Press ctrl+f6 twice fastest to win - fix please?
from
Sins Forums
The perfect build order is something around infrastructure-crystalmine-cap factory-cap queued-scout-metalmine-colony ship-metalmine-scout, minus the colony ship if you use a colony cap.
This build order requires more crystal than you start with, so at the begining of the build order you get zOMG RACE TO BUY 200 CRYSTAL FIRST.
1st person says 650
2nd- 750
3rd- 850
4th- 950
5th- 1050
6th-1150
In a 6 player game the 6th person to buy is paying nearly double. I'm not masochistic enough to list out how it is on a 10 player game, it hurts too much just thinking about it. It becomes not worth buying the 200 crystal.
The 1st and 2nd people can pull off this "perfect build order" fine. The 3rd and higher have to wait for their credits to come back up.
With the low income you have in the begining, being towards the end in more than a 1vs1 game sets you back more and more, MINUTES behind the other players.
Some of you seem to think that being set back minutes might not matter, but look at replies of the better players. The higher level play 3v3 games tend to last 45-90 minutes, 2 hours at most.
It's in the first 20 minutes that the game starts to lean towards one team, so being MINUTES behind in the begining hurts alot.
Crystal income in the begining is only thirty per minute, and credits i believe is 780? Screwing up someones early game with this silly game mechanic is bad.
The solution is simple, lock the black market prices to 300buy/200sell for the first 15 seconds, OR raise crystal by 200 and reduce credits by 700, OR fix the price of players first 200 crystal.
With how it is now it gives an advantage to simple who loads the game fastest then button mashes fastest. You might as well just put in a response time measuring minigame when you first install and have the game run 3dMark 08 to see how fast their comp is, and simply reward those players with more resources at the game start based on that.
Fair, huh?
This build order requires more crystal than you start with, so at the begining of the build order you get zOMG RACE TO BUY 200 CRYSTAL FIRST.
1st person says 650
2nd- 750
3rd- 850
4th- 950
5th- 1050
6th-1150
In a 6 player game the 6th person to buy is paying nearly double. I'm not masochistic enough to list out how it is on a 10 player game, it hurts too much just thinking about it. It becomes not worth buying the 200 crystal.
The 1st and 2nd people can pull off this "perfect build order" fine. The 3rd and higher have to wait for their credits to come back up.
With the low income you have in the begining, being towards the end in more than a 1vs1 game sets you back more and more, MINUTES behind the other players.
Some of you seem to think that being set back minutes might not matter, but look at replies of the better players. The higher level play 3v3 games tend to last 45-90 minutes, 2 hours at most.
It's in the first 20 minutes that the game starts to lean towards one team, so being MINUTES behind in the begining hurts alot.
Crystal income in the begining is only thirty per minute, and credits i believe is 780? Screwing up someones early game with this silly game mechanic is bad.
The solution is simple, lock the black market prices to 300buy/200sell for the first 15 seconds, OR raise crystal by 200 and reduce credits by 700, OR fix the price of players first 200 crystal.
With how it is now it gives an advantage to simple who loads the game fastest then button mashes fastest. You might as well just put in a response time measuring minigame when you first install and have the game run 3dMark 08 to see how fast their comp is, and simply reward those players with more resources at the game start based on that.
Fair, huh?