antimatter steal .. hurray!!)

oh yeah... 1 asteroid planet with -2.7 cr income (was stuck at 0 a long time b4 that... and 3 temples of hostility


enough of that now..... it took me 2.5 hours 2 clean up 7 planets al which had 2500 + health (3 out of 6 had 6000)

they should add something... but its difficult.... the computer cant just decide who won....

example....
i get totaly owned by n00dle_5000.
i congrat him and pretend i left the game.
he leaves the game.. and since im the last player i get a win....... how unfair....
Reply #27 Top
Make the end of the game official to whom? And even though the devs say "it's a slow game;'real time' strategy" doesn't excuse poor game mechanics and little to no incentive for playing the game. At this point I'll do a fun game a week and use it at LAN's, no more, unless some form of ranking and tracking system comes later. They need to get this stuff fixed and implemented, alot of the multiplayer gripes I have could have easily been implemented before launch. SupCom is popular for a reason, not all of it has to do with the game itself, alot to do with the mulitplayer aspect.
You assume an online ranking system is desireable.  I don't agree with that at all.  I highly doubt there will be a ranking system any time soon. It certainly won't be with my blessing anyway. Not unless said games are purely optional.
As someone who has played a lot of such games, ranking systems tend to ruin the online experience as it becomes just about using whatever is the path of least resistance to victory. Getting the win becomes the "fun" element rather than playing the game.
End of quote


Giving rankings is a very bad idea. I saw it happen in DoW (W40K Dawn of War), hosts would stack their teams with people who had high win %, while they would look the other way if people with 30% win joined on the other side. It was either a walk in the park, or very annoying if you decided to stay on the 'n00b' side.
Reply #28 Top
WWW Link

Well, In this thread stated by Frogboy "-AI now knows how to surrender (based on time elapsed, relative economy, relative fleet value, resource reserves, and allied strength). Also, an AI player will not surrender if he has a human ally."

That will be implemented in 1.3

:) Your problem looks like it's going to be fixed soon!
(The patch is coming out [early march] Soon!)
Reply #29 Top
WWW LinkWell, In this thread stated by Frogboy "-AI now knows how to surrender (based on time elapsed, relative economy, relative fleet value, resource reserves, and allied strength). Also, an AI player will not surrender if he has a human ally." That will be implemented in 1.3 Your problem looks like it's going to be fixed soon!(The patch is coming out [early march] Soon!)
End of quote


How does this help the problem of long end games online?
Reply #30 Top
I feel what Vilgan is saying, I played a particularly long multiplayer game the other night, and it took at least 45 minutes to nail down the last player who was on the run and just started planting new colonies everywhere. It was excruciating.
Reply #31 Top
Mopping up does get a bit tedious. And it becomes even more of a headache in multiple star systems. In my current game I am playing a 5-star galaxy and completely control the central star system. I am creeping into the other systems and taking over planets without much resistance. I get so bored that I fall asleep (granted, I don't get to play until the wife and kids are in bed).

I'm looking forward to the new patch and to see the computer surrender.
Reply #32 Top
How does this help the problem of long end games online?
End of quote


Well, one problem it should fix is the "opponents disconnect" issue, since the patch notes also say:


-AI will now take over for dropped players.
End of quote


. . . so if your opponent disconnects when you destroy his fleet, the AI will take over; and if the AI feels the same way about its chance of winning that your opponent did, it'll turn right around and surrender.

At least, we can hope. :)
Reply #33 Top
Explain to me exactly how a ranking system would even work in Sins? I mean you have small, medium, large and custom maps. then you have games with and without pirates. You can almost win the game with a good economy and using the Pirates. However I do agree with the AI being updated to surrender. But i just see that a rankings system could be/will be a bad situation in Sins. Now if they implement a system where you could start with a really small map maybe say 6 planets and every player has 1 planet and x number of a fleet then maybe it'd work. Cause the way it is now it's too random(which i enjoy) to balance income out amonst players teams.



Also why does everyone think planet defenses are useless? I've read (from other forums) that people think there worthless. ?? Myself I love em. about 6 repair bays, 4 hanger defenses and rest missle platforms scattered around a planets gravity well can be disatrous to another player. However after reading about the 3d exploit well then something does need to be done if thats being used.
Reply #34 Top
Explain to me exactly how a ranking system would even work in Sins? I mean you have small, medium, large and custom maps. then you have games with and without pirates. You can almost win the game with a good economy and using the Pirates. However I do agree with the AI being updated to surrender. But i just see that a rankings system could be/will be a bad situation in Sins. Now if they implement a system where you could start with a really small map maybe say 6 planets and every player has 1 planet and x number of a fleet then maybe it'd work. Cause the way it is now it's too random(which i enjoy) to balance income out amonst players teams.Also why does everyone think planet defenses are useless? I've read (from other forums) that people think there worthless. ?? Myself I love em. about 6 repair bays, 4 hanger defenses and rest missle platforms scattered around a planets gravity well can be disatrous to another player. However after reading about the 3d exploit well then something does need to be done if thats being used.
End of quote


My thoughts exactly. I usually have two or three hangars lying around to kill siege rushes.