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Sins of a Solar Empire v1.03 preview

Sins of a Solar Empire v1.03 preview

A sneak peek!

Sins of a Solar Empire is the highest rated new PC game of 2008 as well as the best selling new PC game of 2008 but we're not resting on our laurels. 

Even now, version 1.03 of Sins of a Solar Empire is in internal beta. Stardock and Ironclad are working through the features and testing the new updates based on player feedback.  Once that's done we'll get a demo version out and then move on to 1.04.

Here are some of the new features going into v1.03:

1) Significantly updated computer AI.  The AI is substantially better than in the current game. We're also evaluating whether to put in a difficulty level that gives the AI added bonuses since, in any RTS, a top human player will always be able to out think a computer AI. 

2) LOTS of new game setup options including:

+ Pirates or no pirates in a given game
+ Fleet size
+ Income rate speed
+ Build Speed
+ Ship speed
+ Research Speed
+ Culture Speed

3) The open market for buying and selling of resources has been altered so that there are random fluctuations in pricing and can crash or boom based on player behavior.

4) Imrpoved group phase jumping for large fleets of ships.

5) AI will surrender if situation is hopeless rather than drag the game out.

6) AI players will replace humans in multiplayer if a player drops.

7) Defeated players who are observing can no longer give resources or place bounties (bit of an exploit there).

8) Lots of tweaks to Ironclad Online for messaging users.

9) Improvements to network coding for multiplayer play.

This is by no means a complete list. There's dozens of small changes based on player feedback (we'll give a complete list when we release the update).

Our ETA for this release is late next week or the week after depending on testing.  We want to make sure the AI updates work pretty well (and that means, ahem, lots of play testing!) and lots of network testing.

We also have a pretty large list of things to do for a future 1.04 so if your own personal wishlist isn't fulfilled here, there's always 1.04 to look forward to. :)

156,778 views 187 replies
Reply #101 Top
Can you hurry up please ? This is unplayable now :
- market exploit being too known and abused
- when the hosts quits there is always failure to find a new host, even if there are several players able to host games just fine (did you beta test this ??)
- in long games there are always client crashes occuring randomly, not related to mods/vista/nvidia, i can't believe it didn't crash during your tests. It obviously did but you released it anyway
- community getting smaller really fast, instead of growing. Either your data about sold copies is wrong or most people play single player

Now can i have confirmation that this is all fixed in 1.03 ? If it's not, the community will become too small and the reason i bought this game (playing online) will no longer be valid.
Reply #102 Top
-Market exploit is fixed
-Migration works, but there's a limit to how long it tries until it gives up.
-There's never a "random" crash :P I crashed once since release and I'm pretty sure that was because I forgot to disable a mod.
-They're not the ones reporting the copies sold, they're reporting on other reports, so...
Reply #103 Top
-Market exploit is fixed-Migration works, but there's a limit to how long it tries until it gives up.-There's never a "random" crash I crashed once since release and I'm pretty sure that was because I forgot to disable a mod.-They're not the ones reporting the copies sold, they're reporting on other reports, so...
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Good, i sent you some minidumps if that helps. The numbers are strange because ironcland online went from 400 online to 80, same day of the week, same time but just one week later. I have numerous players reporting crashes, and it was not a mod, or other known issues. Those crashes occur randomly in every long game, and always to different people, who never installed a mod. The other issues had workarounds, this one doesn't.
Reply #105 Top
Can you hurry up please ? This is unplayable now :- market exploit being too known and abused- when the hosts quits there is always failure to find a new host, even if there are several players able to host games just fine (did you beta test this ??)- in long games there are always client crashes occuring randomly, not related to mods/vista/nvidia, i can't believe it didn't crash during your tests. It obviously did but you released it anyway- community getting smaller really fast, instead of growing. Either your data about sold copies is wrong or most people play single playerNow can i have confirmation that this is all fixed in 1.03 ? If it's not, the community will become too small and the reason i bought this game (playing online) will no longer be valid.
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There is a subsection of the forums for organizing multiplayer games. If there ever comes a time when no one is on ICO for random matching, you can organize matches through the forums.
Reply #106 Top
w00t hopefully ill be able to update for some reason its saying my reg code is invalid but i know its not having bought the game at wally world...oh and for everyone out there its possible to run this on a Nvidia Geforce 5500 FX oh yeah baby lol does tned to lag a bit when it comes to epic battles of my Kol's Obliterating anything in the way tho :P
Reply #107 Top
there needs to be a significant upgrade on Planetary Defense, also the Diplomacy is too plain

some more Galactic Civilizations depth of diplomacy would be appreciated such as annual tribute treaties, ship gifts, and some way to not have a fleet logistics cap (Capital Ship cap makes sense though) based on reasearch so that HUGE games can be efficiently played without having to completely abaondon ones planets in order to make an offensive

a hault on the missions of attacking other people being so common, those should only come up in alliance type situations, or at least the structure attack missions should only be in alliance situations

also the ability to swap between tactical and civil logistics so that some planets which are in heavily vulnerable positions such as too many phase lane access points can be fortified to deal with the on-suing threat of attack without having to waste a fleet to sit there

thats all thanks :)
Reply #108 Top
Looking forward to improved AI. I haven't played much recently because I was rolling over the AI pretty easily, and I'm not the best RTS player in the world. Hopefully now it'll put up a good fight.
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Well, maybe they'll do it like some games do it, give you the option to accept to deny the surrender.
Reply #109 Top
this looks awesome guyz Keep up the great work. I am so glad I bought this game!
Reply #110 Top
Well in patch 1.3 I hope they add something to the info you get when holding over different things like trade ships, and refineries etc. Exp: A trade ship would say how much it is hauling and what you were getting from it each time it delivered.
Reply #111 Top
5) AI will surrender if situation is hopeless rather than drag the game out.

^ I was worried about reviews that seemed to make this the big bad thing in Solar Empire, glad to see it fixed, will be buying this game very soon :)
Reply #112 Top
Well in patch 1.3 I hope they add something to the info you get when holding over different things like trade ships, and refineries etc. Exp: A trade ship would say how much it is hauling and what you were getting from it each time it delivered.
End of quote


Want to hear something funny? That's exactly how it used to be. There was no trade income per second, there was just how much all your trade ships currently carried (on the ships themselves for that ship, and the credits infocard). But people complained saying it was too confusing and they wanted to know income/second, so it was changed to how it is now :P
Reply #113 Top
As a counter-opinion, I'll just say that I think a single player campaign would be a complete waste of time.I agree 100%. I never played the campaign in GalCiv II, or very many other TBS or RTSs. There are exceptions, like Starcraft or Homeworld, but an incredible amount of work went into those stories, and really, their replayability suffered as a result. I would far prefer a detailed and enhanced sandbox mode (more control over a generated universe) than a linear, scripted story.
End of quote


I would have to agree as well. Campaigns are a waste as far as replay value goes.
Just enhance what is already there.

Cheers MarkL
Reply #114 Top
Either your data about sold copies is wrong or most people play single playerNow can i have confirmation that this is all fixed in 1.03 ? If it's not, the community will become too small and the reason i bought this game (playing online) will no longer be valid.
End of quote


It's a pretty well known fact that the vast majority of people play most games SP.

Reply #116 Top
Ok...holy crap, I love this game. It's like you guys brought back Imperium Galactica II with a dash of Supreme Commander and for that I am eternally grateful...well, up until things start getting nerfed out of hand but we have modders for that and for supporting that community, which is a real key to the longevity of a game, I also thank you (Operation Flashpoint is a good example). Also, THANK YOU SO FREAKIN' MUCH for bringing back the SAVE feature for multiplayer games. Good GOD did NO ONE out there realize that RTS' are time consuming? Dawn of War you couldn't even PAUSE and that sucks when your bladder is reaching critical mass. But as a long time gaming veteran of perhaps some of the greatest classics such as Battlezone 1&2, Imperium Galactica II, Total Annihilation, and others I still try to play today because game companies suck now-a-days, thank you, thank you, thank you! I sing this game's praises to all my friends.

But... there is ONE thing that I can't stand about MOST RTS... and that is the ABSENCE of an adjustable squad cap. I understand the need for balance and what not, that's cool... but if some people wanna fly around with a few squadrons on small maps, cool... but if some people have the HORSEPOWER (YEAH!) to run a TRULY EPIC battle in a MASSIVE UNIVERSE!!!!.... then so too should they have that option.

So... My one request, that I can think of at 2 in the morning, that I plead you fulfill, is an adjustable Squad Cap. From something low to something ridiculous, that way it can be up to the game host and their players or friends.

Just a side note... when I bought Dawn of War I wasn't terribly fond of it until they released the Total War mod which tripled all the squad caps (in a balanced fashion for each race). After which, my friends bought the game just to play the mod, and we didn't buy the expansions until the mod was released for each [just waiting on Soulstorm's now]. That's one of our biggest gripes is no adjustable limit.

I suppose as another side note...something Imperium Galactica II did that was spiffy was if a player dropped out, he/she could return at any given time and fill in for one of the A.I. (usually the slot they left). I don't know if you already have that feature in there but that'd be handy because sometimes things happen and a player falls out and it'd suck to lose a few hours of gameplay (going back to the last save point they may have had) because of a thunderstorm or something......or does it autosave in multiplayer? I dunno, it'd still help.

I look forward to any expansions you all may make (it'd be glorious if you had the number of races unique from one another, and other bells 'n' whistles of the old Imperium Galactica II.

I'm not saying to copy it, I understand what you're making is original, but remember to use discretion when making something new and know when not to "reinvent the wheel" as they say ;)

Keep up the fantastic work

Sincerely Hardcore for your products for now,
Tolderian

Long winded fanatic


P.S. What sucks is I didn't even know this game existed until last week when I happened across it in the New Releases (of Target of all places... I almost never shop there)
Reply #117 Top
I creamed my shorts when i read this :)

:CONGRAT: :HOT: u guys rule :LOL: 
Reply #118 Top
Personally, i don't see the need for a single player campaign. I see Sins as a strategy game, so i feel no need for a linear story mode which i will never play. I guess that's just me. :)

I play Sins for a strategy gaming experience, I don't see how adding a story campaign will add to that. The devs have limited time and resources to add new things to this game (patches, expansions etc). I would much rather have them spend their time and resources adding new strategic elements to the game like new techs, ships, planets, races, espionage, etc; instead of spending that time coming up with some silly "story" for players to replay a few times and then get bored of because it's not strategically interesting to replay a linear story over and over.

Sins is a sandbox-style strategy game, it doesn't need a story anymore than chess needs a story.

My two cents. :)

Reply #119 Top
I hope this patch fixes some pathing issues.

Anyone else have cap ships get annihilated on the way to the main fleet by taking a route through the PIRATE BASE (which was already explored) to get to my main fleet without realizing it before it was too late?
Reply #120 Top
I hope this patch fixes some pathing issues.Anyone else have cap ships get annihilated on the way to the main fleet by taking a route through the PIRATE BASE (which was already explored) to get to my main fleet without realizing it before it was too late?
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even when I tell them to go the other way! it's if they decide to ignore me every time they jump.
Reply #121 Top
Hope its out this coming week!
Reply #122 Top
So... My one request, that I can think of at 2 in the morning, that I plead you fulfill, is an adjustable Squad Cap.
End of quote
Your wildest dreams (or at least the tamer ones) are likely to be fulfilled!

2) LOTS of new game setup options including:

+ Pirates or no pirates in a given game
+ Fleet size
+ Income rate speed
+ Build Speed
+ Ship speed
+ Research Speed
+ Culture Speed
End of quote


I won't even give you a hard time for not READING THE POST YOU'RE RESPONDING TO! ^_^

Just a side note... when I bought Dawn of War I wasn't terribly fond of it until they released the Total War mod which tripled all the squad caps (in a balanced fashion for each race). After which, my friends bought the game just to play the mod, and we didn't buy the expansions until the mod was released for each [just waiting on Soulstorm's now].e)
End of quote
On the subject of Dawn of War, I wonder if Relic realizes how many of us are out here that simply refuse to buy their games until such-and-such mod is made for it.

I, for one, wait on the Skirmish AI mod before buying, since out of the box, their game has like, NO AI to speak of whatsoever. Sad.

Anyway, other than being a bit too cowardly, I happily have no real complaints with the AI in Sins, and it's only going to get better. I'm glad some game companies still realize that you shouldn't have to play MP just to have an opponent.
Reply #123 Top
Funny, I think wasting time on multiplayer upgrades is unimportant. I don't play multiplayer. I don't see why others have to complain that a fundamental aspect of rts gaming is a 'waste of time' just because its not their preference.

I'm actually pretty sour on Stardock for this. The games neat, but after a few skirmishes it'll go on the shelf. I may or may nor buy the expansion since when it comes out, I'll have nothing to get me back to this game.

I do love the way Stardock has such great support after a release, but honestly it doesn't do me much good if they ignore the entire playstyle I prefer.
Reply #124 Top
Well in patch 1.3 I hope they add something to the info you get when holding over different things like trade ships, and refineries etc. Exp: A trade ship would say how much it is hauling and what you were getting from it each time it delivered.Want to hear something funny? That's exactly how it used to be. There was no trade income per second, there was just how much all your trade ships currently carried (on the ships themselves for that ship, and the credits infocard). But people complained saying it was too confusing and they wanted to know income/second, so it was changed to how it is now
End of quote


I don't think a campaign is necessary either, but it would be nice, if only to create a tangible background for the races.

Even if there is no campaign, I do think that there needs to be some more elements to liven up the game, say random events that target the different races, things that will spice up the game in a visual way, bring some background to the different races, and even effect things gameplay-wise. The game as it is now is somewhat lifeless and repetitive.
Reply #125 Top
Funny, I think wasting time on multiplayer upgrades is unimportant. I don't play multiplayer. I don't see why others have to complain that a fundamental aspect of rts gaming is a 'waste of time' just because its not their preference.

I'm actually pretty sour on Stardock for this. The games neat, but after a few skirmishes it'll go on the shelf. I may or may nor buy the expansion since when it comes out, I'll have nothing to get me back to this game.

I do love the way Stardock has such great support after a release, but honestly it doesn't do me much good if they ignore the entire playstyle I prefer.
End of quote
Wait. I lost you.

What, exactly, are you complaining about?

Is it the lack of a single player campaign?

If it is, (and if it's not, my apologies), then you're another one of those people who need to get it through their heads that THIS IS NOT A STANDARD RTS.

I stand by my statement that the greatest 4x games ever made didn't have a campaign, and they didn't need one, and asking for this game, which IS NOT A STANDARD RTS, to have what all RTSs have is like me being mad that it doesn't allow me to manage my own football team.

Wrong game. Sorry. Now go play any one of the bazillion RTSs on the market and leave the rest of us to the one, single decent 4x space game made in the last decade.

Besides, how many times would a person play a storyline before it got boring and the game got put "on the shelf"? Once? Twice? Not worth months of man-hours of development, thanks.